[0.12.2] Crash in Load game menu

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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toothstone
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[0.12.2] Crash in Load game menu

Post by toothstone »

Hello,

the game is sometimes crashing when I select a save in the Load game menu.

Log:

Code: Select all

   0.000 2015-08-02 00:49:55; Factorio 0.12.2 (Build 16229, linux64)
   0.000 Operating system: Linux
   0.000 Read data path: /home/toothstone/Downloads/factorio/data
   0.000 Write data path: /home/toothstone/Downloads/factorio
   0.000 Binaries path: /home/toothstone/Downloads/factorio/bin
   0.153 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.211 Loading mod core 0.0.0 (data.lua)
   0.217 Loading mod base 0.12.2 (data.lua)
   0.270 Loading mod RailTanker 1.0.1 (data.lua)
   0.311 Loading mod rso-mod 1.2.8 (data-updates.lua)
   0.784 Initial atlas bitmap size is 8192
   0.804 Created atlas bitmap 8192x8181
   0.812 Created atlas bitmap 8192x8171
   0.812 Created atlas bitmap 8192x833
   8.550 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=toothstone&token=<private>&apiVersion=2
   9.151 0 packages available to download (experimental updates enabled).
   9.172 Factorio initialised
Factorio crashed. Generating symbolized stacktrace, please wait ...
  15.254 Warning Logger.cpp:315: Symbols.size() == 11, usedSize == 10
#0  0x5e99b9 in CrashHandler::SignalHandler(int) at /tmp/factorio-d2CQ5U/src/Util/CrashHandler.cpp:139
#1  0x7fadefdcf5b0 in ?? at ??:0
#2  0x7fadebc36ecc in ?? at ??:0
#3  0x7fadebbc22fc in ?? at ??:0
#4  0xb6e89c in ogl_clear at /tmp/factorio-d2CQ5U/libraries/Allegro/src/opengl/ogl_draw.c:264
#5  0xb4f6f8 in al_clear_to_color at /tmp/factorio-d2CQ5U/libraries/Allegro/src/drawing.c:41
#6  0x9f9f2a in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool) [clone .constprop.49891] at /tmp/factorio-d2CQ5U/src/MainLoop.cpp:458
#7  0xa49b91 in run at /tmp/factorio-d2CQ5U/src/MainLoop.cpp:534
#8  0x7fadefdbc790 in main at /tmp/factorio-d2CQ5U/src/Main.cpp:400
#9  0x40a419 in ?? at ??:0
  15.782 Warning Logger.cpp:315: Symbols.size() == 10, usedSize == 9
  15.782 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

I'm running current Arch linux, on an Intel® HD Graphics 5500.

I hope this is helpful.

Oxyd
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Re: [0.12.2] Crash in Load game menu

Post by Oxyd »

Do you have a way to reproduce this? It never crashed for me in that menu.

kovarex
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Re: [0.12.2] Crash in Load game menu

Post by kovarex »

Maybe the save it is trying to open (to make the preview) is corrupted somehow.

Oxyd
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Re: [0.12.2] Crash in Load game menu

Post by Oxyd »

Previews are created when saving. But I suppose a corrupted preview in the save could make things crash as well.

In either case, if a save is to blame, I'd like to see the save.

Energy
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Re: [0.12.2] Crash in Load game menu

Post by Energy »

Excuse me if I am stupid, but does he have 0.12? It ried to update the game but it says no update avalable, sorry if this is a stupid question. EDIT: I have updated the game to the current version.
Last edited by Energy on Fri Aug 07, 2015 3:56 am, edited 1 time in total.

kovarex
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Re: [0.12.2] Crash in Load game menu

Post by kovarex »

The log says 0.12.2

toothstone
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Re: [0.12.2] Crash in Load game menu

Post by toothstone »

Hello,

I will try with a different save soon, for now I have attached one which is definitely affected.
Attachments
_autosave2.zip
(4 MiB) Downloaded 176 times

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