Hi!
Not sure how useful this is, I imagine it will be fixed by server restart but in case it helps here it is:
Joining a public server that I'd played on the night before (SUG Vanilla Australia) results in about a second of gameplay, followed by a desynch, then automatic rejoin and repeat for maybe forever.
At least 6 times this happened, before I closed the game client and re-attempted to join with same result. Server had no other clients at time of attempt (But has proven stable with at least 4 players previously in this version).
Desynch logs:
https://drive.google.com/open?id=0BwscI ... mZ4dm5VV0E
On WIN10 pc, Skylake processor AMD 390x GPU, about 30ms ping to server.
[0.13.4] [Pending] Desync loop when joining public server
Re: [0.13.4] Desync loop when joining public server
Is there anything I can do to reproduce the desync?
When I load the save up on our server and connect to it I don't experience any issues.
When I load the save up on our server and connect to it I don't experience any issues.
If you want to get ahold of me I'm almost always on Discord.