Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
User avatar
Djinnistorm
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Apr 09, 2019 2:19 am
Contact:

Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Djinnistorm »

Hello,

I'm playing my first game, no mods, and I didn't want the stress of expanding biters so I disabled them. And all was well for many, MANY hours of slow progress. But I started noticing that nests were appearing where I thought I had cleared them out. I thought I had just missed the nests...until they started appearing IN my radar coverage when they weren't there before. So I looked up the LUA variable to check expansion (game.map_settings.enemy_expansion.enabled) and lo and behold it's now set to true.

I decided to try and check when this might have changed by loading old files...except even my oldest file, from the beginning of the game (long before expansion turned back on) ALSO has that variable set to true now. I can only guess that something about loading the old save from [0.17.21] in the current version enables expansion, even when disabled. Attached are the save I noticed this in, as well as my oldest save. Also attached my current and previous logs, and a picture of the command returning true. Let me know if I can assist further.

...I guess I'll use the lua to turn off expansion again, rip achievements.
Attachments
factorio-previous.log
(8.43 KiB) Downloaded 87 times
factorio-current.log
(4.9 KiB) Downloaded 103 times
2nd.zip
(8.91 MiB) Downloaded 85 times
2nd_timewastedLOTS2_testCommands.zip
(13.46 MiB) Downloaded 91 times
ExpansionTrue.png
ExpansionTrue.png (3.57 MiB) Viewed 3455 times
Ultros
Fast Inserter
Fast Inserter
Posts: 129
Joined: Thu Apr 04, 2019 4:25 pm
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Ultros »

If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
User avatar
Djinnistorm
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Apr 09, 2019 2:19 am
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Djinnistorm »

Ultros wrote: Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!
Ultros
Fast Inserter
Fast Inserter
Posts: 129
Joined: Thu Apr 04, 2019 4:25 pm
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Ultros »

Modded achievements are tracked separately from un-modded ones, but they still count.
User avatar
MasterBuilder
Filter Inserter
Filter Inserter
Posts: 353
Joined: Sun Nov 23, 2014 1:22 am
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by MasterBuilder »

Djinnistorm wrote: Tue Apr 09, 2019 3:02 am
Ultros wrote: Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!
Modded games track achievements separately from vanilla achievements. If you're game is modded, you can use any mod to change game settings without actively locking you out of achievements for that game.
If you game is vanilla, using mods to fix this won't help as doing so will not make it eligible for regular achievements anymore.

Using console commands (e.g. "/c <something>") to fix anything disables achievements for that game; whether modded or not.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
User avatar
Djinnistorm
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Apr 09, 2019 2:19 am
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Djinnistorm »

MasterBuilder wrote: Tue Apr 09, 2019 3:07 am
Djinnistorm wrote: Tue Apr 09, 2019 3:02 am
Ultros wrote: Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!
Modded games track achievements separately from vanilla achievements. If you're game is modded, you can use any mod to change game settings without actively locking you out of achievements for that game.
If you game is vanilla, using mods to fix this won't help as doing so will not make it eligible for regular achievements anymore.

Using console commands (e.g. "/c <something>") to fix anything disables achievements for that game; whether modded or not.
Oh, that's unfortunate. My game is Vanilla, so I guess achievements will be for other runs. Or I can very quickly figure out how to defend my base from expanding big biters...Either way, thanks for the info.
Koub
Global Moderator
Global Moderator
Posts: 7955
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Koub »

tbh if the biters are still mostly out of your pollution cloud, I would just wall myself as far as possible , with a few turrets to protect that wall, and as long as your pollution cloud doesn't reach enemy bases, you won't get any stress at all.

Oh, and clear the nests that have already expanded within your pollution cloud :)
Koub - Please consider English is not my native language.
User avatar
Djinnistorm
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Apr 09, 2019 2:19 am
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Djinnistorm »

Koub wrote: Tue Apr 09, 2019 5:35 am tbh if the biters are still mostly out of your pollution cloud, I would just wall myself as far as possible , with a few turrets to protect that wall, and as long as your pollution cloud doesn't reach enemy bases, you won't get any stress at all.

Oh, and clear the nests that have already expanded within your pollution cloud :)
I may have overexpanded for an expansion enabled game...there's a lot of new nests that appeared in my cloud before I realized the expanding was happening, so I may need to rush things >_>;;;
Attachments
Pollution.png
Pollution.png (539.26 KiB) Viewed 3407 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14781
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Rseding91 »

Thanks for the report however unless you can give me a save showing the property disabled and then enabled later I'm more likely to believe you just never disabled it to begin with.
If you want to get ahold of me I'm almost always on Discord.
User avatar
Djinnistorm
Burner Inserter
Burner Inserter
Posts: 5
Joined: Tue Apr 09, 2019 2:19 am
Contact:

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Post by Djinnistorm »

Rseding91 wrote: Tue Apr 09, 2019 9:42 am Thanks for the report however unless you can give me a save showing the property disabled and then enabled later I'm more likely to believe you just never disabled it to begin with.
I have no other saves to offer, so I guess I can't prove anything. I imagined that biter expansion would be noticeable, but being that I'm pretty new to the game it's possible I was dealing with default expansion settings without defenses just by clearing them out enough to not notice the expansions.
Post Reply

Return to “Pending”