Autosave Crash 0.14.21

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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rgant
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Autosave Crash 0.14.21

Post by rgant »

Autosave dialog appeared and then the crash dialog popped up once. After closing it, three crash dialogs showed up. after closing the game exited to steam.
Attachments
factorio-previous.log
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Loewchen
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Re: Autosave Crash 0.14.21

Post by Loewchen »

Upload the last save pls. Did this happen only once?

Code: Select all

   0.001 2017-01-15 09:10:20; Factorio 0.14.21 (build 25327, mac, steam)
   0.001 Operating system: Mac OS X 10.12.2
   0.001 Program arguments: "/Users/rgant/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.001 Read data path: /Users/rgant/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.001 Write data path: /Users/rgant/Library/Application Support/factorio
   0.001 Binaries path: /Users/rgant/Library/Application Support/Steam/steamapps/common
   0.016 System info: [CPU: Intel(R) Core(TM) i7-4850HQ CPU @ 2.30GHz, 8 cores, RAM: 16384MB]
   0.021 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.021 Available display adapters: 1
   0.021  [0]: resolution 1440x900px at [0,0]
   0.021 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.178 Initialised OpenGL:[0] NVIDIA GeForce GT 750M OpenGL Engine; driver: 2.1 NVIDIA-10.14.20 355.10.05.15f03
   0.225 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
   0.355 Loading mod core 0.0.0 (data.lua)
   0.359 Loading mod base 0.14.21 (data.lua)
   0.464 Loading mod FARL 0.7.4 (data.lua)
   0.523 Loading mod rso-mod 2.3.3 (data.lua)
   0.583 Loading mod advanced-logistics-system 0.4.0 (data.lua)
   0.645 Loading mod auto-research 2.2.1 (data.lua)
   0.722 Loading mod AutoTrash 1.0.1 (data.lua)
   0.781 Loading mod Big_Brother 0.3.3 (data.lua)
   0.884 Loading mod Bottleneck 0.6.2 (data.lua)
   0.955 Loading mod EvoGUI 0.4.108 (data.lua)
   1.024 Loading mod Nanobots 1.2.1 (data.lua)
   1.128 Loading mod RailTanker 1.4.0 (data.lua)
   1.206 Loading mod robotarmy 0.2.3 (data.lua)
   1.288 Loading mod upgrade-planner 1.2.14 (data.lua)
   1.395 Loading mod YARM 0.7.108 (data.lua)
   1.465 Loading mod FARL 0.7.4 (data-updates.lua)
   1.544 Loading mod rso-mod 2.3.3 (data-updates.lua)
   1.649 Loading mod Big_Brother 0.3.3 (data-updates.lua)
   1.723 Loading mod Nanobots 1.2.1 (data-updates.lua)
   1.826 Loading mod FARL 0.7.4 (data-final-fixes.lua)
   1.911 Loading mod RailTanker 1.4.0 (data-final-fixes.lua)
   1.993 Checksum for core: 1291735968
   1.993 Checksum for mod base: 786624017
   1.993 Checksum for mod FARL: 3325049299
   1.993 Checksum for mod rso-mod: 922899904
   1.993 Checksum for mod advanced-logistics-system: 2163846892
   1.993 Checksum for mod auto-research: 1737942890
   1.993 Checksum for mod AutoDeconstruct: 0
   1.993 Checksum for mod AutoTrash: 845706699
   1.993 Checksum for mod Big_Brother: 180679385
   1.993 Checksum for mod Bottleneck: 4008105457
   1.993 Checksum for mod EvoGUI: 1040096666
   1.993 Checksum for mod Nanobots: 3700048014
   1.993 Checksum for mod RailTanker: 1260574978
   1.993 Checksum for mod robotarmy: 1692648401
   1.993 Checksum for mod upgrade-planner: 696037660
   1.993 Checksum for mod YARM: 4206050284
   2.495 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1484452597
   2.495 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1470616735
   2.692 Initial atlas bitmap size is 16384
   2.696 Created atlas bitmap 16384x5631
   2.697 Created atlas bitmap 4096x1084
   2.697 Created atlas bitmap 4096x3640
  18.520 Sprites loaded
  18.520 Convert atlas 4096x1084 to: trilinear-filtering 
  18.573 Convert atlas 4096x3640 to: mipmap 
  18.769 Loading sounds...
  20.397 Custom inputs active: 9
  20.439 Factorio initialised
  30.535 Loading map /Users/rgant/Library/Application Support/factorio/saves/Rob6.zip
