If there are any ways to stop these crashes it would be most helpful. It's difficult to remember what I was doing.
log
Code: Select all
0.000 2024-10-26 19:15:50; Factorio 2.0.11 (build 79682, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/Chris/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/Chris/AppData/Roaming/Factorio [214566/1925234MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.020 System info: [CPU: Intel(R) Core(TM) i9-14900HX, 32 cores, RAM: 9969/32386 MB, page: 12848/52386 MB, virtual: 4378/134217727 MB, extended virtual: 0 MB]
0.074 Memory info:
0.074 [0]: Samsung M425R2GA3PB0-CWMOL 16384 MB 5600 MHz 1.1 v
0.074 [1]: Samsung M425R2GA3PB0-CWMOL 16384 MB 5600 MHz 1.1 v
0.101 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.311 Video driver: windows
0.311 Available displays: 1
0.312 [4]: \\.\DISPLAY5 - NVIDIA GeForce RTX 4080 Laptop GPU {0x05, [0,0], 2560x1600, 32bit, 240Hz}
0.371 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.633 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 Laptop GPU; id: 10de-27e0; driver: nvldumdx.dll 32.0.15.6590
0.633 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.633 [Local Video Memory] Budget: 11229MB, CurrentUsage: 15MB, Reservation: 0/5742MB
0.633 [Non-Local Vid.Mem.] Budget: 15425MB, CurrentUsage: 1MB, Reservation: 0/7840MB
0.633 Tiled resources: Tier 2
0.633 Unified Memory Architecture: No
0.633 BGR 565 Supported: Yes
0.633 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.634 Graphics settings preset: very-high
0.634 Dedicated video memory size 11997 MB
0.670 Desktop composition is active.
0.670 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.670 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.756 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.836 Joystick device connected: instance: 0, Xbox One Controller
0.837 Game controller connected: instance: 0, Xbox One Controller, Xbox One Controller
0.879 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.879 Info ModManager.cpp:434: FeatureFlag freezing = true
0.879 Info ModManager.cpp:434: FeatureFlag quality = true
0.879 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.879 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.879 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.879 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.894 Loading mod core 0.0.0 (data.lua)
0.923 Loading mod base 2.0.11 (data.lua)
1.179 Loading mod elevated-rails 2.0.11 (data.lua)
1.215 Loading mod quality 2.0.11 (data.lua)
1.235 Loading mod space-age 2.0.11 (data.lua)
1.709 Loading mod base 2.0.11 (data-updates.lua)
1.718 Loading mod quality 2.0.11 (data-updates.lua)
1.731 Loading mod space-age 2.0.11 (data-updates.lua)
1.807 Checksum for core: 1043092351
1.807 Checksum of base: 708330460
1.807 Checksum of elevated-rails: 1891730324
1.807 Checksum of quality: 4264147466
1.807 Checksum of space-age: 4032004066
2.060 Prototype list checksum: 124222065
2.099 Loading sounds...
3.763 Info PlayerData.cpp:68: Local player-data.json unavailable
3.763 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729969327
4.084 Initial atlas bitmap size is 16384
4.107 Created an atlas bitmap (size 16384x16384) [none]
4.123 Created an atlas bitmap (size 16384x16380) [none]
4.143 Created an atlas bitmap (size 16384x16384) [none]
4.147 Created an atlas bitmap (size 16384x15444) [none]
4.148 Created an atlas bitmap (size 16384x8392) [decal]
4.155 Created an atlas bitmap (size 16384x16384) [low-object]
4.155 Created an atlas bitmap (size 4096x1472) [low-object]
4.157 Created an atlas bitmap (size 16384x13440) [corpse-decay]
4.157 Created an atlas bitmap (size 16384x5596) [none]
4.157 Created an atlas bitmap (size 1676x79) [not-compressed]
4.157 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.164 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
