[0.18.32] Desync in Vanilla
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[0.18.32] Desync in Vanilla
Please find attached a desync report if required, no mods
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- Inserter
- Posts: 39
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Re: [0.18.32] Desync in Vanilla
desync is caused by placing pipes, i placed a chemical plant down, set it to light oil to petrol cracking, placed an underground pipe onto the outlet side and instant desync
Re: [0.18.32] Desync in Vanilla
Attached desync-report.
- Attachments
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- desync-report-2020-06-19_22-34-42.zip
- (63.77 MiB) Downloaded 72 times
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Re: [0.18.32] Desync in Vanilla
my apologises i didnt wait long enough for the report to upload
- Attachments
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- desync-report-2020-06-19_21-09-09.zip
- (60.53 MiB) Downloaded 83 times
Re: [0.18.32] Desync in Vanilla
Some more desync reports
- Attachments
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- desync-report-2020-06-19_22-25-55.zip
- (62.89 MiB) Downloaded 85 times
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- desync-report-2020-06-19_22-23-56.zip
- (62.84 MiB) Downloaded 81 times
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- desync-report-2020-06-19_22-22-05.zip
- (62.74 MiB) Downloaded 81 times
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- desync-report-2020-06-19_21-14-28.zip
- (40.7 MiB) Downloaded 85 times
Re: [0.18.32] Desync in Vanilla
What are the exact reproduction steps (in a fresh save file)?
The desync report(s) are 99%+ energy differences due to power producing entities making power due to something running in one and not the other.
The desync report(s) are 99%+ energy differences due to power producing entities making power due to something running in one and not the other.
If you want to get ahold of me I'm almost always on Discord.
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- Inserter
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Re: [0.18.32] Desync in Vanilla
unfortunately its not reproducable in a new save and once the server was reset the desync's stopped