[2.0.10] Old blueprints set inserters to whitelist enabled

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Skellitor301
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[2.0.10] Old blueprints set inserters to whitelist enabled

Post by Skellitor301 »

I'm not sure if this is an issue with my settings or not, I'm currently playing Space Age vanilla, but I've been noticing that when I place blueprint from older versions like 1.1, all the inserters will be set to whitelist on by default, making all the inserters nonfunctional until I go through and turn off the whitelists. This can become very tedious for bigger mall blueprints that I wanted to use to help me plan through the first stages of the game.

Is this a setting that I can change or is this not intended? Because I've noticed this issue in 1.1 when someone made a mod (Link) that essentially added this functionality early and blueprints would have whitelist on.

Example blueprint that does this: https://gist.github.com/skellitor301/0a ... 9549bf86fb
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boskid
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Re: [2.0.10] Old blueprints set inserters to whitelist enabled

Post by boskid »

Thanks for the report however there is not enough details given here to investigate anything. This huge blueprint book you provided was exported in 2.0.10 so it is already in this state where all inserters have "use filters" enabled. If you want anything to be verified here please first make sure you include the original blueprint that causes the problem, either as a save file (if you are importing it through blueprint library) or by bp string (if you are importing it through string).
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Skellitor301
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Re: [2.0.10] Old blueprints set inserters to whitelist enabled

Post by Skellitor301 »

I'll keep an eye on any other blueprints that do this then cause this one is a version of TaxiServices' Bigass Mall (https://factorioprints.com/view/-LKP3u-fYMTzons91uit) that was updated for some version between 0.17 and 1.1. The thing is I can't seem to find the one I got from the site that has the current recipes and has all the books. I'll update when I find one with a source outside of my saved bps.

Other details I'm happy to provide like logs, I'm not sure where those are though and wasn't sure if the logs would show any useful info.
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Re: [2.0.10] Old blueprints set inserters to whitelist enabled

Post by Serenity »

I had the same issue with my own blueprints. Just started a new game and things were broken. I already fixed them though

I attached my backup file, but I haven't tried reproducing the problem with that.
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blueprint-storage-version-1.1-backup.dat.zip
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Re: [2.0.10] Old blueprints set inserters to whitelist enabled

Post by chriservator »

I'm experiencing this same issue with all the blueprints i was using before 2.0 release. It seems to me that any inserter that doesn't specify it's not using a filter defaults to using an empty filter.
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