- I was working on smelter-stuff. I think I might have been connecting the green wire from inserter to another inserter when the crash happened, but I'm not certain. I recently logged out and logged back in into the server without closing the Factorio client software in-between.
What happened?
- Only the client crashed, the server did not. I didn't observe anything abnormal other than the crash.
Does it happen always, once, or sometimes?
- This happened only once. I will report back if this happens again. Hopefully my CPU/RAM isn't starting to fail.
Client factorio-current.log:
Code: Select all
0.000 2024-11-04 11:03:24; Factorio 2.0.14 (build 79988, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Gaming\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/user/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: C:/Gaming/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/user/AppData/Roaming/Factorio [1242455/1906933MB]
0.000 Binaries path: C:/Gaming/Steam/steamapps/common/Factorio/bin
0.030 System info: [CPU: AMD Ryzen 7 3700X 8-Core Processor, 16 cores, RAM: 16301/32682 MB, page: 19628/34730 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB]
0.047 Memory info:
0.047 [0]: G-Skill F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
0.047 [1]: G-Skill F4-3600C16-16GTZNC 16384 MB 3600 MHz 1.2 v
0.049 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.170 Video driver: windows
0.170 Available displays: 2
0.170 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3440x1440, 32bit, 144Hz}
0.171 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [3440,258], 1920x1080, 32bit, 60Hz}
0.233 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.507 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2216; driver: nvldumdx.dll 32.0.15.6094
0.507 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.507 [Local Video Memory] Budget: 9285MB, CurrentUsage: 26MB, Reservation: 0/4770MB
0.507 [Non-Local Vid.Mem.] Budget: 15573MB, CurrentUsage: 10MB, Reservation: 0/7914MB
0.507 Tiled resources: Tier 2
0.507 Unified Memory Architecture: No
0.507 BGR 565 Supported: Yes
0.507 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.507 Graphics settings preset: very-high
0.507 Dedicated video memory size 10053 MB
0.535 Desktop composition is active.
0.535 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.535 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.569 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.703 Logitech LED Controller initialized.
0.734 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.734 Info ModManager.cpp:434: FeatureFlag freezing = true
0.734 Info ModManager.cpp:434: FeatureFlag quality = true
0.734 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.734 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.734 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.734 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.738 Loading mod core 0.0.0 (data.lua)
0.761 Loading mod base 2.0.14 (data.lua)
0.973 Loading mod elevated-rails 2.0.14 (data.lua)
1.004 Loading mod quality 2.0.14 (data.lua)
1.019 Loading mod space-age 2.0.14 (data.lua)
1.411 Loading mod base 2.0.14 (data-updates.lua)
1.423 Loading mod quality 2.0.14 (data-updates.lua)
1.442 Loading mod space-age 2.0.14 (data-updates.lua)
1.568 Checksum for core: 3504056361
1.568 Checksum of base: 48730768
1.568 Checksum of elevated-rails: 971617432
1.568 Checksum of quality: 3898255384
1.568 Checksum of space-age: 1545753807
1.926 Prototype list checksum: 124222065
1.977 Loading sounds...
2.332 Info PlayerData.cpp:68: Local player-data.json unavailable
2.332 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730710917
2.661 Initial atlas bitmap size is 16384
2.680 Created an atlas bitmap (size 16384x16380) [none]
2.700 Created an atlas bitmap (size 16384x16384) [none]
2.727 Created an atlas bitmap (size 16384x16384) [none]
2.728 Created an atlas bitmap (size 16384x15420) [none]
2.728 Created an atlas bitmap (size 16384x8392) [decal]
2.734 Created an atlas bitmap (size 16384x16384) [low-object]
2.735 Created an atlas bitmap (size 4096x960) [low-object]
2.735 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.736 Created an atlas bitmap (size 16384x5596) [none]
2.736 Created an atlas bitmap (size 1676x79) [not-compressed]
2.736 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.743 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.743 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.744 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.744 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
2.744 Created an atlas bitmap (size 8192x2576) [mipmap]
2.744 Created an atlas bitmap (size 2048x1520) [mipmap]
2.744 Created an atlas bitmap (size 4096x3152) [mipmap]
2.745 Created an atlas bitmap (size 4096x3152) [mipmap]
2.745 Created an atlas bitmap (size 4096x3152) [mipmap]
2.745 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.747 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.775 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
2.782 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
2.782 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
2.782 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.782 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.970 Loading 3D bitmaps.
