[1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
[1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
I seem to have found a bug with a drop in FPS to 5 and this is due to spidertrons.
If this happened to you and you do not see the reason, then open the general map (button M), press debug (button F5) and look for bold red lines from spidertrons to distant points on the map. If we find these lines, then we need to take these spidertrons in the inventory (make them Reset).
Also, the reason may be that the spidertron is stuck somewhere on the waterfront.
P.S. Server info: steam://run/427520//--mp-connect%20bhmm.net:9002/
If this happened to you and you do not see the reason, then open the general map (button M), press debug (button F5) and look for bold red lines from spidertrons to distant points on the map. If we find these lines, then we need to take these spidertrons in the inventory (make them Reset).
Also, the reason may be that the spidertron is stuck somewhere on the waterfront.
P.S. Server info: steam://run/427520//--mp-connect%20bhmm.net:9002/
- Attachments
-
- 20200827025437_1.jpg (477.26 KiB) Viewed 3961 times
-
- 20200827025430_1.jpg (930.9 KiB) Viewed 3961 times
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
Debug renderers are described as "possibly affecting performance". Please turn off the unnecesary debug settings before complaining about FPS dropping. If possible, please provide a save file that shows the issue (assuming it will be still happening when debug visualisations are all turned off)
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
I turn on debug mode only after the FPS has dropped.
In the evening I will try to repeat the behavior and save the game.
In the evening I will try to repeat the behavior and save the game.
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
we've had similar spidertron related performance issues before https://www.reddit.com/r/factorio/comme ... _clearing/
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
I downloaded this save game, ran it, tried to reproduce the bug and it didn't work yet.dnmr wrote: ↑Fri Aug 28, 2020 7:08 am we've had similar spidertron related performance issues before https://www.reddit.com/r/factorio/comme ... _clearing/
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
For future reference: the spider doesn't have any pathing logic. So there's nothing for it to slowdown the game with: it just moves towards the goal until it gets stuck on something.
Any slowdown you are having is unrelated to the spider movement; it's something else and you just happen to be telling the spider to move as it's happening - maybe biters trying to path to attach the spider.
Any slowdown you are having is unrelated to the spider movement; it's something else and you just happen to be telling the spider to move as it's happening - maybe biters trying to path to attach the spider.
If you want to get ahold of me I'm almost always on Discord.
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
No, these are different bugs.
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
It seems that this cannot be reproduced from a local save.
You need to run save games on the server.
Also, when you are in spidertron and FPS drops to 5 and red lines are not visible in debug mode, it helps to exit spidertron and run away from it by 50 tiles. After 30-50 seconds, FPS returns to normal - 60.
You need to run save games on the server.
Also, when you are in spidertron and FPS drops to 5 and red lines are not visible in debug mode, it helps to exit spidertron and run away from it by 50 tiles. After 30-50 seconds, FPS returns to normal - 60.
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
That is the normal "your machine is slower than the server" behavior. The reason why this only happens temporarily is likely the biter AI issue already linked.akapulko wrote: ↑Mon Aug 31, 2020 5:07 pm It seems that this cannot be reproduced from a local save.
You need to run save games on the server.
Also, when you are in spidertron and FPS drops to 5 and red lines are not visible in debug mode, it helps to exit spidertron and run away from it by 50 tiles. After 30-50 seconds, FPS returns to normal - 60.
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
The problem is only on the public server, with a ping of 140-150ms.Loewchen wrote: ↑Mon Aug 31, 2020 5:37 pmThat is the normal "your machine is slower than the server" behavior. The reason why this only happens temporarily is likely the biter AI issue already linked.akapulko wrote: ↑Mon Aug 31, 2020 5:07 pm It seems that this cannot be reproduced from a local save.
You need to run save games on the server.
Also, when you are in spidertron and FPS drops to 5 and red lines are not visible in debug mode, it helps to exit spidertron and run away from it by 50 tiles. After 30-50 seconds, FPS returns to normal - 60.
I suspect the problem is in the synchronization of the "memory" states of the biters.
When I run save games on my gaming PC, there are no FPS problems.