[14.22] Crash in multiplayer game

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Ober3550
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[14.22] Crash in multiplayer game

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0.001 2017-04-08 11:38:34; Factorio 0.14.22 (build 25342, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Oliver/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.016 System info: [CPU: Intel(R) Core(TM) i5-4460  CPU @ 3.20GHz, 4 cores, RAM: 8131MB]
   0.018 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.019 Available display adapters: 1
   0.019  [0]: \\.\DISPLAY1 - AMD Radeon (TM) R9 380 Series {0x80005, [0,0], 1920x1080, 32bit, 59Hz}
   0.019 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.094 Initialised Direct3D:[0] AMD Radeon (TM) R9 380 Series; driver: aticfx64.dll 21.19.137.514
   0.098     Video memory size (dedicated video/dedicated system/shared system/available): 2024/0/4065/4092 MB
   0.135 DSound: Starting _dsound_update thread
   0.135 DSound: Enter _dsound_update; tid=1104
   0.135 Device reset internal.
   0.138 Desktop composition is active.
   0.138 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.207 Loading mod core 0.0.0 (data.lua)
   0.212 Loading mod base 0.14.22 (data.lua)
   0.310 Checksum for core: 1291735968
   0.310 Checksum for mod base: 786624017
   0.636 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1491574591
   0.636 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.749 Initial atlas bitmap size is 16384
   0.750 Created atlas bitmap 16384x5589
   0.750 Created atlas bitmap 4096x968
   0.751 Created atlas bitmap 4096x3652
  15.252 Sprites loaded
  15.252 Convert atlas 4096x968 to: trilinear-filtering 
  15.269 Convert atlas 4096x3652 to: mipmap 
  15.438 Loading sounds...
  16.791 Custom inputs active: 0
  16.826 Factorio initialised
  31.173 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  31.173 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  31.173 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  31.173 Info Scenario.cpp:152: Map version 0.14.22-0
  31.227 Checksum for script C:/Users/Oliver/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  31.230 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34196)
  31.231 Hosting game at 0.0.0.0:34196
  31.231 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  32.461 Info HttpSharedState.cpp:111: Status code: 200
  32.462 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (yOUROa0iCVtIK05FmVYdKvmmOt5CXfOb) from the auth server.
  32.462 Info ServerMultiplayerManager.cpp:658: mapTick(0) changing state from(CreatingGame) to(InGame)
  32.462 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  32.463 Info UDPSocket.cpp:39: Opening socket for broadcast
  32.465 Info GameActionHandler.cpp:2556: MapTick(0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\net\serverrouter.cpp (137): ServerRouter::update
c:\cygwin64\tmp\factorio-xcajoo\src\net\servermultiplayermanager.cpp (507): ServerMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-xcajoo\src\net\servermultiplayermanager.cpp (491): ServerMultiplayerManager::update
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (753): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE91D8364)
00007FFDE91D8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE99870D1)
00007FFDE99870D1 (ntdll): (filename not available): RtlUserThreadStart
  33.339 Error ServerRouter.cpp:137: Wrong network message (LANBroadcast) processed by router.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-xcajoo\src\net\serverrouter.cpp (137): ServerRouter::update
c:\cygwin64\tmp\factorio-xcajoo\src\net\servermultiplayermanager.cpp (507): ServerMultiplayerManager::updateInternal
c:\cygwin64\tmp\factorio-xcajoo\src\net\servermultiplayermanager.cpp (491): ServerMultiplayerManager::update
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (753): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE91D8364)
00007FFDE91D8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDE99870D1)
00007FFDE99870D1 (ntdll): (filename not available): RtlUserThreadStart
  34.183 Error CrashHandler.cpp:106: Map tick at moment of crash: 4
  34.183 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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