2.982 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.997 Parallel sprite loader initialized (threads: 15, bitmaps: 8227)
18.833 Sprites loaded
18.890 Generated mipmaps (4) for atlas [5] of size 16384x16384
18.902 Generated mipmaps (4) for atlas [6] of size 4096x960
18.914 Generated mipmaps (3) for atlas [10] of size 8192x6096
18.945 Generated mipmaps (3) for atlas [11] of size 16384x16320
18.956 Generated mipmaps (3) for atlas [12] of size 16384x4832
18.968 Generated mipmaps (3) for atlas [13] of size 8192x3872
18.979 Generated mipmaps (3) for atlas [14] of size 4096x3104
19.022 Generated mipmaps (3) for atlas [15] of size 8192x2576
19.033 Generated mipmaps (3) for atlas [16] of size 2048x1520
19.045 Generated mipmaps (3) for atlas [17] of size 4096x3152
19.073 Generated mipmaps (3) for atlas [18] of size 4096x3152
19.085 Generated mipmaps (3) for atlas [19] of size 4096x3152
19.097 Generated mipmaps (5) for atlas [20] of size 8192x3792
19.108 Generated mipmaps (3) for atlas [25] of size 8192x2352
19.141 Custom mipmaps uploaded (3203)
19.147 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB)
19.244 Factorio initialised
19.248 Steam Storage Quota: 23264/23841
20.492 Joining game IP ADDR:({<server-ip>:34197})
20.492 Info UDPSocket.cpp:38: Opening socket
20.498 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
20.560 Connection refused
20.561 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
20.561 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
20.562 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
21.015 Info AuthServerConnector.cpp:146: Received key from auth server.
21.016 Info UDPSocket.cpp:233: Closing socket
21.016 Info UDPSocket.cpp:263: Socket closed
21.016 Joining game IP ADDR:({<server-ip>:34197})
21.016 Info UDPSocket.cpp:38: Opening socket
21.016 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
21.077 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
21.079 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
21.079 Info ClientRouter.cpp:228: ConnectionAccepted
22.678 Info ClientMultiplayerManager.cpp:742: Received mapReadyForDownload
22.678 Downloading file C:\Users\user\AppData\Roaming\Factorio\temp\mp-download.zip (32364498 B, auxiliary 206 B, 64344 blocks)
22.688 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
29.505 Finished download (6 s, 32.3 MB, 4.7 MB/s)
29.562 Info ClientMultiplayerManager.cpp:722: updateTick(18446744073709551615) map download finished creating scenario
29.567 Loading map C:\Users\user\AppData\Roaming\Factorio\temp\mp-download.zip: 32364498 bytes.
29.567 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
29.603 Loading level.dat: 96226396 bytes.
29.607 Info Scenario.cpp:178: Map version 2.0.14-2
30.710 Loading blueprint storage: Local timestamp 1730195911, Cloud timestamp 1730195910
30.712 Loading script.dat: 1222 bytes.
30.716 Checksum for script __level__/control.lua: 2463946943
30.747 Info ClientMultiplayerManager.cpp:603: UpdateTick(32116201) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
30.791 Info ClientMultiplayerManager.cpp:603: UpdateTick(32116201) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
30.861 Info ClientMultiplayerManager.cpp:603: UpdateTick(32116201) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
30.861 Info GameActionHandler.cpp:4309: UpdateTick (32116201) processed PlayerJoinGame peerID(7) playerIndex(0) mode(connect)
40.845 Info ClientSynchronizer.cpp:319: Latency changed to (5)
60.845 Info ClientSynchronizer.cpp:319: Latency changed to (6)
80.844 Info ClientSynchronizer.cpp:319: Latency changed to (5)
85.845 Info ClientSynchronizer.cpp:319: Latency changed to (4)
100.844 Info ClientSynchronizer.cpp:319: Latency changed to (5)
145.844 Info ClientSynchronizer.cpp:319: Latency changed to (4)
160.845 Info ClientSynchronizer.cpp:319: Latency changed to (5)
220.845 Info ClientSynchronizer.cpp:319: Latency changed to (4)
235.844 Info ClientSynchronizer.cpp:319: Latency changed to (8)
260.844 Info ClientSynchronizer.cpp:319: Latency changed to (4)
310.844 Info ClientSynchronizer.cpp:319: Latency changed to (3)
335.845 Info ClientSynchronizer.cpp:319: Latency changed to (4)
350.845 Info ClientSynchronizer.cpp:319: Latency changed to (5)
360.844 Info ClientSynchronizer.cpp:319: Latency changed to (17)
385.844 Info ClientSynchronizer.cpp:319: Latency changed to (5)
390.845 Info ClientSynchronizer.cpp:319: Latency changed to (4)
465.845 Info ClientSynchronizer.cpp:319: Latency changed to (7)
510.845 Info ClientSynchronizer.cpp:319: Latency changed to (5)
515.844 Info ClientSynchronizer.cpp:319: Latency changed to (3)
560.845 Info ClientSynchronizer.cpp:319: Latency changed to (4)
782.511 Info ClientSynchronizer.cpp:319: Latency changed to (5)
812.511 Info ClientSynchronizer.cpp:319: Latency changed to (4)
827.512 Info ClientSynchronizer.cpp:319: Latency changed to (6)
852.511 Info ClientSynchronizer.cpp:319: Latency changed to (4)
857.512 Info ClientSynchronizer.cpp:319: Latency changed to (5)
892.511 Info ClientSynchronizer.cpp:319: Latency changed to (4)
1097.511 Info ClientSynchronizer.cpp:319: Latency changed to (5)
1132.511 Info ClientSynchronizer.cpp:319: Latency changed to (4)
1459.962 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6b31a0d54
