[HanziQ] Consistent crash when switching app [MAC]

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Jory
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Posts: 4
Joined: Fri Dec 30, 2016 12:36 pm
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[HanziQ] Consistent crash when switching app [MAC]

Post by Jory »

The game consistently crashes for me when switching to another app or hiding the game with CMD-h.

Here is the log:

Code: Select all

   0.000 2016-12-30 11:10:42; Factorio 0.14.21 (build 25327, mac, steam)
   0.000 Operating system: Mac OS X 10.11.6
   0.000 Program arguments: "/Users/jonatan/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/jonatan/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/jonatan/Library/Application Support/factorio
   0.000 Binaries path: /Users/jonatan/Library/Application Support/Steam/steamapps/common
   0.017 System info: [CPU:       Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz, 8 cores, RAM: 8192MB]
   0.021 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.021 Available display adapters: 1
   0.021  [0]: resolution 1680x1050px at [0,0]
   0.021 Create display on adapter 0. Size 1280x720 at position [190, 147].
   1.294 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 2.1 NVIDIA-10.10.14 310.42.25f02
   1.402 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 64%] [DXT: false]
   1.493 Loading mod core 0.0.0 (data.lua)
   1.501 Loading mod base 0.14.21 (data.lua)
   1.652 Checksum for core: 1291735968
   1.652 Checksum for mod base: 786624017
   2.056 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483054352
   2.056 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1483010426
   2.187 Initial atlas bitmap size is 16384
   2.190 Created atlas bitmap 16384x5591
   2.191 Created atlas bitmap 4096x968
   2.191 Created atlas bitmap 4096x3652
  21.992 Sprites loaded
  21.992 Convert atlas 4096x968 to: trilinear-filtering 
  22.078 Convert atlas 4096x3652 to: mipmap 
  23.074 Loading sounds...
  25.030 Custom inputs active: 0
  25.088 Factorio initialised
  28.968 Loading map /Users/jonatan/Library/Application Support/factorio/saves/A10.zip
  28.969 Error FileUtil.cpp:284: Can't remove /Users/jonatan/Library/Application Support/factorio/temp/currently-playing: No such file or directory
  28.993 Info Scenario.cpp:152: Map version 0.14.21-0
  29.558 Checksum for script /Users/jonatan/Library/Application Support/factorio/temp/currently-playing/control.lua: 1057114497
2516.608 Unlocked achievement "iron-throne-1"
2621.155 Unlocked achievement "eco-unfriendly"
4819.756 Unlocked achievement "mass-production-1"
5244.385 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001006e8ee2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1  0x00000001006dc6a9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x00000001006dc63e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3  0x00007fff9b5dd52a in 0x00007fff9b5dd52a
#4  0x00007fff87dc5dcc in 0x00007fff87dc5dcc
#5  0x00007fff864f599d in 0x00007fff864f599d
#6  0x00007fff861efd00 in 0x00007fff861efd00
#7  0x00007fff861c9d32 in 0x00007fff861c9d32
#8  0x00007fff862c0b7f in 0x00007fff862c0b7f
#9  0x00007fff8630eb93 in 0x00007fff8630eb93
#10 0x00007fff862f80d9 in 0x00007fff862f80d9
#11 0x00007fff862f8290 in 0x00007fff862f8290
#12 0x000000011381dc81 in 0x000000011381dc81
#13 0x00007fff95513ffe in 0x00007fff95513ffe
#14 0x00000001020537ec in 0x00000001020537ec (in factorio)
#15 0x00007fff9696309f in 0x00007fff9696309f
#16 0x0000000100a86069 in flip_display (in factorio) (osxgl.m:1640)
#17 0x000000010051fb43 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (TimeStatistics.hpp:50)
#18 0x000000010051d07e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:208)
#19 0x0000000100519694 in _al_mangled_main (in factorio) (Main.cpp:808)
#20 0x0000000100a82647 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#21 0x00007fff8cca1e64 in 0x00007fff8cca1e64
#22 0x00007fff9386299d in 0x00007fff9386299d
#23 0x00007fff9386291a in 0x00007fff9386291a
#24 0x00007fff93860351 in 0x00007fff93860351
5245.709 Error CrashHandler.cpp:106: Map tick at moment of crash: 2164984
5245.709 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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HanziQ
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Posts: 630
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Re: [HanziQ] Consistent crash when switching app [MAC]

Post by HanziQ »

Does this still happen in 0.15? It looks like it crashes somewhere inside the graphics drivers, so I'm not sure what the problem is.

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