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0.000 2024-11-17 17:33:32; Factorio 2.0.15 (build 80108, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/Brian/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Brian/AppData/Roaming/Factorio [159191/1107218MB]
0.001 Binaries path: C:/SteamLibrary/steamapps/common/Factorio/bin
0.031 System info: [CPU: Intel(R) Core(TM) i9-9900KF CPU @ 3.60GHz, 16 cores, RAM: 23723/65451 MB, page: 28878/75179 MB, virtual: 4354/134217727 MB, extended virtual: 0 MB]
0.051 Memory info:
0.051 [0]: Corsair CMW32GX4M2E3200C16 16384 MB 2133 MHz 1.2 v
0.051 [1]: Corsair CMW32GX4M2C3200C16 16384 MB 2133 MHz 1.2 v
0.051 [2]: Corsair CMW32GX4M2E3200C16 16384 MB 2133 MHz 1.2 v
0.051 [3]: Corsair CMW32GX4M2C3200C16 16384 MB 2133 MHz 1.2 v
0.054 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 1] [Special: lmw] [Lang: en]
0.610 Video driver: windows
0.610 Available displays: 2
0.610 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3090 {0x05, [0,0], 2560x1440, 32bit, 240Hz}
0.611 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3090 {0x01, [2560,-401], 3840x2160, 32bit, 60Hz}
1.007 [Direct3D11] Display: 1, Output: 1, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
1.230 Initialised Direct3D[0]: NVIDIA GeForce RTX 3090; id: 10de-2204; driver: nvldumdx.dll 32.0.15.6094
1.230 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
1.230 [Local Video Memory] Budget: 23557MB, CurrentUsage: 8MB, Reservation: 0/11906MB
1.230 [Non-Local Vid.Mem.] Budget: 31957MB, CurrentUsage: 0MB, Reservation: 0/16106MB
1.230 Tiled resources: Tier 2
1.230 Unified Memory Architecture: No
1.230 BGR 565 Supported: Yes
1.230 MaximumFrameLatency: 3, GPUThreadPriority: 0
1.230 Graphics settings preset: very-high
1.230 Dedicated video memory size 24325 MB
1.266 Desktop composition is active.
1.266 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
1.266 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
1.437 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.639 Razer Chroma Controller initialized.
1.695 Logitech LED Controller initialized.
1.735 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
1.735 Info ModManager.cpp:434: FeatureFlag freezing = true
1.735 Info ModManager.cpp:434: FeatureFlag quality = true
1.735 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
1.735 Info ModManager.cpp:434: FeatureFlag segmented-units = true
1.735 Info ModManager.cpp:434: FeatureFlag space-travel = true
1.735 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.740 Loading mod core 0.0.0 (data.lua)
1.774 Loading mod base 2.0.15 (data.lua)
2.073 Loading mod elevated-rails 2.0.15 (data.lua)
2.120 Loading mod quality 2.0.15 (data.lua)
2.142 Loading mod space-age 2.0.15 (data.lua)
2.685 Loading mod base 2.0.15 (data-updates.lua)
2.701 Loading mod quality 2.0.15 (data-updates.lua)
2.728 Loading mod space-age 2.0.15 (data-updates.lua)
2.911 Checksum for core: 3833371075
2.911 Checksum of base: 1259916430
2.911 Checksum of elevated-rails: 971617432
2.911 Checksum of quality: 2471328700
2.911 Checksum of space-age: 2088115374
3.420 Prototype list checksum: 3872509593
3.600 Loading sounds...
4.234 Info PlayerData.cpp:68: Local player-data.json unavailable
4.234 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731893588
4.600 Initial atlas bitmap size is 16384
4.622 Created an atlas bitmap (size 16384x16380) [none]
4.650 Created an atlas bitmap (size 16384x16384) [none]
4.690 Created an atlas bitmap (size 16384x16384) [none]
4.691 Created an atlas bitmap (size 16384x15420) [none]
4.692 Created an atlas bitmap (size 16384x8392) [decal]
4.697 Created an atlas bitmap (size 16384x16384) [low-object]
4.697 Created an atlas bitmap (size 4096x960) [low-object]
4.698 Created an atlas bitmap (size 16384x13440) [corpse-decay]
4.698 Created an atlas bitmap (size 16384x5596) [none]
4.698 Created an atlas bitmap (size 1676x79) [not-compressed]
4.698 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.706 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
