0.14.1 Server "crashed" when exiting.

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Berserker55
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0.14.1 Server "crashed" when exiting.

Post by Berserker55 »

ubuntu 64bit headless server, "crashes" when I exit using ctrl+c.

logfile in attachement.
Attachments
factorio-current.log
(5.69 KiB) Downloaded 112 times

Loewchen
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Re: 0.14.1 Server "crashed" when exiting.

Post by Loewchen »

Code: Select all

   0.000 2016-08-27 17:39:15; Factorio 0.14.1 (build 24302, linux64, headless)
   0.054 Operating system: Linux (Ubuntu 16.04)
   0.054 Program arguments: "./factorio/bin/x64/factorio" "--autosave-interval" "20" "--start-server-load-latest" "--autosave-slots" "5" 
   0.054 Read data path: /root/factorio/data
   0.054 Write data path: /root/factorio
   0.054 Binaries path: /root/factorio/bin
   0.064 Running in headless mode
   0.066 Loading mod core 0.0.0 (data.lua)
   0.070 Loading mod base 0.14.1 (data.lua)
   0.167 Checksum for core: 303426634
   0.167 Checksum for mod base: 3069294402
   0.553 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1471915409
   0.554 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   0.556 Custom inputs active: 0
   0.557 Factorio initialised
   0.558 Info ServerSynchronizer.cpp:26: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.558 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   0.559 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   0.560 Loading map /root/factorio/saves/mem.zip
   0.588 Info Scenario.cpp:148: Map version 0.13.17-0
   3.636 Checksum for script /root/factorio/temp/currently-playing/control.lua: 900459546
   3.706 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
   3.708 Hosting game at port 34197
   3.709 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
   4.174 Info HttpSharedState.cpp:108: Status code: 200
   4.175 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (Yce00aqYmBjna3OgJQzvV6wauF088miC) from the auth server.
   4.175 Info ServerMultiplayerManager.cpp:597: mapTick(6241617) changing state from(CreatingGame) to(InGame)
  70.541 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.95.150.108:49881)
  70.541 Refusing connection for address(217.95.150.108:49881). User verification is required for this game.
  71.469 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(217.95.150.108:61973)
  71.469 Info ServerRouter.cpp:411: Replying to connectionRequest for address(217.95.150.108:61973).
  71.469 Info ServerSynchronizer.cpp:497: nextHeartbeatSequenceNumber(0) adding peer(1)
  71.487 Info ServerMultiplayerManager.cpp:597: mapTick(6241617) changing state from(InGame) to(InGameSavingMap)
  71.565 Info ServerMultiplayerManager.cpp:673: mapTick(6241617) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  73.384 Info ServerMultiplayerManager.cpp:704: MapTick(6241617) Serving map(/root/factorio/temp/mp-save-0.zip) for peer(1) size(16729531) crc(1582518744)
  73.384 Info ServerMultiplayerManager.cpp:597: mapTick(6241617) changing state from(InGameSavingMap) to(InGame)
  73.513 Info ServerMultiplayerManager.cpp:673: mapTick(6241628) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 120.288 Info ServerMultiplayerManager.cpp:673: mapTick(6244434) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 122.468 Info ServerMultiplayerManager.cpp:673: mapTick(6244565) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 128.001 Info ServerMultiplayerManager.cpp:673: mapTick(6244897) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 128.004 Info GameActionHandler.cpp:2540: MapTick(6244897) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
 128.122 Info ServerMultiplayerManager.cpp:673: mapTick(6244904) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 138.628 Received SIGINT, shutting down
 138.642 Info MainLoop.cpp:199: Saving map as /root/factorio/saves/mem.zip
 141.030 Info ServerMultiplayerManager.cpp:116: Disconnecting multiplayer connection.
 141.030 Info ServerMultiplayerManager.cpp:597: mapTick(6245535) changing state from(InGame) to(DisconnectingScheduled)
 141.065 Info ServerMultiplayerManager.cpp:597: mapTick(6245535) changing state from(DisconnectingScheduled) to(Disconnecting)
 144.337 Info ServerMultiplayerManager.cpp:597: mapTick(6245535) changing state from(Disconnecting) to(Disconnected)
 144.340 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
 144.340 Info ServerMultiplayerManager.cpp:597: mapTick(6245535) changing state from(Disconnected) to(Closed)
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x8a63ad in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-aCbLUb/src/Util/Logger.cpp:386
#1  0x50993b in CrashHandler::writeStackTrace() at /tmp/factorio-aCbLUb/src/Util/CrashHandler.cpp:105
#2  0x509bb4 in CrashHandler::SignalHandler(int) at /tmp/factorio-aCbLUb/src/Util/CrashHandler.cpp:215
#3  0x7f10990a34a0 in ?? at ??:0
#4  0x7f10990a3418 in ?? at ??:0
#5  0x7f10990a501a in ?? at ??:0
#6  0x10c2cad in __gnu_cxx::__verbose_terminate_handler() at ??:?
#7  0x10b7456 in __cxxabiv1::__terminate(void (*)()) at ??:?
#8  0x10b74a1 in std::terminate() at ??:?
#9  0x10c297f in __cxa_pure_virtual at ??:?
#10 0x877cec in RouterBase::readPacketsLoop() at /tmp/factorio-aCbLUb/src/Net/RouterBase.cpp:58
#11 0x10de1c0 in execute_native_thread_routine at ??:?
#12 0x7f1099d696fa in ?? at ??:0
#13 0x7f1099174b5d in ?? at ??:0
 147.954 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Oxyd
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Re: 0.14.1 Server "crashed" when exiting.

Post by Oxyd »

Can you still reproduce this in 0.14.5?

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