  30.536 Error FileUtil.cpp:284: Can't remove /Users/rgant/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  30.556 Info Scenario.cpp:152: Map version 0.14.21-0
  30.947 Checksum for script /Users/rgant/Library/Application Support/factorio/temp/currently-playing/control.lua: 1057114497
  30.955 Checksum for script __FARL__/control.lua: 2794579332
  30.963 Checksum for script __rso-mod__/control.lua: 1723278930
  30.970 Checksum for script __advanced-logistics-system__/control.lua: 4246309343
  30.972 Checksum for script __auto-research__/control.lua: 890816168
  30.974 Checksum for script __AutoDeconstruct__/control.lua: 611373444
  30.977 Checksum for script __AutoTrash__/control.lua: 3408536136
  30.980 Checksum for script __Big_Brother__/control.lua: 2900820270
  30.981 Checksum for script __Bottleneck__/control.lua: 539679015
  30.984 Checksum for script __EvoGUI__/control.lua: 3075659584
  30.992 Checksum for script __Nanobots__/control.lua: 3315242044
  30.993 Checksum for script __RailTanker__/control.lua: 2344758156
  30.997 Checksum for script __robotarmy__/control.lua: 1419709268
  30.999 Checksum for script __upgrade-planner__/control.lua: 2594213730
  31.001 Checksum for script __YARM__/control.lua: 619421599
3121.839 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006dc6a9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fffc7c72bba in 0x00007fffc7c72bba
#4  0x00000001006b50b3 in Chunk::preSaveRecursive(Entity*, MapSerialiser&) (in factorio) (Entity.hpp:336)
#5  0x00000001006b509b in Chunk::preSaveRecursive(Entity*, MapSerialiser&) (in factorio) (Chunk.cpp:233)
#6  0x00000001006b509b in Chunk::preSaveRecursive(Entity*, MapSerialiser&) (in factorio) (Chunk.cpp:233)
#7  0x00000001006b509b in Chunk::preSaveRecursive(Entity*, MapSerialiser&) (in factorio) (Chunk.cpp:233)
#8  0x00000001006b509b in Chunk::preSaveRecursive(Entity*, MapSerialiser&) (in factorio) (Chunk.cpp:233)
#9  0x00000001006b509b in Chunk::preSaveRecursive(Entity*, MapSerialiser&) (in factorio) (Chunk.cpp:233)
#10 0x00000001006b3c1c in Chunk::preSaveHook(MapSerialiser&) (in factorio) (Chunk.cpp:114)
#11 0x0000000100540ce1 in Surface::preSaveHook(MapSerialiser&) (in factorio) (InfiniteVector.hpp:76)
#12 0x0000000100523250 in Map::save(MapSerialiser&, ProgressObserver*) const (in factorio) (iterator:1296)
#13 0x0000000100605368 in Scenario::saveMap(SaveType, ZipPackageWriter&, TargetSerialiser&, ProgressObserver*, bool&) (in factorio) (Scenario.cpp:664)
#14 0x0000000100602f71 in Scenario::saveAs(boost::filesystem::path const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, boost::filesystem::path const&, ProgressObserver*, SaveType) (in factorio) (Scenario.cpp:596)
#15 0x000000010060206c in ParallelScenarioSaver::doSave(ParallelScenarioSaver*) (in factorio) (ParallelScenarioSaver.cpp:74)
#16 0x00000001008f9ad5 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (*)(ParallelScenarioSaver*), ParallelScenarioSaver*> >(void*) (in factorio) (memory:2744)
#17 0x00007fffc7c7caab in 0x00007fffc7c7caab
#18 0x00007fffc7c7c9f7 in 0x00007fffc7c7c9f7
#19 0x00007fffc7c7c1fd in 0x00007fffc7c7c1fd
3122.973 Error CrashHandler.cpp:106: Map tick at moment of crash: 1404001
3122.973 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Factorio crashed. Generating symbolized stacktrace, please wait ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e8ee2#0  0x00000001006e8ee2 in  in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)#0  0x00000001006e8ee2Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
 in 
#1  0x00000001006dc6a9Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)#1  0x00000001006dc6a9 in 
 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)#1  0x00000001006dc6a9CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
 in 
CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)#2  0x00000001006dc659#2  0x00000001006dc659
 in  in #2  0x00000001006dc659CrashHandler::SigfpeHandler(int, int) (in factorio) (CrashHandler.cpp:246)CrashHandler::SigfpeHandler(int, int) (in factorio) (CrashHandler.cpp:246) in 