4.706 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
4.706 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
4.706 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
4.707 Created an atlas bitmap (size 8192x2576) [mipmap]
4.707 Created an atlas bitmap (size 2048x1520) [mipmap]
4.707 Created an atlas bitmap (size 4096x3152) [mipmap]
4.707 Created an atlas bitmap (size 4096x3152) [mipmap]
4.707 Created an atlas bitmap (size 4096x3152) [mipmap]
4.708 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
4.710 Created an atlas bitmap (size 16384x6120) [alpha-mask]
4.766 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
4.773 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
4.774 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
4.774 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
4.774 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
4.774 Loading 3D bitmaps.
4.789 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
4.808 Parallel sprite loader initialized (threads: 15, bitmaps: 8228)
33.209 Sprites loaded
33.221 Generated mipmaps (4) for atlas [5] of size 16384x16384
33.232 Generated mipmaps (4) for atlas [6] of size 4096x960
33.243 Generated mipmaps (3) for atlas [10] of size 8192x6096
33.255 Generated mipmaps (3) for atlas [11] of size 16384x16320
33.266 Generated mipmaps (3) for atlas [12] of size 16384x4832
33.277 Generated mipmaps (3) for atlas [13] of size 8192x3872
33.288 Generated mipmaps (3) for atlas [14] of size 4096x3104
33.332 Generated mipmaps (3) for atlas [15] of size 8192x2576
33.343 Generated mipmaps (3) for atlas [16] of size 2048x1520
33.355 Generated mipmaps (3) for atlas [17] of size 4096x3152
33.386 Generated mipmaps (3) for atlas [18] of size 4096x3152
33.397 Generated mipmaps (3) for atlas [19] of size 4096x3152
33.408 Generated mipmaps (5) for atlas [20] of size 8192x3792
33.420 Generated mipmaps (3) for atlas [25] of size 8192x2352
33.451 Custom mipmaps uploaded (3203)
33.462 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
33.552 Factorio initialised
33.576 Steam Storage Quota: 23590/23841
35.547 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
35.547 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
35.547 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
35.547 Loading map C:\Users\Brian\AppData\Roaming\Factorio\saves\_autosave1.tmp.zip: 8252615 bytes.
35.548 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "Opening zip C:/Users/Brian/AppData/Roaming/Factorio/saves/_autosave1.tmp.zip failed: I/O error"
35.551 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(CreatingGame) to(InitializationFailed)
39.183 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection.
39.183 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(InitializationFailed) to(Closed)
39.183 Info ServerMultiplayerManager.cpp:166: Deleting active scenario (global = true).
39.183 Info UDPSocket.cpp:233: Closing socket
61.999 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
61.999 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
61.999 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
62.000 Loading map C:\Users\Brian\AppData\Roaming\Factorio\saves\_autosave3.zip: 39393906 bytes.
62.069 Loading level.dat: 104645514 bytes.
62.073 Info Scenario.cpp:178: Map version 2.0.15-4
63.676 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
63.676 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
63.676 Loading blueprint storage: Local timestamp 1696893575, Cloud timestamp -1
63.678 Loading script.dat: 1267 bytes.
63.682 Checksum for script __level__/control.lua: 2463946943
63.710 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
63.711 Hosting game at IP ADDR:({0.0.0.0:34197})
63.711 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
64.006 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (KLiywWercUTAc5esxXnsXAxRSI6Ssd7P) from the auth server.
64.006 Info ServerMultiplayerManager.cpp:808: updateTick(22582801) changing state from(CreatingGame) to(InGame)
64.006 Info UDPSocket.cpp:44: Opening socket for broadcast
64.016 Info GameActionHandler.cpp:4309: UpdateTick (22582801) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
64.101 Info SteamContext.cpp:540: Lobby created callback started.
64.101 Info SteamContext.cpp:547: Lobby created succeeded.
64.101 Info SteamContext.cpp:569: Lobby creation finished.
64.101 Info SteamContext.cpp:577: Entered own lobby.
124.121 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
124.359 Time travel logging:
35.540 Scenario is being deleted
51.384 Scenario is being deleted
61.992 Scenario is being deleted
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\ConstructionRobot.cpp(113): ConstructionRobot::save
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Surface\Chunk.cpp(179): Chunk::saveNonRecursive
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Surface\Chunk.cpp(77): Chunk::save
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Surface\Surface.cpp(1178): Surface::save
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(1115): Map::save
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\Scenario.cpp(1037): Scenario::saveMap
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\Scenario.cpp(931): Scenario::saveAs
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\ParallelScenarioSaver.cpp(134): ParallelScenarioSaver::doSave
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl SoundLibrary::AsyncLoader::*)(void),SoundLibrary::AsyncLoader *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82F047374)
00007FF82F047374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF82FDDCC91)
00007FF82FDDCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
126.068 Error ConstructionRobot.cpp:113: this->busyRobotLink.isLinked() == this->shouldBeLinked() was not true
126.068 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
126.068 Error CrashHandler.cpp:190: Map tick at moment of crash: 22586401
126.125 Info CrashHandler.cpp:318: Executable CRC: 1545322776
126.125 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
130.892 Uploading log file
130.933 Error CrashHandler.cpp:270: Heap validation: success.
130.935 Creating crash dump.
131.260 CrashDump success