[13.15] Crash repeatedly: "(973): agui::Gui::recursiveDoLogic"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Salathon
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[13.15] Crash repeatedly: "(973): agui::Gui::recursiveDoLogic"

Post by Salathon »

ok so have posted on steam and ina nother person report that was having the same issues and so starting again as requested. 10-15minutes load time I can handle if the game is going to work but it crashes randomly after anywhere from 10minutes to half hour. below is the latest report. I am playing on the latest experimental version. have tried on other versions as well with the same resault

Code: Select all

0.005 2016-08-08 17:41:17; Factorio 0.13.15 (build 23843, win64, steam)
   0.005 Operating system: Windows 10 
   0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.007 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.007 Write data path: C:/Users/HN Oconnor/AppData/Roaming/Factorio
   0.007 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.043 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.103 Available display adapters: 1
   0.104  [0]: \\.\DISPLAY1 - AMD Radeon(TM) R6 Graphics {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.104 Create display on adapter 0. Size 1280x720 at position [310, 162].
   3.268 Initialised OpenGL:[0] AMD Radeon R8 M365DX; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
   3.599 Desktop composition is active.
   3.848 Loading mod core 0.0.0 (data.lua)
   3.867 Loading mod base 0.13.15 (data.lua)
   4.141 Checksum for core: 2228900852
   4.141 Checksum for mod base: 2626002353
   4.926 Info PlayerData.cpp:47: Local player-data.json unavailable
   4.927 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   5.208 Initial atlas bitmap size is 16384
   5.217 Created atlas bitmap 16384x6373
   5.218 Created atlas bitmap 4096x968
 822.492 Sprites loaded
 822.492 Convert atlas 4096x968 to: trilinear-filtering 
 822.994 Loading sounds...
 825.929 Custom inputs active: 0
 826.070 Factorio initialised
1079.444 Loading map C:\Users\HN Oconnor\AppData\Roaming\Factorio\saves\_autosave1.zip
1079.572 Info Scenario.cpp:127: Map version 0.13.15-0
1080.447 Checksum for script C:/Users/HN Oconnor/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
2337.030 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cuskg0\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cuskg0\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cuskg0\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cuskg0\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cuskg0\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF767DE70C4)
00007FF767DE70C4 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD00149AFD)
00007FFD00149AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD000D4FE9)
00007FFD000D4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD00148C0A)
00007FFD00148C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (973): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (983): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (983): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (983): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (979): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (983): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (979): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (983): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-cuskg0\libraries\agui\src\agui\gui.cpp (967): agui::Gui::logic
c:\cygwin64\tmp\factorio-cuskg0\src\globalcontext.cpp (795): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-cuskg0\src\mainloop.cpp (519): MainLoop::prepare
c:\cygwin64\tmp\factorio-cuskg0\src\mainloop.cpp (333): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-cuskg0\src\mainloop.cpp (186): MainLoop::run
c:\cygwin64\tmp\factorio-cuskg0\src\main.cpp (711): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFFEE8102)
00007FFCFFEE8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD000FC5B4)
00007FFD000FC5B4 (ntdll): (filename not available): RtlUserThreadStart
2338.950 Error CrashHandler.cpp:106: Map tick at moment of crash: 136801
2338.950 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Rseding91
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Re: constant crashing

Post by Rseding91 »

What are you doing when it crashes? Can you take a screenshot of the game when the error pops up?
If you want to get ahold of me I'm almost always on Discord.
Salathon
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Re: [13.15] Crash repeatedly: "(973): agui::Gui::recursiveDoLogic"

Post by Salathon »

as I said its random, this time it was while placing a building but happens when collecting or moving or any other action. up loaded a pic.
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Re: [13.15] Crash repeatedly: "(973): agui::Gui::recursiveDoLogic"

Post by Klonan »

Could you upload the log everytime it crashes, we need to see if the cause of the error is the same each time
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Re: [13.15] Crash repeatedly: "(973): agui::Gui::recursiveDoLogic"

Post by Salathon »

0.005 2016-08-09 18:33:38; Factorio 0.13.15 (build 23843, win64, steam)
0.005 Operating system: Windows 10
0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/HN Oconnor/AppData/Roaming/Factorio
0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.049 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
0.111 Available display adapters: 1
0.111 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R6 Graphics {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.111 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.144 Could not bring the window to foreground.
3.262 Initialised OpenGL:[0] AMD Radeon R8 M365DX; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
3.696 Desktop composition is active.
3.902 Loading mod core 0.0.0 (data.lua)
3.919 Loading mod base 0.13.15 (data.lua)
4.201 Checksum for core: 2228900852
4.201 Checksum for mod base: 2626002353
5.158 Info PlayerData.cpp:47: Local player-data.json unavailable
5.158 Info PlayerData.cpp:52: Cloud player-data.json unavailable
5.684 Initial atlas bitmap size is 16384
5.693 Created atlas bitmap 16384x6373
5.694 Created atlas bitmap 4096x968
Salathon
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Re: [13.15] Crash repeatedly: "(973): agui::Gui::recursiveDoLogic"

