[0.17.4] Game crashes when I connect to the server

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Nandate
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[0.17.4] Game crashes when I connect to the server

Post by Nandate »

Code: Select all

   0.001 2019-03-04 15:16:57; Factorio 0.17.4 (build 43174, win64, steam)
   0.001 Operating system: Windows 10 (build 17763) 
   0.001 Program arguments: "D:\System Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/System Files/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/netch/AppData/Roaming/Factorio [45876/101833MB]
   0.001 Binaries path: D:/System Files/Steam/steamapps/common/Factorio/bin
   0.061 System info: [CPU: AMD Ryzen 5 1600 Six-Core Processor            , 12 cores, RAM: 5065/16335 MB, page: 6767/18767 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
   0.062 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
   0.083 Available displays: 1
   0.083  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.162 Display: 0 -> Adapter: 0, Output: 0
   0.265 Initialised Direct3D[0]: NVIDIA GeForce GTX 660; driver: nvldumdx.dll 25.21.14.1891
   0.265   D3D Feature Level: 11.0, DXGI 1.5+
   0.265   [Local Video Memory] Budget: 1698MB, CurrentUsage: 2MB, Reservation: 0/899MB
   0.265   [Non-Local Vid.Mem.] Budget: 7350MB, CurrentUsage: 0MB, Reservation: 0/3879MB
   0.265   Tiled resources: Tier 1
   0.265   Unified Memory Architecture: No
   0.265   BGR 565 Supported: Yes
   0.265   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.331 Desktop composition is active.
   0.331 Graphics settings preset: very-high
   0.331   Dedicated video memory size 1998 MB
   0.331 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: none]
   0.331                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.376 DSound: Starting _dsound_update thread
   0.376 DSound: Enter _dsound_update; tid=1532
   0.802 Loading mod core 0.0.0 (data.lua)
   0.949 Loading mod base 0.17.4 (data.lua)
   1.619 Loading mod base 0.17.4 (data-updates.lua)
   1.752 Checksum for core: 3928040144
   1.752 Checksum of base: 60305742
   2.559 Loading sounds...
   4.354 Info PlayerData.cpp:69: Local player-data.json unavailable
   4.354 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551664006
   4.577 Initial atlas bitmap size is 16384
   4.581 Created atlas bitmap 16384x8014 [not-compressed]
   4.582 Created atlas bitmap 16384x683 [decal, not-compressed]
   4.582 Created atlas bitmap 16384x1100 [low-object, not-compressed]
   4.583 Created atlas bitmap 16384x968 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   4.584 Created atlas bitmap 16384x1744 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level, no-crop]
   4.584 Created atlas bitmap 16384x476 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
   4.585 Created atlas bitmap 16384x216 [alpha-mask]
   4.586 Created atlas bitmap 16384x3688 [shadow, linear-magnification, alpha-mask]
   4.587 Created atlas bitmap 16384x384 [shadow, mipmap, linear-magnification, alpha-mask]
   4.620 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  15.708 Parallel Sprite Loader initialized (threads: 11)
  17.733 Sprites loaded
  17.812 Generated mipmaps for atlas of size 16384x1100
  17.884 Generated mipmaps for atlas of size 16384x968
  17.976 Generated mipmaps for atlas of size 16384x1744
  18.027 Generated mipmaps for atlas of size 16384x476
  18.048 Generated mipmaps for atlas of size 16384x384
  18.082 Custom inputs active: 0
  18.210 Factorio initialised
  38.667 Joining game IP ADDR:({109.95.23.235:27107})
  38.668 Info UDPSocket.cpp:33: Opening socket
  38.669 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  38.763 Connection refused
  38.771 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  38.771 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  38.771 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  39.420 Info HttpSharedState.cpp:147: Status code: 200
  39.420 Info AuthServerConnector.cpp:139: Received key(7bTYCGelTQ5s7iDGJPUkow==) for username(Nandate) from auth server.
  39.422 Info UDPSocket.cpp:210: Closing socket
  39.422 Info UDPSocket.cpp:240: Socket closed
  39.422 Joining game IP ADDR:({109.95.23.235:27107})
  39.422 Info UDPSocket.cpp:33: Opening socket
  39.423 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  39.455 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  39.455 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  39.455 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  39.489 Connection refused
  39.489 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  39.489 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  39.492 Info UDPSocket.cpp:210: Closing socket
  39.492 Info UDPSocket.cpp:240: Socket closed
  51.091 Joining game IP ADDR:({109.95.23.235:27107})
  51.091 Info UDPSocket.cpp:33: Opening socket
  51.091 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  51.205 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  51.206 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  51.206 Info ClientRouter.cpp:224: ConnectionAccepted
  51.239 Downloading file C:\Users\netch\AppData\Roaming\Factorio\temp\fragments (2076 B, 5 blocks)
  51.301 Finished download (0 s, 2.0 кB, 34.0 кB/с)
  54.755 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
  54.755 Downloading file C:\Users\netch\AppData\Roaming\Factorio\temp\mp-download.zip (39178993 B, 77891 blocks)
  54.768 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  60.433 Finished download (5 s, 39.1 МB, 6.9 МB/с)
  60.603 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
  60.603 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  60.604 Loading map C:\Users\netch\AppData\Roaming\Factorio\temp\mp-download.zip: 39178993 bytes.
  60.644 Loading Level.dat: 119853872 bytes.
  60.650 Info Scenario.cpp:147: Map version 0.17.4-1
  62.062 Warning BlueprintShelf.cpp:813: Record (1, 121) contains an empty blueprint; removing
fed1s
Manual Inserter
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Posts: 2
Joined: Fri Mar 01, 2019 11:43 am
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Re: [0.17.4] Game crashes when I connect to the server