CrashHandler::SigfpeHandler(int, int) (in factorio) (CrashHandler.cpp:246)#3  0x00007fffc7c72bba#3  0x00007fffc7c72bba
 in  in #3  0x00007fffc7c72bba0x00007fffc7c72bba0x00007fffc7c72bba in 

0x00007fffc7c72bba#4  (nil)#4  0x0000000101105fd8
 in  in #4  0x0000000101105fd80x00x0000000101105fd8 (in factorio) in 

0x0000000101105fd8 (in factorio)#5  0x00000001002eff2b#5  0x00000001002eff2b
 in  in #5  0x00000001002eff2bEntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) (EntityRenderer.cpp:210)EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) (EntityRenderer.cpp:210) in 

EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) (EntityRenderer.cpp:210)#6  0x00000001002ef985
#6  0x00000001002ef985 in #6  0x00000001002ef985 in EntityRenderer::threadJob(RenderData const&) (in factorio) (EntityRenderer.cpp:161) in EntityRenderer::threadJob(RenderData const&) (in factorio) (EntityRenderer.cpp:161)
EntityRenderer::threadJob(RenderData const&) (in factorio) (EntityRenderer.cpp:161)

#7  0x00000001006f4ceb#7  0x00000001006f4ceb#7  0x00000001006f4ceb in  in  in WorkerThread::loop() (in factorio) (functional:1593)WorkerThread::loop() (in factorio) (functional:1593)WorkerThread::loop() (in factorio) (functional:1593)


#8  0x0000000100965dd5#8  0x0000000100965dd5#8  0x0000000100965dd5 in  in  in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (memory:2744)void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (memory:2744)void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (memory:2744)


#9  0x00007fffc7c7caab#9  0x00007fffc7c7caab#9  0x00007fffc7c7caab in  in  in 0x00007fffc7c7caab0x00007fffc7c7caab0x00007fffc7c7caab


#10 0x00007fffc7c7c9f7#10 0x00007fffc7c7c9f7#10 0x00007fffc7c7c9f7 in  in  in 0x00007fffc7c7c9f70x00007fffc7c7c9f70x00007fffc7c7c9f7


#11 0x00007fffc7c7c1fd#11 0x00007fffc7c7c1fd#11 0x00007fffc7c7c1fd in  in  in 0x00007fffc7c7c1fd0x00007fffc7c7c1fd0x00007fffc7c7c1fd


3135.737 Error CrashHandler.cpp:106: Map tick at moment of crash: 1404001
3135.737 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3135.737 Error CrashHandler.cpp:106: Map tick at moment of crash: 1404001
3135.737 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3135.737 Error CrashHandler.cpp:106: Map tick at moment of crash: 1404001
3135.737 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
3137.422 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006dc6a9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fffc7c72bba in 0x00007fffc7c72bba
#4  0x0000000000000001 in 0x00000001 (in factorio)
#5  0x0000000100a4fdce in al_remove_opengl_fbo (in factorio) (ogl_bitmap.c:1248)
#6  0x0000000100a50d20 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:699)
#7  0x00000001009fe345 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#8  0x0000000100a30dc4 in _al_run_destructors (in factorio) (aintuthr.h:60)
#9  0x0000000100a54e10 in al_uninstall_system (in factorio) (system.c:314)
#10 0x00007fffc7afa17f in 0x00007fffc7afa17f
#11 0x00007fffc7afa4b2 in 0x00007fffc7afa4b2
#12 0x00000001006dc663 in 0x00000001006dc663 (in factorio)
#13 0x00007fffc7c72bba in 0x00007fffc7c72bba
#14 0x0000000101105fd8 in 0x0000000101105fd8 (in factorio)
#15 0x00000001002eff2b in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) (EntityRenderer.cpp:210)
#16 0x00000001002ef985 in EntityRenderer::threadJob(RenderData const&) (in factorio) (EntityRenderer.cpp:161)
#17 0x00000001006f4ceb in WorkerThread::loop() (in factorio) (functional:1593)
#18 0x0000000100965dd5 in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (memory:2744)
#19 0x00007fffc7c7caab in 0x00007fffc7c7caab
#20 0x00007fffc7c7c9f7 in 0x00007fffc7c7c9f7
#21 0x00007fffc7c7c1fd in 0x00007fffc7c7c1fd

Rseding91
Factorio Staff
Factorio Staff
Posts: 13198
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Autosave Crash 0.14.21

Post by Rseding91 »

Can you reproduce the crash? The stack trace is incomplete (it died on a random entity and is missing parts of the trace). Without some way to reproduce it there's not much I can do.
If you want to get ahold of me I'm almost always on Discord.

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