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0.000 2024-10-24 14:05:18; Factorio 2.0.9 (build 79509, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22621)
0.000 Initializing Steam API.
0.000 Program arguments: "S:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/const/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: S:/SteamLibrary/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/const/AppData/Roaming/Factorio [544441/975839MB]
0.000 Binaries path: S:/SteamLibrary/steamapps/common/Factorio/bin
0.055 System info: [CPU: 13th Gen Intel(R) Core(TM) i7-13700HX, 24 cores, RAM: 11438/30413 MB, page: 13169/45773 MB, virtual: 4369/134217727 MB, extended virtual: 0 MB]
0.089 Memory info:
0.089 [0]: Samsung M425R2GA3BB0-CQKOL 16384 MB 4800 MHz 1.1 v
0.089 [1]: Samsung M425R2GA3BB0-CQKOL 16384 MB 4800 MHz 1.1 v
0.163 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.334 Video driver: windows
0.334 Available displays: 2
0.334 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1440, 32bit, 240Hz}
0.335 [4]: \\.\DISPLAY5 - NVIDIA GeForce RTX 4080 Laptop GPU {0x01, [2560,0], 1920x1200, 32bit, 59Hz}
0.428 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.796 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27e0; driver: nvldumdx.dll 32.0.15.6094
0.796 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.796 [Local Video Memory] Budget: 11229MB, CurrentUsage: 15MB, Reservation: 0/5742MB
0.796 [Non-Local Vid.Mem.] Budget: 14438MB, CurrentUsage: 1MB, Reservation: 0/7347MB
0.796 Tiled resources: Tier 2
0.796 Unified Memory Architecture: No
0.796 BGR 565 Supported: Yes
0.796 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.796 Graphics settings preset: very-high
0.796 Dedicated video memory size 11997 MB
0.887 Desktop composition is active.
0.887 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.887 [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
1.962 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
2.334 Info ModManager.cpp:434: FeatureFlag expansion-shaders = false
2.334 Info ModManager.cpp:434: FeatureFlag freezing = false
2.334 Info ModManager.cpp:434: FeatureFlag quality = false
2.334 Info ModManager.cpp:434: FeatureFlag rail-bridges = false
2.334 Info ModManager.cpp:434: FeatureFlag segmented-units = false
2.334 Info ModManager.cpp:434: FeatureFlag space-travel = false
2.334 Info ModManager.cpp:434: FeatureFlag spoiling = false
2.358 Loading mod core 0.0.0 (data.lua)
2.548 Loading mod base 2.0.9 (data.lua)
5.209 Loading mod base 2.0.9 (data-updates.lua)
5.273 Checksum for core: 2820763882
5.273 Checksum of base: 1355320214
5.493 Prototype list checksum: 1277818630
5.515 Loading sounds...
13.388 Info PlayerData.cpp:68: Local player-data.json unavailable
13.388 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729750799
13.609 Initial atlas bitmap size is 16384
13.640 Created an atlas bitmap (size 16384x16384) [none]
13.643 Created an atlas bitmap (size 16384x12652) [none]
13.643 Created an atlas bitmap (size 8192x4352) [decal]
13.644 Created an atlas bitmap (size 16384x7616) [low-object]
13.644 Created an atlas bitmap (size 16384x11340) [corpse-decay]
13.645 Created an atlas bitmap (size 8192x5616) [mipmap, linear-minification, linear-magnification, linear-mip-level]
13.645 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level]
