Hello,
I'm playing my first game, no mods, and I didn't want the stress of expanding biters so I disabled them. And all was well for many, MANY hours of slow progress. But I started noticing that nests were appearing where I thought I had cleared them out. I thought I had just missed the nests...until they started appearing IN my radar coverage when they weren't there before. So I looked up the LUA variable to check expansion (game.map_settings.enemy_expansion.enabled) and lo and behold it's now set to true.
I decided to try and check when this might have changed by loading old files...except even my oldest file, from the beginning of the game (long before expansion turned back on) ALSO has that variable set to true now. I can only guess that something about loading the old save from [0.17.21] in the current version enables expansion, even when disabled. Attached are the save I noticed this in, as well as my oldest save. Also attached my current and previous logs, and a picture of the command returning true. Let me know if I can assist further.
...I guess I'll use the lua to turn off expansion again, rip achievements.
Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
- Djinnistorm
- Burner Inserter
- Posts: 5
- Joined: Tue Apr 09, 2019 2:19 am
- Contact:
Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
- Attachments
-
- factorio-previous.log
- (8.43 KiB) Downloaded 87 times
-
- factorio-current.log
- (4.9 KiB) Downloaded 103 times
-
- 2nd.zip
- (8.91 MiB) Downloaded 85 times
-
- 2nd_timewastedLOTS2_testCommands.zip
- (13.46 MiB) Downloaded 91 times
-
- ExpansionTrue.png (3.57 MiB) Viewed 3455 times
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
- Djinnistorm
- Burner Inserter
- Posts: 5
- Joined: Tue Apr 09, 2019 2:19 am
- Contact:
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!Ultros wrote: ↑Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
Modded achievements are tracked separately from un-modded ones, but they still count.
- MasterBuilder
- Filter Inserter
- Posts: 353
- Joined: Sun Nov 23, 2014 1:22 am
- Contact:
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
Modded games track achievements separately from vanilla achievements. If you're game is modded, you can use any mod to change game settings without actively locking you out of achievements for that game.Djinnistorm wrote: ↑Tue Apr 09, 2019 3:02 amHuh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!Ultros wrote: ↑Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
If you game is vanilla, using mods to fix this won't help as doing so will not make it eligible for regular achievements anymore.
Using console commands (e.g. "/c <something>") to fix anything disables achievements for that game; whether modded or not.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.
- Djinnistorm
- Burner Inserter
- Posts: 5
- Joined: Tue Apr 09, 2019 2:19 am
- Contact:
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
Oh, that's unfortunate. My game is Vanilla, so I guess achievements will be for other runs. Or I can very quickly figure out how to defend my base from expanding big biters...Either way, thanks for the info.MasterBuilder wrote: ↑Tue Apr 09, 2019 3:07 amModded games track achievements separately from vanilla achievements. If you're game is modded, you can use any mod to change game settings without actively locking you out of achievements for that game.Djinnistorm wrote: ↑Tue Apr 09, 2019 3:02 amHuh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!Ultros wrote: ↑Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
If you game is vanilla, using mods to fix this won't help as doing so will not make it eligible for regular achievements anymore.
Using console commands (e.g. "/c <something>") to fix anything disables achievements for that game; whether modded or not.
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
tbh if the biters are still mostly out of your pollution cloud, I would just wall myself as far as possible , with a few turrets to protect that wall, and as long as your pollution cloud doesn't reach enemy bases, you won't get any stress at all.
Oh, and clear the nests that have already expanded within your pollution cloud
Oh, and clear the nests that have already expanded within your pollution cloud
Koub - Please consider English is not my native language.
- Djinnistorm
- Burner Inserter
- Posts: 5
- Joined: Tue Apr 09, 2019 2:19 am
- Contact:
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
I may have overexpanded for an expansion enabled game...there's a lot of new nests that appeared in my cloud before I realized the expanding was happening, so I may need to rush things >_>;;;Koub wrote: ↑Tue Apr 09, 2019 5:35 am tbh if the biters are still mostly out of your pollution cloud, I would just wall myself as far as possible , with a few turrets to protect that wall, and as long as your pollution cloud doesn't reach enemy bases, you won't get any stress at all.
Oh, and clear the nests that have already expanded within your pollution cloud
- Attachments
-
- Pollution.png (539.26 KiB) Viewed 3407 times
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
Thanks for the report however unless you can give me a save showing the property disabled and then enabled later I'm more likely to believe you just never disabled it to begin with.
If you want to get ahold of me I'm almost always on Discord.
- Djinnistorm
- Burner Inserter
- Posts: 5
- Joined: Tue Apr 09, 2019 2:19 am
- Contact:
Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]
I have no other saves to offer, so I guess I can't prove anything. I imagined that biter expansion would be noticeable, but being that I'm pretty new to the game it's possible I was dealing with default expansion settings without defenses just by clearing them out enough to not notice the expansions.