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0.000 2021-09-28 16:13:14; Factorio 1.1.41 (build 58972, linux64, steam)
#10 0x00000000012a3b50 in ItemStackLocation::operator<(ItemStackLocation const&) const at /tmp/factorio-build-0UkewZ/src/Item/ItemStackLocation.cpp:40
#11 0x0000000000c6e67a in std::less<ItemStackLocation>::operator()(ItemStackLocation const&, ItemStackLocation const&) const at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_function.h:386
#12 0x0000000000c6e85d in std::_Rb_tree<ItemStackLocation, std::pair<ItemStackLocation const, InventoryHighlights::Item>, std::_Select1st<std::pair<ItemStackLocation const, InventoryHighlights::Item> >, std::less<ItemStackLocation>, std::allocator<std::pair<ItemStackLocation const, InventoryHighlights::Item> > >::_M_lower_bound(std::_Rb_tree_node<std::pair<ItemStackLocation const, InventoryHighlights::Item> > const*, std::_Rb_tree_node_base const*, ItemStackLocation const&) const at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_tree.h:1945
#13 0x0000000001301bc2 in std::_Rb_tree<ItemStackLocation, std::pair<ItemStackLocation const, InventoryHighlights::Item>, std::_Select1st<std::pair<ItemStackLocation const, InventoryHighlights::Item> >, std::less<ItemStackLocation>, std::allocator<std::pair<ItemStackLocation const, InventoryHighlights::Item> > >::find(ItemStackLocation const&) const at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_tree.h:2570
#14 0x00000000013401ae in std::map<ItemStackLocation, InventoryHighlights::Item, std::less<ItemStackLocation>, std::allocator<std::pair<ItemStackLocation const, InventoryHighlights::Item> > >::find(ItemStackLocation const&) const at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_map.h:1194
#15 0x0000000001340463 in InventoryHighlights::containsDuplicatedHighlight(InventoryHighlights::Type, InventoryHighlights::Item const&) const at /tmp/factorio-build-0UkewZ/src/Item/InventoryHighlights.cpp:244
#16 0x00000000013407ee in InventoryHighlights::forItemsCheckRemove(InventoryHighlights::Type, std::function<bool (InventoryHighlights::Item&)>) at /tmp/factorio-build-0UkewZ/src/Item/InventoryHighlights.cpp:138
#17 0x00000000005c6c12 in std::_Function_base::~_Function_base() at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:259
#18 (nil) in std::function<bool (InventoryHighlights::Item&)>::~function() at /home/build/gcc-9.2/include/c++/9.2.0/bits/std_function.h:373
#19 0x00000000005d75de in InventoryHighlights::eraseItems(InventoryHighlights::Type) at /tmp/factorio-build-0UkewZ/src/Item/InventoryHighlights.cpp:237
#20 (nil) in InventoryHighlights::clearSearch() at /tmp/factorio-build-0UkewZ/src/Item/InventoryHighlights.cpp:271
#21 (nil) in InventoryGui::~InventoryGui() at /tmp/factorio-build-0UkewZ/src/Gui/InventoryGui.cpp:76
#22 (nil) in agui::GenericTargetBase::unlink() at /tmp/factorio-build-0UkewZ/libraries/Agui/GenericTargetable.hpp:17
#23 0x000000000ca73cd0 in agui::GenericTargeter<agui::Widget>::~GenericTargeter() at /tmp/factorio-build-0UkewZ/libraries/Agui/GenericTargeter.hpp:17
#24 0x0000000000409ca0 in agui::Window::~Window() at /tmp/factorio-build-0UkewZ/libraries/Agui/Widget/Window.hpp:39
#25 0x000000000bceb170 in GameControllerInventoryHolder::~GameControllerInventoryHolder() at /tmp/factorio-build-0UkewZ/src/Gui/InventoryGuiFactory.cpp:17
#26 0x0000000000679ecf in GameControllerInventoryHolder::~GameControllerInventoryHolder() at /tmp/factorio-build-0UkewZ/src/Gui/InventoryGuiFactory.cpp:17
#27 0x3f8000009a95d1f0 in agui::GenericTargetBase::unlink() at /tmp/factorio-build-0UkewZ/libraries/Agui/GenericTargetable.hpp:17
#28 0x3ff0000000000000 in agui::GenericTargeter<agui::Widget>::~GenericTargeter() at /tmp/factorio-build-0UkewZ/libraries/Agui/GenericTargeter.hpp:17
#29 0x00000000425c0000 in agui::Window::~Window() at /tmp/factorio-build-0UkewZ/libraries/Agui/Widget/Window.hpp:39
#30 0x000000000c65f7c0 in MainGuiWindow::~MainGuiWindow() at /tmp/factorio-build-0UkewZ/src/Gui/MainGuiWindow.hpp:4
#31 0x0000000000000004 in GameGuiWithControllerInventory::~GameGuiWithControllerInventory() at /tmp/factorio-build-0UkewZ/src/Gui/GameGuiWithControllerInventory.hpp:12
#32 0x000000000ca73cd0 in non-virtual thunk to BlueprintLibraryGui::~BlueprintLibraryGui() at /tmp/factorio-build-0UkewZ/src/Gui/BlueprintLibraryGui.cpp:135
#33 (nil) in std::__uniq_ptr_impl<EntityWorkingSound, std::default_delete<EntityWorkingSound> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#34 0x00007ffc9a95d430 in std::unique_ptr<EntityWorkingSound, std::default_delete<EntityWorkingSound> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#35 0x0000000004631b60 in std::unique_ptr<EntityWorkingSound, std::default_delete<EntityWorkingSound> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#36 0x0000000000919db0 in GameView::closeActiveWindow(bool) at /tmp/factorio-build-0UkewZ/src/GameView.cpp:1714
#37 0x00007ffc9a95da20 in std::__uniq_ptr_impl<GameRenderer, std::default_delete<GameRenderer> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#38 0x0000000000409ca0 in std::unique_ptr<GameRenderer, std::default_delete<GameRenderer> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#39 0x0000000015cb94b0 in std::unique_ptr<GameRenderer, std::default_delete<GameRenderer> >::operator bool() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:367
#40 (nil) in GameView::unloadControllerView() at /tmp/factorio-build-0UkewZ/src/GameView.cpp:442
#41 0x0000000001d949a4 in GameView::reloadControllerView() at /tmp/factorio-build-0UkewZ/src/GameView.cpp:731
#42 0x000000000496ffd2 in Game::processGameViewFlags(bool) at /tmp/factorio-build-0UkewZ/src/Game.cpp:438
#43 0x000000000496ffd8 in Game::processGameViewFlags(bool) at /tmp/factorio-build-0UkewZ/src/Game.cpp:433
#44 0x000000000496ffe0 in MainLoop::prePrepare() at /tmp/factorio-build-0UkewZ/src/MainLoop.cpp:571
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