13.645 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
13.646 Created an atlas bitmap (size 4096x1792) [smoke, mipmap, linear-minification, linear-magnification]
13.646 Created an atlas bitmap (size 4096x3088) [mipmap]
13.646 Created an atlas bitmap (size 8192x2704) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
13.647 Created an atlas bitmap (size 8192x5168) [alpha-mask]
13.665 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
13.665 Created an atlas bitmap (size 16384x3964) [shadow, linear-magnification, alpha-mask]
13.665 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
13.666 Created an atlas bitmap (size 2048x368) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
13.666 Loading 3D bitmaps.
13.722 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
13.725 Parallel sprite loader initialized (threads: 23, bitmaps: 4573)
22.066 Sprites loaded
22.089 Generated mipmaps (4) for atlas [3] of size 16384x7616
22.100 Generated mipmaps (3) for atlas [5] of size 8192x5616
22.111 Generated mipmaps (3) for atlas [6] of size 16384x6288
22.122 Generated mipmaps (3) for atlas [7] of size 4096x2960
22.134 Generated mipmaps (3) for atlas [8] of size 4096x1792
22.165 Generated mipmaps (3) for atlas [9] of size 4096x3088
22.176 Generated mipmaps (5) for atlas [10] of size 8192x2704
22.187 Generated mipmaps (3) for atlas [14] of size 8192x2352
22.203 Custom mipmaps uploaded (2122)
22.819 Factorio initialised
22.822 Steam Storage Quota: 23756/23841
46.712 Loading map C:\Users\const\AppData\Roaming\Factorio\saves\DLC.zip: 7234294 bytes.
46.773 Loading level.dat: 14367630 bytes.
46.778 Info Scenario.cpp:178: Map version 2.0.9-1
46.979 Loading blueprint storage: Local timestamp 1729703152, Cloud timestamp 1729703153
46.986 Loading script.dat: 1222 bytes.
46.992 Checksum for script __level__/control.lua: 3780939624
175.995 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
176.210 Info AppManagerStates.cpp:2045: Saving finished
476.197 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
476.385 Info AppManagerStates.cpp:2045: Saving finished
777.247 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
777.451 Info AppManagerStates.cpp:2045: Saving finished
1083.078 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
1083.243 Info BlueprintShelf.cpp:715: Saving blueprint storage.
1083.270 Saved blueprint storage to cloud
1083.300 Info AppManagerStates.cpp:2045: Saving finished
1383.295 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
1383.489 Info AppManagerStates.cpp:2045: Saving finished
1683.478 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
1683.668 Info AppManagerStates.cpp:2045: Saving finished
1736.163 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED9DD517F)
00007FFED9DD517F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED9D4E856)
00007FFED9D4E856 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED9DD416E)
00007FFED9DD416E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Entity\Entity.cpp(1918): Entity::getSelectionBox
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Entity\Entity.cpp(1935): Entity::getPictureBox
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Gui\EntityButtonBase.cpp(110): EntityButtonBase<agui::Button>::getEntityPictureBox
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Gui\EntityButtonBase.cpp(123): EntityButtonBase<agui::EmptyWidget>::draw
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Gui\EntityButtonBase.cpp(204): EntityButtonBase<agui::EmptyWidget>::paintComponent
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1765): agui::Widget::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Layout.cpp(84): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Frame.cpp(141): agui::Frame::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Layout.cpp(84): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Frame.cpp(141): agui::Frame::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Layout.cpp(84): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Frame.cpp(141): agui::Frame::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Layout.cpp(84): agui::Layout::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Frame.cpp(141): agui::Frame::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1749): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1771): agui::Widget::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Widget\Widget.cpp(1745): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\libraries\Agui\Gui.cpp(911): agui::Gui::render
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Graphics\GuiRenderer.cpp(71): GuiRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\MainLoop.cpp(1140): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\MainLoop.cpp(707): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Main.cpp(1325): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-TvHTRn\src\Main.cpp(1347): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED944257D)
00007FFED944257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED9D8AF08)
00007FFED9D8AF08 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1738.260 Error CrashHandler.cpp:190: Map tick at moment of crash: 2973151
1738.312 Info CrashHandler.cpp:318: Executable CRC: 604680932
1738.312 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1749.186 Uploading log file
1749.372 Error CrashHandler.cpp:270: Heap validation: success.
1749.373 Creating crash dump.
1749.559 CrashDump success