[0.14.21] Crash when starting game or load file.

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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yololio
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[0.14.21] Crash when starting game or load file.

Post by yololio »

Hello guys, My game wont start using any option, campaing, scenario, mods, no mods. I've already checked local files and restarted my PC. I keep getting this log no matter what I do.
http://textuploader.com/ddgnk
Thanks in advance

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Smarty
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Re: [0.14.21] Crash when starting game or load file.

Post by Smarty »

Code: Select all

 0.001 2016-12-28 10:43:36; Factorio 0.14.21 (build 25327, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "7416" 
   0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Yololio/AppData/Roaming/Factorio
   0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.012 System info: [CPU: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz, 4 cores, RAM: 8107MB]
   0.012 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.013 Available display adapters: 1
   0.013  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 {0x80005, [0,0], 1400x900, 32bit, 60Hz}
   0.013 Create display on adapter 0. Size 1280x720 at position [50, 72].
   0.040 Initialised Direct3D:[0] NVIDIA GeForce GTX 750; driver: nvd3dumx.dll 10.18.13.6472
   0.042     Video memory size (dedicated video/dedicated system/shared system/available): 972/0/3072/4041 MB
   0.061 DSound: Starting _dsound_update thread
   0.061 DSound: Enter _dsound_update; tid=5528
   0.061 Device reset internal.
   0.062 Desktop composition is active.
   0.063 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.253 Loading mod core 0.0.0 (data.lua)
   0.258 Loading mod base 0.14.21 (data.lua)
   0.346 Checksum for core: 1291735968
   0.346 Checksum for mod base: 786624017
   0.631 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1482918216
   0.631 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1482879084
   0.733 Initial atlas bitmap size is 16384
   0.735 Created atlas bitmap 16384x5589
   1.132 Created atlas bitmap 4096x968
   1.148 Created atlas bitmap 4096x3652
   7.974 Sprites loaded
   7.974 Convert atlas 4096x968 to: trilinear-filtering 
   7.992 Convert atlas 4096x3652 to: mipmap 
   8.294 Loading sounds...
   9.721 Custom inputs active: 0
   9.759 Factorio initialised
  15.922 Info Scenario.cpp:152: Map version 0.14.21-0
  15.972 Checksum for script C:/Users/Yololio/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  15.972 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140664614)
0000000140664614 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C5812D)
0000000077C5812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C4855F)
0000000077C4855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C7BCB8)
0000000077C7BCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-skvdcq\src\script\luacontext.cpp (113): LuaContext::setupAndGetResult
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (1040): Scenario::setupAfterGameWasCreated
c:\cygwin64\tmp\factorio-skvdcq\src\scenario\scenario.cpp (263): Scenario::loadFactory
c:\cygwin64\tmp\factorio-skvdcq\src\appmanager.cpp (366): AppManager::createGame
c:\cygwin64\tmp\factorio-skvdcq\src\appmanagerstates.cpp (1369): InGenerateMapDialog::process
c:\cygwin64\tmp\factorio-skvdcq\src\appmanager.cpp (187): AppManager::process
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (277): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (352): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (208): MainLoop::run
c:\cygwin64\tmp\factorio-skvdcq\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077B259CD)
0000000077B259CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C5A561)
0000000077C5A561 (ntdll): (filename not available): RtlUserThreadStart
  18.702 Error CrashHandler.cpp:106: Map tick at moment of crash: 0
  18.702 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
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Re: [0.14.21] Crash when starting game or load file.

Post by Rseding91 »

Do you have the same issue if you download the zip version off the website?
If you want to get ahold of me I'm almost always on Discord.

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