I'm on linux 64 bit and he's on windows 7 64 bit.
Firstly Updated-Graphics is completely an aesthetic mod and before all these mod protections mesures, I could connect to games without desync ... which is completely normal because it only modify graphic stuff.
Secondly, the way I make modifications is by finding all occurence of specified textures path to change them, with the same given initial asset it should produce the same result, but checksum are different.
So either way :
- Mod checksum consider more than what is used for the game.
- Diferent system generate data in different way.
- I've done something wrong that make mod checksum different with same prototype. (Way of creating table on the fly)