Code: Select all
4153.789 Info MultiplayerManager.cpp:1060: networkTick(248538) mapTick(4072758) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
16923.695 Connection request from <redacted>
16923.695 Info Router.cpp:609: NetworkTick(1014763) replying to connectionRequest for address(<redacted>).
16923.795 Info Router.cpp:761: networkTick(1014769) adding peer(3) address(<redacted>) sending connectionAccept(true)
16923.795 Info Router.cpp:632: networkTick(1014769) sending connectionAccept to address(<redacted>) connectionRequestID(7482) newPeerID(3)
16923.795 Info Synchronizer.cpp:500: networkTick(1014769) adding peer(3) success(true).
16923.995 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
16923.995 Info MultiplayerManager.cpp:1060: networkTick(1014775) mapTick(4072770) received stateChanged peerID(0) oldState(InGame) newState(InGame)
16923.995 Info MultiplayerManager.cpp:1433: Received peer info for peer(3) username(<redacted>).
16923.995 Info MultiplayerManager.cpp:1060: networkTick(1014775) mapTick(4072770) received stateChanged peerID(3) oldState(Ready) newState(Connecting)
16923.995 Info NetworkInputHandler.cpp:520: expectedMapTick(4072770) adding peer(3).
16923.995 Info MultiplayerManager.cpp:1433: Received peer info for peer(3) username(<redacted>).
16923.995 Info MultiplayerManager.cpp:1060: networkTick(1014775) mapTick(4072770) received stateChanged peerID(3) oldState(Connecting) newState(Connecting)
16923.995 Info MultiplayerManager.cpp:1060: networkTick(1014775) mapTick(4072770) received stateChanged peerID(3) oldState(Connecting) newState(VerifyingConnection)
16924.211 Info MultiplayerManager.cpp:1060: networkTick(1014788) mapTick(4072771) received stateChanged peerID(3) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
16924.211 Info MultiplayerManager.cpp:913: networkTick(1014788) mapTick(4072771) changing state from(InGame) to(InGameAligning)
16924.211 Info MultiplayerManager.cpp:1719: networkTick(1014788) mapTick(4072771) starting mapAlign
16924.311 Info MultiplayerManager.cpp:1060: networkTick(1014794) mapTick(4072771) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
16924.311 Info MultiplayerManager.cpp:1653: networkTick(1014794) mapTick(4072771) sending mapAlignAction
16924.411 Info MultiplayerManager.cpp:1307: networkTick(1014800) mapTick(4072771) received MapAlignAction from peer(0), mapAlignTick(4072772) appliedTickClosuresCount(0)
16924.411 Info MultiplayerManager.cpp:1735: networkTick(1014801) mapTick(4072771) mapAlign finished targetTick(4072772) updating map and running the tasks ...
16924.411 Info MultiplayerManager.cpp:1607: networkTick(1014801) mapTick(4072771) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(4072772))
((peerID(3) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
16924.412 Error Util.cpp:58: Error when writing to file.
16924.412 Warning NetworkInputHandler.cpp:756: mapTick(4072771) networkTick(1014801) disconnecting from player but already disconnected.
16924.464 Info MultiplayerManager.cpp:134: NetworkTick(1014801) disconnecting multiplayer connection.
16924.464 Info NetworkInputHandler.cpp:64: expectedMapTick(4072771) sending PlayerLeaveGame
16924.467 Info MultiplayerManager.cpp:161: NetworkTick(1014801) quitting multiplayer connection.
16924.467 Info MultiplayerManager.cpp:913: networkTick(1014801) mapTick(-1) changing state from(InGameAligning) to(Disconnected)
16924.474 Info Router.cpp:509: Router peerID(0) shutting down.
16924.474 Info PosixUDPSocket.cpp:127: Socket closed
16924.474 Info Router.cpp:536: Router state -> Disconnected
16924.477 Goodbye
Edit: running CentOS 7.