4.164 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
4.164 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
4.165 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
4.165 Created an atlas bitmap (size 8192x2576) [mipmap]
4.165 Created an atlas bitmap (size 2048x1520) [mipmap]
4.166 Created an atlas bitmap (size 4096x3152) [mipmap]
4.166 Created an atlas bitmap (size 4096x3152) [mipmap]
4.166 Created an atlas bitmap (size 4096x3152) [mipmap]
4.167 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
4.170 Created an atlas bitmap (size 16384x6120) [alpha-mask]
4.192 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
4.209 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
4.210 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
4.210 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
4.211 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
4.211 Loading 3D bitmaps.
4.233 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
4.239 Parallel sprite loader initialized (threads: 29, bitmaps: 8227)
14.810 Sprites loaded
14.823 Generated mipmaps (4) for atlas [5] of size 16384x16384
14.834 Generated mipmaps (4) for atlas [6] of size 4096x1472
14.845 Generated mipmaps (3) for atlas [10] of size 8192x6096
14.867 Generated mipmaps (3) for atlas [11] of size 16384x16320
14.879 Generated mipmaps (3) for atlas [12] of size 16384x4832
14.890 Generated mipmaps (3) for atlas [13] of size 8192x3872
14.902 Generated mipmaps (3) for atlas [14] of size 4096x3104
14.944 Generated mipmaps (3) for atlas [15] of size 8192x2576
14.955 Generated mipmaps (3) for atlas [16] of size 2048x1520
14.970 Generated mipmaps (3) for atlas [17] of size 4096x3152
14.998 Generated mipmaps (3) for atlas [18] of size 4096x3152
15.010 Generated mipmaps (3) for atlas [19] of size 4096x3152
15.021 Generated mipmaps (5) for atlas [20] of size 8192x3792
15.032 Generated mipmaps (3) for atlas [25] of size 8192x2352
15.059 Custom mipmaps uploaded (3203)
15.136 Factorio initialised
15.136 Discord overlay detected (DiscordHook64.dll)
15.139 Steam Storage Quota: 23684/23841
18.091 Loading map C:\Users\Chris\AppData\Roaming\Factorio\saves\SpaceAge2024.zip: 10851721 bytes.
18.120 Loading level.dat: 24485393 bytes.
18.123 Info Scenario.cpp:178: Map version 2.0.11-3
18.364 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
18.364 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
18.364 Loading blueprint storage: Local timestamp 1719451531, Cloud timestamp -1
18.366 Loading script.dat: 1222 bytes.
18.370 Checksum for script __level__/control.lua: 2463946943
184.429 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
184.619 Info AppManagerStates.cpp:2050: Saving finished
484.613 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
484.801 Info AppManagerStates.cpp:2050: Saving finished
771.870 Info AppManagerStates.cpp:2050: Saving finished
2509.113 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
2509.312 Info AppManagerStates.cpp:2050: Saving finished
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3109.672 Info AppManagerStates.cpp:2050: Saving finished
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5901.712 Info AppManagerStates.cpp:2050: Saving finished
6015.265 Info AppManagerStates.cpp:2050: Saving finished
6062.340 Info AppManagerStates.cpp:2050: Saving finished
6065.722 Loading map C:\Users\Chris\AppData\Roaming\Factorio\saves\SpaceAge2024.zip: 10937641 bytes.
6065.750 Loading level.dat: 25002671 bytes.
6065.753 Info Scenario.cpp:178: Map version 2.0.11-3
6065.986 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
6065.986 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
6065.987 Loading blueprint storage: Local timestamp 1719451531, Cloud timestamp -1
6065.987 Loading script.dat: 1222 bytes.
6065.992 Checksum for script __level__/control.lua: 2463946943
6216.762 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
6216.946 Info AppManagerStates.cpp:2050: Saving finished
6328.214 Info AppManager.cpp:310: Saving to _autosave-platform-1s-first-trip-to-vulcanus (blocking).
6328.404 Info AppManagerStates.cpp:2050: Saving finished
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6817.478 Info AppManagerStates.cpp:2050: Saving finished
7138.379 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
7138.563 Info AppManagerStates.cpp:2050: Saving finished
7438.562 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
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9665.099 Info AppManager.cpp:310: Saving to _autosave-platform-1s-first-trip-to-vulcanus (blocking).
9665.289 Info AppManagerStates.cpp:2050: Saving finished
9846.571 Loading map C:\Users\Chris\AppData\Roaming\Factorio\saves\SpaceAge2024.zip: 10961171 bytes.
9846.596 Loading level.dat: 25695541 bytes.
9846.599 Info Scenario.cpp:178: Map version 2.0.11-3
9846.841 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
9846.841 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
9846.841 Loading blueprint storage: Local timestamp 1719451531, Cloud timestamp -1
9846.842 Loading script.dat: 1222 bytes.
9846.847 Checksum for script __level__/control.lua: 2463946943
9872.529 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
9872.712 Info AppManagerStates.cpp:2050: Saving finished
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10789.502 Info AppManagerStates.cpp:2050: Saving finished
