Hello, we discovered that robots (both logistic and construction) sometimes cause cyclic desynch and only way how to stop it is, stop robots doing what they do in short time after download.
Two examples:
1) We was two and friend came to look how i was (as host) building mine. When he came close desynch started.
First he tried run away from workplace, that didnt work, so he killed game a tried reconnect clear (after i saved and restarted game). After connect happend exactly same thing. So next he "log off" waited until construction bots finnish and then log back again, without any desynch problem.
2) We were playing another game with 4 people and i got hit by train (that happens too often to me ) after respawn we instantly got cyclic desynch (this time i got desynch i wasnt Master Client) This time nothing helped but start game again from few minutes early where train didnt killed me, but after few minutes (so that death could be just coincident) i moved down in factory to requester chest that was requesting coal and fast inserter move it to transport belt and cyclic desynch started again. After few rounds of map download I remembered first example and removed requester chest, and it worked! No more cyclic desynch.
Logs for second example:
http://we.tl/0og9nKkmaT
- it contains 13logs, before midnight was cycling after my death after midnight was cycling after restart i think
In this version cyclic desynch happens less offent and only cases i got them was because of robots.
Additional informations:
- We all play on Windows
- I use x64 system, others dont know but can ask if its important
- We are playing through Tunngle
How to reproduce:
Thats thing that i dont know but, if there are robot working near and this happen you can stop it by stopping robots.
Kexík