Post by fed1s »

Same thing

Code: Select all

   0.000 2019-03-04 15:46:33; Factorio 0.17.4 (build 43174, win64, steam)
   0.000 Operating system: Windows 10 (version 1803) 
   0.000 Program arguments: "D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: D:/STEAM/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/fedis/AppData/Roaming/Factorio [213189/477221MB]
   0.000 Binaries path: D:/STEAM/steamapps/common/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 6694/32719 MB, page: 9980/37583 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
   0.017 Available displays: 1
   0.017  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.055 Display: 0 -> Adapter: 0, Output: 0
   0.173 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; driver: nvldumdx.dll 24.21.14.1170
   0.173   D3D Feature Level: 11.1, DXGI 1.5+
   0.173   [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
   0.173   [Non-Local Vid.Mem.] Budget: 14723MB, CurrentUsage: 0MB, Reservation: 0/7770MB
   0.173   Tiled resources: Tier 2
   0.173   Unified Memory Architecture: No
   0.173   BGR 565 Supported: Yes
   0.173   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.204 Desktop composition is active.
   0.204 Graphics settings preset: very-high
   0.204   Dedicated video memory size 11127 MB
   0.204 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.204                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.225 DSound: Starting _dsound_update thread
   0.226 DSound: Enter _dsound_update; tid=5152
   0.304 Logitech LED Controller initialized.
   0.310 Loading mod core 0.0.0 (data.lua)
   0.366 Loading mod base 0.17.4 (data.lua)
   0.515 Loading mod base 0.17.4 (data-updates.lua)
   0.591 Checksum for core: 3928040144
   0.591 Checksum of base: 60305742
   0.981 Loading sounds...
   1.023 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.023 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551699488
   1.120 Initial atlas bitmap size is 16384
   1.142 Created atlas bitmap 16384x16380 [none]
   1.144 Created atlas bitmap 16384x11284 [none]
   1.144 Created atlas bitmap 16384x2116 [decal]
   1.145 Created atlas bitmap 16384x3808 [low-object]
   1.146 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.146 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.146 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.147 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.147 Created atlas bitmap 16384x748 [alpha-mask]
   1.149 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   1.149 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.154 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.664 Parallel Sprite Loader initialized (threads: 11)
   9.027 Sprites loaded
   9.061 Generated mipmaps for atlas of size 16384x3808
   9.083 Generated mipmaps for atlas of size 16384x1888
   9.094 Generated mipmaps for atlas of size 16384x6592
   9.105 Generated mipmaps for atlas of size 16384x480
   9.116 Generated mipmaps for atlas of size 16384x456
   9.126 Generated mipmaps for atlas of size 16384x1264
   9.131 Custom inputs active: 0
   9.183 Factorio initialised
  23.191 Joining game IP ADDR:({109.95.23.235:27107})
  23.191 Info UDPSocket.cpp:33: Opening socket
  23.194 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  23.356 Connection refused
  23.357 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  23.357 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  23.358 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  24.407 Info HttpSharedState.cpp:147: Status code: 200
  24.407 Info AuthServerConnector.cpp:139: Received key(p6Tsk78O3AxHlceWZMPeGw==) for username(fed1s) from auth server.
  24.409 Info UDPSocket.cpp:210: Closing socket
  24.409 Info UDPSocket.cpp:240: Socket closed
  24.409 Joining game IP ADDR:({109.95.23.235:27107})
  24.409 Info UDPSocket.cpp:33: Opening socket
  24.410 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  24.473 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  24.473 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  24.473 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  24.473 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  24.473 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  24.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({109.95.23.235:27107}): invalid state (WaitingForAccept) for packet type
  24.540 Connection refused
  24.540 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  24.540 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  24.571 Info UDPSocket.cpp:210: Closing socket