10850.393 Loading map C:\Users\Chris\AppData\Roaming\Factorio\saves\SpaceAge2024.zip: 11027943 bytes.
10850.419 Loading level.dat: 25695338 bytes.
10850.422 Info Scenario.cpp:178: Map version 2.0.11-3
10850.668 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
10850.668 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
10850.669 Loading blueprint storage: Local timestamp 1719451531, Cloud timestamp -1
10850.669 Loading script.dat: 1222 bytes.
10850.674 Checksum for script __level__/control.lua: 2463946943
11017.311 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
11017.509 Info AppManagerStates.cpp:2050: Saving finished
11247.561 Info AppManagerStates.cpp:2050: Saving finished
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14043.929 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
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15644.829 Info AppManager.cpp:310: Saving to _autosave-platform-1s-first-trip-to-vulcanus (blocking).
15645.008 Info AppManagerStates.cpp:2050: Saving finished
15856.729 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
15856.920 Info AppManagerStates.cpp:2050: Saving finished
15888.472 Loading map C:\Users\Chris\AppData\Roaming\Factorio\saves\SpaceAge2024.zip: 11398096 bytes.
15888.498 Loading level.dat: 26348246 bytes.
15888.501 Info Scenario.cpp:178: Map version 2.0.11-3
15888.757 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1
15888.757 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
15888.757 Loading blueprint storage: Local timestamp 1719451531, Cloud timestamp -1
15888.757 Loading script.dat: 1222 bytes.
15888.762 Checksum for script __level__/control.lua: 2463946943
16114.812 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
16114.988 Info AppManagerStates.cpp:2050: Saving finished
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17315.630 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
17315.827 Info AppManagerStates.cpp:2050: Saving finished
17346.561 Time travel logging:
15878.231 Deleting surface platform-1 index 1.
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\MilitaryTarget.cpp(136): MilitaryTarget::checkNearbyForcesUnRegistration
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\MilitaryTarget.cpp(95): MilitaryTarget::unregisterOnChunk
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\Unit.cpp(363): Unit::onDestroy
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\Entity.cpp(316): Entity::forceDestroy
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\EnemySpawnerLink.cpp(83): EnemySpawnerLink::maybeReturnToSpawner
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Entity\Unit.cpp(264): Unit::update
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Surface\ActiveEntitiesOrder.hpp(142): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update<Unit>
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Surface\ActiveEntitiesOrder.hpp(164): EntityOrderHelpers::EntityOrderList<LogisticRobot,ConstructionRobot,Inserter,Roboport,Loader,AssemblingMachine,AgriculturalTower,OldAgriculturalTower,Furnace,MiningDrill,FluidWagon,ArtilleryWagon,CargoWagon,Locomotive,Character,Boiler,Generator,BurnerGenerator,Reactor,Lab,LandMine,ArtilleryFlare,ArtilleryProjectile,ArtilleryTurret,Beam,Car,SpiderVehicle,TemporaryContainer,CharacterCorpse,CombatRobot,CaptureRobot,Corpse,ElectricEnergyInterface,EnemySpawner,Explosion,FlameThrowerExplosion,FluidStream,FluidTurret,FlyingTextEntity,FusionGenerator,FusionReactor,Gate,HeatInterface,HighlightBoxEntity,InfinityContainer,InfinityPipe,ItemRequestProxy,OffshorePump,ParticleSource,PowerSwitch,Projectile,Pump,Radar,ProgrammableSpeaker,RocketSilo,RocketSiloRocket,CargoPod,SmokeWithTrigger,SpeechBubble,Sticker,Turret,AsteroidCollector,Asteroid,Thruster,SpiderUnit,Unit>::update
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Surface\Surface.cpp(2364): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Map\Map.cpp(1272): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Scenario\Scenario.cpp(1150): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-Yo9xJd\src\Util\WorkerThread.cpp(73): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2CC7259D)
00007FFE2CC7259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2D64AF38)
00007FFE2D64AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
17347.808 Error Chunk.cpp:702: force.getIndex() - 1u < this->activeNeighbourForces.size() was not true
17347.808 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
17347.808 Error CrashHandler.cpp:190: Map tick at moment of crash: 5635845
17347.852 Info CrashHandler.cpp:318: Executable CRC: 1736951873
17347.852 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
17355.133 Uploading log file
17355.146 Error CrashHandler.cpp:270: Heap validation: success.
17355.146 Creating crash dump.
17355.342 CrashDump success