[0.15.2] Crash on autosave

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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FossiFoo
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[0.15.2] Crash on autosave

Post by FossiFoo »

Game crashed on autosave. Nothing special otherwise.
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factorio-current.log
(6.69 KiB) Downloaded 95 times

Loewchen
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Re: [0.15.2] Crash on autosave

Post by Loewchen »

Code: Select all

   0.003 2017-04-26 07:43:27; Factorio 0.15.2 (build 29124, win64, steam)
   0.003 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "F:\Spiele\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: F:/Spiele/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Fossi/AppData/Roaming/Factorio
   0.003 Binaries path: F:/Spiele/Steam/steamapps/common/Factorio/bin
   0.134 System info: [CPU: AMD FX(tm)-6200 Six-Core Processor             , 6 cores, RAM: 16365MB]
   0.135 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.136 Available display adapters: 2
   0.136  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti  {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.136  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 560 Ti  {0x01, [1920,0], 1920x1080, 32bit, 59Hz}
   0.136 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.249 Initialised Direct3D:[0] NVIDIA GeForce GTX 560 Ti ; driver: nvd3dumx.dll 10.18.13.6510
   0.253     Video memory size (dedicated video/dedicated system/shared system/available): 1233/0/2815/4038 MB
   0.315 DSound: Starting _dsound_update thread
   0.315 DSound: Enter _dsound_update; tid=3088
   0.316 Device reset internal.
   0.341 Graphics settings preset: high
   0.341 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.692 Loading mod core 0.0.0 (data.lua)
   0.784 Loading mod base 0.15.2 (data.lua)
   2.920 Loading mod base 0.15.2 (data-updates.lua)
   3.053 Checksum for core: 530912544
   3.053 Checksum of base: 83206502
   3.616 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493153429
   3.616 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   3.884 Loaded shader file F:/Spiele/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   3.909 Loaded shader file F:/Spiele/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.917 Crop bitmaps.
  38.807 Initial atlas bitmap size is 16384
  38.811 Created atlas bitmap 16384x7696
  39.523 Created atlas bitmap 4096x1860
  39.540 Created atlas bitmap 4096x3648
  52.754 Sprites loaded
  52.754 Convert atlas 4096x1860 to: trilinear-filtering 
  52.841 Convert atlas 4096x3648 to: mipmap 
  53.387 Loading sounds...
  59.252 Custom inputs active: 0
  59.343 Factorio initialised
  70.064 Device reset internal.
  78.336 Loading map C:\Users\Fossi\AppData\Roaming\Factorio\saves\15_yay.zip: 5323489 bytes.
  78.338 Loading Level.dat: 10779896 bytes.
  78.342 Info Scenario.cpp:133: Map version 0.15.1-0
  78.796 Loading script.dat: 190 bytes.
 150.864 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x000000013f1a4d30
ModuleBase: 0x000000013f090000, ImageSize: 01182000, RelativeAddress: 00114d30
 150.865 Error CrashHandler.cpp:151: Exception Context:
rax=0000004000000000, rbx=00000000544d0ea0, rcx=0000000000000000,
rdx=00000000343af010, rsi=00000000544d0ea0, rdi=00000000343af4c0,
rip=000000013f1a4d30, rsp=00000000343af070, rbp=00000000343af0d0,
 r8=0000000000000002,  r9=000000013f090000, r10=00000000343af010,
r11=00000000343af060, r12=0000000053aedea0, r13=000000005114be10,
r14=0000000000000080, r15=000000000000000b
 150.865 Crashed in F:\Spiele\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f090000 - 0x0000000140212000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007742BC10)
000000007742BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007752FF88)
000000007752FF88 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774C78C8)
00000000774C78C8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774D7E8D)
00000000774D7E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774C84CF)
00000000774C84CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774FBAC8)
00000000774FBAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-rdjz8j\src\entity\entity.cpp (146): Entity::save
c:\cygwin64\tmp\factorio-rdjz8j\src\entity\entitywithhealth.cpp (54): EntityWithHealth::save
c:\cygwin64\tmp\factorio-rdjz8j\src\entity\tree.cpp (81): Tree::save
c:\cygwin64\tmp\factorio-rdjz8j\src\surface\chunk.cpp (296): Chunk::saveNonRecursive
c:\cygwin64\tmp\factorio-rdjz8j\src\surface\chunk.cpp (79): Chunk::save
c:\cygwin64\tmp\factorio-rdjz8j\src\surface\surface.cpp (601): Surface::save
c:\cygwin64\tmp\factorio-rdjz8j\src\map\map.cpp (1135): Map::save
c:\cygwin64\tmp\factorio-rdjz8j\src\scenario\scenario.cpp (597): Scenario::saveMap
c:\cygwin64\tmp\factorio-rdjz8j\src\scenario\scenario.cpp (529): Scenario::saveAs
c:\cygwin64\tmp\factorio-rdjz8j\src\scenario\parallelscenariosaver.cpp (74): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773A59CD)
00000000773A59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000774DA2E1)
00000000774DA2E1 (ntdll): (filename not available): RtlUserThreadStart
 154.291 Error CrashHandler.cpp:106: Map tick at moment of crash: 856801
 154.291 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
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Re: [0.15.2] Crash on autosave

Post by Rseding91 »

Do you have any way to reproduce the crash?
If you want to get ahold of me I'm almost always on Discord.

FossiFoo
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Re: [0.15.2] Crash on autosave

Post by FossiFoo »

Nope. It was a one-time event. Not sure if that's fortunate or not. ;)

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