[0.11.21] Crash when entering car loaded with ammo

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Post Reply
User avatar
tobsimon
Fast Inserter
Fast Inserter
Posts: 104
Joined: Wed Apr 29, 2015 10:58 am
Contact:

[0.11.21] Crash when entering car loaded with ammo

Post by tobsimon »

When I supply ammunition to the car, the game crashes when I enter the car.

The game also crashes, when I try to place ammunition into the car's slot, while I'm in the car.

Update: Strangely I have not been able to replicate the error today :? yesterday it was pretty persistent though

Possibly of interest: I was not once attacked in the game so far. Enemy bases are far.

Savegame:
http://we.tl/s8bCTdvO9r (file will be deleted 2015-05-06)

Logfile:

Code: Select all

   0.000 2015-04-29 12:44:17; Factorio 0.11.21 (Build 13994, mac)
   0.000 Operating system: Mac OS X 10.10.3
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/Tobias/Library/Application Support/factorio
   0.000 Binaries path: /
   0.184 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   0.242 Loading mod core 0.0.0 (data.lua)
   0.271 Loading mod base 0.11.21 (data.lua)
   0.648 Loading mod base 0.11.21 (data-updates.lua)
   1.460 Initial atlas bitmap size is 8192
   1.473 Created atlas bitmap 8192x8187
   1.474 Created atlas bitmap 8192x4945
  14.777 Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=tobsimon&token=<private>&apiVersion=2
  16.007 0 packages available to download (experimental updates disabled).
  16.054 Factorio initialised
  24.982 Loading map /Users/Tobias/Library/Application Support/factorio/saves/neuland_exkursion.zip
  25.035 Info Scenario.cpp:158: Map version 0.11.21-1
Factorio crashed. Generating symbolized stacktrace, please wait ...
#2  0x100367957 in CrashHandler::SignalHandler(int) (in factorio) + 39
#3  0x7fff8c705f1a in 0x7fff8c705f1a
#4  0x1007c47e8 in boost::re_detail::put_mem_block(void*) (in factorio) + 88
#5  0x1002420e5 in ToolEquipGui::update() (in factorio) + 613
#6  0x10017ae45 in Game::prepareRender() (in factorio) + 453
#7  0x10028461c in MainLoop::prepare() (in factorio) + 876
#8  0x100286157 in MainLoop::tickStep(Thread&, ThreadBarrier&, boost::chrono::time_point<boost::chrono::system_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >&, boost::chrono::time_point<boost::chrono::system_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >&) (in factorio) + 199
#9  0x1002823a3 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool) (in factorio) + 883
#10 0x100281423 in _al_mangled_main (in factorio) + 7475
#11 0x1006bfbb7 in +[AllegroAppDelegate app_main:] (in factorio) + 23
#12 0x7fff8ec01dc2 in 0x7fff8ec01dc2
#13 0x7fff955ac268 in 0x7fff955ac268
#14 0x7fff955ac1e5 in 0x7fff955ac1e5
#15 0x7fff955aa41d in 0x7fff955aa41d
 173.905 Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: [0.11.21] Crash when entering car loaded with ammo

Post by slpwnd »

Thanks for the report. I have tried to reproduce this in our master build (0.12 in progress) but without any success. If you manage to come up with a reproducible scenario please post it here. Till then putting the topic to pending.

Post Reply

Return to “Pending”