0.14.1 LAN- Singleplayer Autosave Option crashes game

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
MalevolentGM
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0.14.1 LAN- Singleplayer Autosave Option crashes game

Post by MalevolentGM »

I started a multiplayer LAN server and then attempted to change the singleplayer automated save frequency. Upon clicking the back button, the game crashed.

Code: Select all

   0.002 2016-08-28 17:36:45; Factorio 0.14.1 (build 24302, win64, steam)
   0.002 Operating system: Windows 10 
   0.002 Program arguments: "H:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: H:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Ian/AppData/Roaming/Factorio
   0.002 Binaries path: H:/SteamLibrary/steamapps/common/Factorio/bin
   0.015 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.017 Available display adapters: 1
   0.017  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.592 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 10.18.13.6451
   0.596     Video memory size (dedicated video/dedicated system/shared system/available): 6047/0/8152/4092 MB
   0.627 Device reset internal.
   0.631 Desktop composition is active.
   0.631 WARNING: You have vsync and desktop composition enabled on Direct3d. Cosider disabling vsync to increase performance on some confirgurations.
   0.719 Loading mod core 0.0.0 (data.lua)
   0.725 Loading mod base 0.14.1 (data.lua)
   0.868 Checksum for core: 303426634
   0.868 Checksum for mod base: 3069294402
   3.370 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472423460
   3.370 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472423528
   3.552 Initial atlas bitmap size is 16384
   3.554 Created atlas bitmap 16384x5589
   3.811 Created atlas bitmap 4096x968
   3.825 Created atlas bitmap 4096x3652
  12.514 Sprites loaded
  12.514 Convert atlas 4096x968 to: trilinear-filtering 
  12.538 Convert atlas 4096x3652 to: mipmap 
  12.819 Loading sounds...
  14.233 Custom inputs active: 0
  14.272 Factorio initialised
  49.594 Info ServerSynchronizer.cpp:26: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  49.594 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  49.595 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  49.595 Loading map C:\Users\Ian\AppData\Roaming\Factorio\saves\_autosave2.zip
  49.626 Info Scenario.cpp:148: Map version 0.14.1-1
  49.932 Checksum for script C:/Users/Ian/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  49.934 Info WindowsUDPSocket.cpp:61: Opening socket at port (34197)
  49.935 Hosting game at port 34197
  49.935 Info ServerMultiplayerManager.cpp:597: mapTick(28801) changing state from(CreatingGame) to(InGame)
  49.935 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  49.950 Info GameActionHandler.cpp:2540: MapTick(28801) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
  66.729 Error CrashHandler.cpp:135: Exception Code: c0000005, Address: 00007FF7B4C4B114
ModuleBase: 00007FF7B47F0000, ImageSize: 01144000, RelativeAddress: 0045b114
  66.729 Error CrashHandler.cpp:145: Exception Context:
rax=000001fa242d5320, rbx=0000000000000000, rcx=0000000000000630,
rdx=000000a60393f7d8, rsi=000001fa37cbca70, rdi=0000000000000000,
rip=00007ff7b4c4b114, rsp=000000a60393f850, rbp=000000a60393f8f9,
 r8=000001fa47a1ac08,  r9=0000000000000000, r10=0000000000000000,
r11=000000a60393f820, r12=0000000000000001, r13=0000000000000000,
r14=000001fa3e8f4550, r15=000001fa47a1ab10
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-hi3c8r\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-hi3c8r\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-hi3c8r\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-hi3c8r\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-hi3c8r\src\util\crashhandler.cpp (155): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2B5C7E1E)
00007FFA2B5C7E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2EE6D998)
00007FFA2EE6D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2EE55B26)
00007FFA2EE55B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2EE69AFD)
00007FFA2EE69AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2EDF4FE9)
00007FFA2EDF4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2EE68C0A)
00007FFA2EE68C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-hi3c8r\src\latencyinputhandler.cpp (487): LatencyInputHandler::update
c:\cygwin64\tmp\factorio-hi3c8r\src\mainloop.cpp (724): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-hi3c8r\src\mainloop.cpp (581): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-hi3c8r\src\util\workerthread.cpp (33): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2DAE8102)
00007FFA2DAE8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA2EE1C5B4)
00007FFA2EE1C5B4 (ntdll): (filename not available): RtlUserThreadStart
  67.518 Error CrashHandler.cpp:106: Map tick at moment of crash: 29806
  67.518 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Maybe disable that button on a server if it isn't intended to be used?
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Klonan
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Joined: Sun Jan 11, 2015 2:09 pm
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Re: 0.14.1 LAN- Singleplayer Autosave Option crashes game

Post by Klonan »

Thanks for the report,

However I cannot reproduce the issue
kovarex
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Re: 0.14.1 LAN- Singleplayer Autosave Option crashes game

Post by kovarex »

This doesn't seem to be related.
If it can't be reproduce, let's wait for more reports of that (I wasn't able to figure out what and why happened there).
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