[0.15.1] Switching fullscreen on OSX leads to crash

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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mukreb
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[0.15.1] Switching fullscreen on OSX leads to crash

Post by mukreb »

Using a Mac I switched fullscreen using the OSX menu bar on the top, and also used the full screen toggle in the graphics settings. Those are apparently not the same setting, after some back and forth to get back to windowed mode Factorio crashed. See attachment for log. Not a big deal, but it asked me to submit the log, so here we are :D
Attachments
factorio-current.log
(7.56 KiB) Downloaded 85 times

Loewchen
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Re: [0.15.1] Switching fullscreen on OSX leads to crash

Post by Loewchen »

Code: Select all

   0.000 2017-04-24 20:41:14; Factorio 0.15.1 (build 29050, mac, steam)
   0.000 Operating system: Mac OS X 10.12.4
   0.000 Program arguments: "/Users/mvberkum/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/mvberkum/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/mvberkum/Library/Application Support/factorio
   0.000 Binaries path: /Users/mvberkum/Library/Application Support/Steam/steamapps/common
   0.006 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16384MB]
   0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: resolution 2880x1620px at [0,0]
   0.013 Create display on adapter 0. Size 1280x720 at position [790, 432].
   0.103 Initialised OpenGL:[0] AMD Radeon R9 M295X OpenGL Engine; driver: 2.1 ATI-1.50.38
   0.176 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.334 Loading mod core 0.0.0 (data.lua)
   0.358 Loading mod base 0.15.1 (data.lua)
   0.575 Loading mod base 0.15.1 (data-updates.lua)
   0.653 Checksum for core: 530912544
   0.653 Checksum of base: 2731413614
   0.811 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493080841
   0.811 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493077476
   0.903 Loaded shader file /Users/mvberkum/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   0.906 Loaded shader file /Users/mvberkum/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   0.915 Crop bitmaps.
  10.746 Initial atlas bitmap size is 16384
  10.767 Created atlas bitmap 16384x16381
  10.768 Created atlas bitmap 16384x8926
  10.778 Created atlas bitmap 4096x3980
  10.778 Created atlas bitmap 4096x3656
  31.101 Sprites loaded
  31.102 Convert atlas 4096x3980 to: trilinear-filtering 
  31.262 Convert atlas 4096x3656 to: mipmap 
  31.402 Loading sounds...
  33.951 Custom inputs active: 0
  34.028 Factorio initialised
  45.909 Loading map /Users/mvberkum/Library/Application Support/factorio/saves/_autosave1.zip: 8986895 bytes.
  45.909 Error FileUtil.cpp:291: Can't remove /Users/mvberkum/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  46.083 Loading Level.dat: 19717576 bytes.
  46.087 Info Scenario.cpp:133: Map version 0.15.1-0
  46.631 Loading script.dat: 317 bytes.
  46.640 Checksum for script /Users/mvberkum/Library/Application Support/factorio/temp/currently-playing/control.lua: 1622069129
 387.411 Loading map /Users/mvberkum/Library/Application Support/factorio/saves/april2017.zip: 3974105 bytes.
 387.411 Error FileUtil.cpp:291: Can't remove /Users/mvberkum/Library/Application Support/factorio/temp/currently-playing: No such file or directory
 387.428 Loading Level.dat: 6850141 bytes.
 387.432 Info Scenario.cpp:133: Map version 0.15.1-0
 387.609 Loading script.dat: 190 bytes.
 387.612 Checksum for script /Users/mvberkum/Library/Application Support/factorio/temp/currently-playing/control.lua: 1622069129