Post by Salathon »

Code: Select all

0.005 2016-08-09 18:33:38; Factorio 0.13.15 (build 23843, win64, steam)
   0.005 Operating system: Windows 10 
   0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.006 Write data path: C:/Users/HN Oconnor/AppData/Roaming/Factorio
   0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.049 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.111 Available display adapters: 1
   0.111  [0]: \\.\DISPLAY1 - AMD Radeon(TM) R6 Graphics {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.111 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.144 Could not bring the window to foreground.
   3.262 Initialised OpenGL:[0] AMD Radeon R8 M365DX; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
   3.696 Desktop composition is active.
   3.902 Loading mod core 0.0.0 (data.lua)
   3.919 Loading mod base 0.13.15 (data.lua)
   4.201 Checksum for core: 2228900852
   4.201 Checksum for mod base: 2626002353
   5.158 Info PlayerData.cpp:47: Local player-data.json unavailable
   5.158 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   5.684 Initial atlas bitmap size is 16384
   5.693 Created atlas bitmap 16384x6373
   5.694 Created atlas bitmap 4096x968
 887.085 Sprites loaded
 887.085 Convert atlas 4096x968 to: trilinear-filtering 
 888.101 Loading sounds...
 894.017 Custom inputs active: 0
 894.209 Factorio initialised
 904.206 Loading map C:\Users\HN Oconnor\AppData\Roaming\Factorio\saves\_autosave3.zip
 904.434 Info Scenario.cpp:127: Map version 0.13.15-0
 906.514 Checksum for script C:/Users/HN Oconnor/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
1436.205 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cuskg0\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cuskg0\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cuskg0\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cuskg0\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cuskg0\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7355D70C4)
00007FF7355D70C4 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFD5E9AFD)
00007FFBFD5E9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFD574FE9)
00007FFBFD574FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFD5E8C0A)
00007FFBFD5E8C0A (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000051AF56FD)
0000000051AF56FD (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000051AD074A)
0000000051AD074A (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000529FEF53)
00000000529FEF53 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000528C98F4)
00000000528C98F4 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000529780A1)
00000000529780A1 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000052978B73)
0000000052978B73 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000529D2A03)
00000000529D2A03 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000529AB8C9)
00000000529AB8C9 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000052523E94)
0000000052523E94 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000052693552)
0000000052693552 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000527FE2F7)
00000000527FE2F7 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000052801126)
0000000052801126 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000005280F1B7)
000000005280F1B7 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000051CA9F6E)
0000000051CA9F6E (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000005280EB51)
000000005280EB51 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000527F0750)
00000000527F0750 (atio6axx): (filename not available): DrvPresentBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000051A998D3)
0000000051A998D3 (atio6axx): (filename not available): DrvSwapLayerBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBECEECD7E)
00007FFBECEECD7E (OPENGL32): (filename not available): wglSwapBuffers
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBECC97367)
00007FFBECC97367 (gameoverlayrenderer64): (filename not available): OverlayHookD3D3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFAD3BA8B)
00007FFBFAD3BA8B (GDI32): (filename not available): SwapBuffers
c:\cygwin64\tmp\factorio-cuskg0\src\mainloop.cpp (347): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-cuskg0\src\mainloop.cpp (186): MainLoop::run
c:\cygwin64\tmp\factorio-cuskg0\src\main.cpp (711): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFAF28102)
00007FFBFAF28102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBFD59C5B4)
00007FFBFD59C5B4 (ntdll): (filename not available): RtlUserThreadStart
1440.244 Error CrashHandler.cpp:106: Map tick at moment of crash: 345601
1440.244 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Direct3D 9 and the game crashed. Updating such software to the latest version or shutting it down will prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

