[12.33] [Pending] signals applied via blueprint hv no block

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
BillH
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[12.33] [Pending] signals applied via blueprint hv no block

Post by BillH »

I created a blueprint containing only two signals in order to make sure I had the spacing correct. When I apply the blueprint, my robots place the signals and they immediately started flashing. When I moused over one of the signals, the UI indicated that it had no block. Manually removing and replacing the signal caused it to behave properly.
Loewchen
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Re: [12.33] signals applied via blueprint have no block

Post by Loewchen »

Please provide a save-file with the flashing signals.
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Klonan
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Re: [12.33] signals applied via blueprint have no block

Post by Klonan »

Thanks for the report,

I have never had a probklem with rail signals in blueprints,
Can you provide some steps to reproduce the problem?
Or perhaps provide a save game and log file
Neemys
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Re: [12.33] [Pending] signals applied via blueprint hv no block

Post by Neemys »

Are you using mod that edit blueprint like blueprint flipper ?

Sometime those mod make signal lose their "connection point" so placing the blueprint won't connect the signal to the track.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
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