[2.0.15] Desync - no idea what caused it

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
beama
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[2.0.15] Desync - no idea what caused it

Post by beama »

Walked away from a vanilla multiplayer session to grab a sandwhich, and came back to the desync message. See linked desync log.

No ill effects noted on rejoining.

https://drive.google.com/file/d/1g_r84- ... sp=sharing
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boskid
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Re: [2.0.15] Desync - no idea what caused it

Post by boskid »

Uh... i looked at the desync report and the amount of differences makes this pretty much non workable. There are differences in belt items, differences in unit numbers, there are some entity ghosts differences, a lot of differences around wire connections, differences in resource amounts. If you have a reproduction steps i can take a look but other than that i am moving this to pending.
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