If these instructions didn't help you solve the problem, please post contents of the log file on the Factorio forums.
1571.033 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
1571.033 C:\WINDOWS\SYSTEM32\ntdll.dll
1571.033 C:\WINDOWS\system32\KERNEL32.DLL
1571.033 C:\WINDOWS\system32\KERNELBASE.dll
1571.033 C:\WINDOWS\system32\WLDAP32.dll
1571.033 C:\WINDOWS\system32\msvcrt.dll
1571.033 C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
1571.034 C:\WINDOWS\system32\GDI32.dll
1571.034 C:\WINDOWS\system32\ADVAPI32.dll
1571.034 C:\WINDOWS\system32\USER32.dll
1571.034 C:\WINDOWS\system32\sechost.dll
1571.034 C:\WINDOWS\system32\RPCRT4.dll
1571.034 C:\WINDOWS\system32\COMDLG32.dll
1571.034 C:\WINDOWS\system32\SHELL32.dll
1571.034 C:\WINDOWS\system32\combase.dll
1571.034 C:\WINDOWS\system32\cfgmgr32.dll
1571.034 C:\WINDOWS\system32\bcryptPrimitives.dll
1571.034 C:\WINDOWS\system32\windows.storage.dll
1571.034 C:\WINDOWS\system32\shcore.dll
1571.034 C:\WINDOWS\system32\shlwapi.dll
1571.034 C:\WINDOWS\system32\kernel.appcore.dll
1571.034 C:\WINDOWS\system32\FirewallAPI.dll
1571.034 C:\WINDOWS\system32\powrprof.dll
1571.034 C:\WINDOWS\system32\NETAPI32.dll
1571.034 C:\WINDOWS\system32\profapi.dll
1571.034 C:\WINDOWS\system32\ole32.dll
1571.034 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10586.0_none_396e892957c7fb25\COMCTL32.dll
1571.034 C:\WINDOWS\system32\PSAPI.DLL
1571.034 C:\WINDOWS\SYSTEM32\WINMM.dll
1571.035 C:\WINDOWS\system32\CRYPT32.dll
1571.035 C:\WINDOWS\SYSTEM32\DAVHLPR.DLL
1571.035 C:\WINDOWS\SYSTEM32\OPENGL32.dll
1571.035 C:\WINDOWS\system32\MSASN1.dll
1571.035 C:\WINDOWS\system32\WS2_32.dll
1571.035 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10586.494_none_d3c3a333ffd0ab13\gdiplus.dll
1571.035 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
1571.035 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
1571.035 C:\WINDOWS\SYSTEM32\GLU32.dll
1571.035 C:\WINDOWS\SYSTEM32\DDRAW.dll
1571.035 C:\WINDOWS\SYSTEM32\VERSION.dll
1571.035 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
1571.035 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
1571.035 C:\WINDOWS\system32\IMM32.DLL
1571.035 C:\WINDOWS\SYSTEM32\fwbase.dll
1571.035 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
1571.035 C:\WINDOWS\SYSTEM32\secur32.dll
1571.035 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
1571.035 C:\Program Files (x86)\Steam\steamclient64.dll
1571.035 C:\WINDOWS\system32\imagehlp.dll
1571.035 C:\WINDOWS\system32\OLEAUT32.dll
1571.035 C:\WINDOWS\system32\SETUPAPI.dll
1571.035 C:\Program Files (x86)\Steam\tier0_s64.dll
1571.036 C:\Program Files (x86)\Steam\vstdlib_s64.dll
1571.036 C:\WINDOWS\system32\uxtheme.dll
1571.036 C:\WINDOWS\system32\MSCTF.dll
1571.036 C:\WINDOWS\system32\dwmapi.dll
1571.036 C:\WINDOWS\SYSTEM32\atig6pxx.dll
1571.036 C:\WINDOWS\SYSTEM32\atiadlxx.dll
1571.036 C:\WINDOWS\SYSTEM32\PROPSYS.dll
1571.036 C:\WINDOWS\SYSTEM32\USERENV.dll
1571.036 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
1571.036 C:\WINDOWS\system32\DEVOBJ.dll
1571.036 C:\WINDOWS\system32\WINTRUST.dll
1571.036 C:\WINDOWS\SYSTEM32\atio6axx.dll
1571.036 C:\WINDOWS\SYSTEM32\atig6txx.dll
1571.036 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
1571.037 C:\WINDOWS\system32\dsound.dll
1571.037 C:\WINDOWS\system32\clbcatq.dll
1571.037 C:\WINDOWS\System32\MMDevApi.dll
1571.037 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
1571.037 C:\WINDOWS\SYSTEM32\wintypes.dll
1571.037 C:\WINDOWS\SYSTEM32\avrt.dll
Attachments
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factorio 2.png (1.71 MiB) Viewed 2346 times
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Klonan
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Re: [13.15] Crash repeatedly: "(973): agui::Gui::recursiveDoLogic"

Post by Klonan »

This seems like it could be a memory or RAM issue,

Can you run a memtest and see the results:
http://www.memtest.org/
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