ModuleBase: 0x00007ff6b2fc0000, ImageSize: 02815000, RelativeAddress: 001e0d54
1459.962 Error CrashHandler.cpp:509: Access Violation: Read at address FFFFFFFFFFFFFFFF
1459.962 Error CrashHandler.cpp:523: Exception Context:
rax=0000019c8fba4708, rbx=0000019debef5fa0, rcx=0000009a1281f6f0,
rdx=0000019debef6040, rsi=0000000000000001, rdi=0000019debef5fec,
rip=00007ff6b31a0d54, rsp=0000009a1291c860, rbp=0000019debef5fc0,
r8=000000000000000b, r9=0000000000000007, r10=0000000000000020,
r11=0000000000000014, r12=00000000000000ff, r13=0000019df450bd08,
r14=0000019dec01d860, r15=000000000000fff7
1459.962 Crashed in C:\Gaming\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b2fc0000 - 0x00007ff6b57d5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4503B21C)
00007FFA4503B21C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA477797FD)
00007FFA477797FD (ntdll): (filename not available): RtlCopyMemory
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4775F687)
00007FFA4775F687 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4777517F)
00007FFA4777517F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA476EE856)
00007FFA476EE856 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4777416E)
00007FFA4777416E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Belt\TransportLine.cpp(1721): TransportLine::activateSideInputs
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Belt\TransportLine.cpp(1047): TransportLine::remove
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Inserter.cpp(1013): Inserter::getPickupTarget
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Entity\Inserter.cpp(1644): Inserter::update
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Surface\ActiveEntitiesOrder.hpp(142): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update<Inserter>
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Surface\ActiveEntitiesOrder.hpp(163): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Surface\Surface.cpp(2364): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Map\Map.cpp(1272): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Scenario\Scenario.cpp(1150): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-OBGG9f\src\Util\WorkerThread.cpp(70): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl TransferSource::*)(void),TransferSource *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA45A7257D)
00007FFA45A7257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA4772AF08)
00007FFA4772AF08 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1461.418 Error CrashHandler.cpp:190: Map tick at moment of crash: 32201741
1461.471 Info CrashHandler.cpp:318: Executable CRC: 4096785034
1461.471 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Code: Select all
77417.969 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({<client-ip>:54946}))
77417.969 Refusing connection for address (IP ADDR:({<client-ip>:54946})), username (clientUser). UserVerificationMissing
77418.485 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({<client-ip>:59139}))
77418.485 Info ServerRouter.cpp:465: Replying to connectionRequest for address(IP ADDR:({<client-ip>:59139})).
77418.485 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(4644645) adding peer(7)
77418.512 Info ServerMultiplayerManager.cpp:803: updateTick(32116201) changing state from(InGame) to(InGameSavingMap)
77418.518 Info ServerMultiplayerManager.cpp:971: updateTick(32116201) received stateChanged peerID(7) oldState(Ready) newState(ConnectedWaitingForMap)
77420.069 Info ServerMultiplayerManager.cpp:1030: UpdateTick(32116201) Serving map(/factorio/temp/mp-save-6.zip) for peer(7) size(32364498) auxiliary(206) crc(4116131110)
77420.069 Info ServerMultiplayerManager.cpp:803: updateTick(32116201) changing state from(InGameSavingMap) to(InGame)
77420.152 Info ServerMultiplayerManager.cpp:971: updateTick(32116201) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
77427.018 Info ServerMultiplayerManager.cpp:971: updateTick(32116201) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
77428.252 Info ServerMultiplayerManager.cpp:971: updateTick(32116201) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
77428.252 Info ServerMultiplayerManager.cpp:971: updateTick(32116201) received stateChanged peerID(7) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
77428.271 Info GameActionHandler.cpp:4305: UpdateTick (32116201) processed PlayerJoinGame peerID(7) playerIndex(0) mode(connect)
77428.318 Info ServerMultiplayerManager.cpp:971: updateTick(32116204) received stateChanged peerID(7) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
2024-11-04 09:03:55 [JOIN] clientUser joined the game
77958.268 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
77959.935 Info AppManagerStates.cpp:2069: Saving finished
78559.935 Info AppManager.cpp:310: Saving to _autosave4 (blocking).
78561.685 Info AppManagerStates.cpp:2069: Saving finished
78877.602 Info ServerMultiplayerManager.cpp:1083: Disconnect notification for peer (7)
78877.602 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(4732189) removing peer(7).
78878.602 Info ServerMultiplayerManager.cpp:1228: Auto saving map as /factorio/saves/server.zip
78878.618 Info AppManager.cpp:412: Saving game as /factorio/saves/server.zip
78880.135 Info AppManagerStates.cpp:2069: Saving finished