 823.048 Loading map /Users/mvberkum/Library/Application Support/factorio/saves/april2017.zip: 3974105 bytes.
 823.057 Error FileUtil.cpp:291: Can't remove /Users/mvberkum/Library/Application Support/factorio/temp/currently-playing: No such file or directory
 823.076 Loading Level.dat: 6850141 bytes.
 823.080 Info Scenario.cpp:133: Map version 0.15.1-0
 823.259 Loading script.dat: 190 bytes.
 823.262 Checksum for script /Users/mvberkum/Library/Application Support/factorio/temp/currently-playing/control.lua: 1622069129
 854.569 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100870d72 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1  0x000000010086215d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001008620ee in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fff94f2db3a in 0x00007fff94f2db3a
#4  0x00000000154b5beb in 0x154b5beb (in factorio)
#5  0x0000000100c7dcf6 in al_set_display_flag (in factorio) (display.c:478)
#6  0x0000000100650007 in MainLoop::prepare() (in factorio) (MainLoop.cpp:617)
#7  0x000000010064f6e1 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:394)
#8  0x000000010064cf6e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:227)
#9  0x000000010064957c in _al_mangled_main (in factorio) (Main.cpp:881)
#10 0x0000000100cde577 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#11 0x00007fff80fddbcd in 0x00007fff80fddbcd
#12 0x00007fff94f379af in 0x00007fff94f379af
#13 0x00007fff94f378fb in 0x00007fff94f378fb
#14 0x00007fff94f37101 in 0x00007fff94f37101
 856.728 Error CrashHandler.cpp:106: Map tick at moment of crash: 111888
 856.728 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 862.987 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100870d72 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:408)
#1  0x000000010086215d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001008620ee in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fff94f2db3a in 0x00007fff94f2db3a
#4  (nil) in 0x0
#5  0x00007fff7d2c5a30 in 0x00007fff7d2c5a30
#6  0x00007fff7d210369 in 0x00007fff7d210369
#7  0x00007fff7d2602ff in 0x00007fff7d2602ff
#8  0x00007fff7d20dea2 in 0x00007fff7d20dea2
#9  0x00007fff7d20d67f in 0x00007fff7d20d67f
#10 0x00007fff7d20baa8 in 0x00007fff7d20baa8
#11 0x00007fff7d20739a in 0x00007fff7d20739a
#12 0x00007fff7d206cab in 0x00007fff7d206cab
#13 0x00007fff7d966d24 in 0x00007fff7d966d24
#14 0x00007fff7d206789 in 0x00007fff7d206789
#15 0x00007fff850e4dc6 in 0x00007fff850e4dc6
#16 0x00007fff851ee8f0 in 0x00007fff851ee8f0
#17 0x00007fff850e38a1 in 0x00007fff850e38a1
#18 0x00007fff850e42bc in 0x00007fff850e42bc
#19 0x00007fff7f5dadd7 in 0x00007fff7f5dadd7
#20 0x00007fff7f5dad47 in 0x00007fff7f5dad47
#21 0x00007fff7f5bb1e6 in 0x00007fff7f5bb1e6
#22 0x00007fff7eb1cebc in 0x00007fff7eb1cebc
#23 0x00007fff7eb1ccf1 in 0x00007fff7eb1ccf1
#24 0x00007fff7eb1cb26 in 0x00007fff7eb1cb26
#25 0x00007fff7d0b7e24 in 0x00007fff7d0b7e24
#26 0x00007fff7d83385e in 0x00007fff7d83385e
#27 0x00007fff7d0ac7ab in 0x00007fff7d0ac7ab
#28 0x0000000100cdebac in _al_osx_run_main (in factorio) (osx_app_delegate.m:353)
#29 0x0000000100e12800 in main (in factorio) (osx_main.m:35)
#30 0x0000000100001f44 in start (in factorio) + 52
#31 0x0000000000000001 in 0x00000001 (in factorio)
 864.300 Error CrashHandler.cpp:106: Map tick at moment of crash: 111888
 864.300 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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HanziQ
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Re: [0.15.1] Switching fullscreen on OSX leads to crash

Post by HanziQ »

Is this reproducible in any way? I know the ingame fullscreen option is problematic, hoping it will get solved in Allegro soon.

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