[2.0.11] Crash loading modded save in vanilla (LogisticCellCharger::unregisterFromCharging())

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Dimava
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[2.0.11] Crash loading modded save in vanilla (LogisticCellCharger::unregisterFromCharging())

Post by Dimava »

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  10.894 Loading map C:\Users\Dimava\AppData\Roaming\Factorio\saves\_autosave-quick29.zip: 8148997 bytes.
  10.938 Loading level.dat: 27517794 bytes.
  10.940 Info Scenario.cpp:178: Map version 2.0.11-3
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Logistics\LogisticCellCharger.cpp(320): LogisticCellCharger::unregisterFromCharging
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Logistics\RobotChargeState.cpp(165): RobotChargeState::change
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\ConstructionRobot.cpp(488): ConstructionRobot::unregisterRobot
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\Entity.cpp(316): Entity::forceDestroy
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Map\DummyEntities.cpp(72): `DummyEntities::disposeAndClear'::`2'::<lambda_1>::operator()
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Map\MapDeserialiser.cpp(226): MapDeserialiser::removeDummyObjects
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Map\MapSetupHelper.cpp(142): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Map\Map.cpp(827): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Scenario\Scenario.cpp(329): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Scenario\ParallelScenarioLoader.cpp(193): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5898257D)
00007FFA5898257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA59CAAF08)
00007FFA59CAAF08 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  17.938 Error LogisticCellCharger.cpp:320: Not in charging spots
  17.938 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
  17.990 Info CrashHandler.cpp:318: Executable CRC: 1736951873
  17.990 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  19.458 Uploading log file
  19.544 Error CrashHandler.cpp:270: Heap validation: success.
  19.545 Creating crash dump.
  19.702 CrashDump success
Repro: use only base mod, load the save
Rseding91
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Re: [2.0.11] Crash while loading modded save in vanilla in LogisticCellCharger::unregisterFromCharging()

Post by Rseding91 »

Thanks for the report however it looks like the save file failed to upload. I believe I fixed this for the next release but if you can provide the save file through some other means I can test to be sure.
If you want to get ahold of me I'm almost always on Discord.
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Dimava
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Re: [2.0.11] Crash while loading modded save in vanilla in LogisticCellCharger::unregisterFromCharging()

Post by Dimava »

Here's the save file, you may load it up just to make sure
Seems to be fixed
Attachments
_autosave-quick29.zip
(7.77 MiB) Downloaded 9 times
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