  24.571 Info UDPSocket.cpp:240: Socket closed
  32.523 Joining game IP ADDR:({109.95.23.235:27107})
  32.523 Info UDPSocket.cpp:33: Opening socket
  32.524 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  32.657 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  32.659 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  32.659 Info ClientRouter.cpp:224: ConnectionAccepted
  35.774 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
  35.774 Downloading file C:\Users\fedis\AppData\Roaming\Factorio\temp\mp-download.zip (37089323 B, 73737 blocks)
  35.790 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  77.561 Finished download (41 s, 37.0 РњB, 887 РєB/СЃ)
  77.640 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
  77.640 Loading map C:\Users\fedis\AppData\Roaming\Factorio\temp\mp-download.zip: 37089323 bytes.
  77.642 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  77.668 Loading Level.dat: 114921518 bytes.
  77.673 Info Scenario.cpp:147: Map version 0.17.4-1
  78.806 Warning BlueprintShelf.cpp:813: Record (1, 121) contains an empty blueprint; removing
  80.317 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff789e62817
ModuleBase: 0x00007ff789630000, ImageSize: 015ed000, RelativeAddress: 00832817
  80.317 Error CrashHandler.cpp:382: Access Violation: Write at address 0000000000000020
  80.317 Error CrashHandler.cpp:396: Exception Context:
rax=00000000000021ff, rbx=000001ed8ff9b800, rcx=000000378befcf58,
rdx=000001ed019e8e50, rsi=000001ed906ff790, rdi=000001ec99026b50,
rip=00007ff789e62817, rsp=000000378beff000, rbp=0000000000000000,
 r8=000001ed8f7ed010,  r9=0000000000000010, r10=000001ed8f9fb030,
r11=0000000000000000, r12=000001ed03651830, r13=000001ecc474db10,
r14=0000000000000000, r15=000001ed10ab9cb0
  80.317 Crashed in D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff789630000 - 0x00007ff78ac1d000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF8D4BDD0)
00007FFFF8D4BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC253167)
00007FFFFC253167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC23B5E6)
00007FFFFC23B5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC24F7DD)
00007FFFFC24F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC1BD856)
00007FFFFC1BD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC24E70E)
00007FFFFC24E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ocil06\src\util\targetdeserialiser.cpp (59): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (762): Map::setupEntities
c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\scenario.cpp (226): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF9943DC4)
00007FFFF9943DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC223691)
00007FFFFC223691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  81.903 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 101.828 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
 101.829 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedLoadingMap) to(DisconnectScheduled)
 101.846 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 101.945 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 101.945 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (179)
 114.784 Uploading log file
 114.789 Error CrashHandler.cpp:221: Heap validation: success.
 114.790 Creating crash dump.
 115.014 CrashDump success

Attachments
factorio-dump-current.dmp
(764.4 KiB) Downloaded 80 times
fed1s
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Mar 01, 2019 11:43 am
Contact:

Re: [0.17.4] Game crashes when I connect to the server

Post by fed1s »

Save from server, crush locally

Code: Select all

   0.000 2019-03-04 16:34:24; Factorio 0.17.4 (build 43174, win64, steam)
   0.000 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/STEAM/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/fedis/AppData/Roaming/Factorio [213112/477221MB]
   0.001 Binaries path: D:/STEAM/steamapps/common/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 6964/32719 MB, page: 10424/37583 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
   0.010 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
   0.044 Available displays: 1
   0.045  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.085 Display: 0 -> Adapter: 0, Output: 0
   0.182 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; driver: nvldumdx.dll 24.21.14.1170
   0.182   D3D Feature Level: 11.1, DXGI 1.5+
   0.182   [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
   0.182   [Non-Local Vid.Mem.] Budget: 14723MB, CurrentUsage: 0MB, Reservation: 0/7770MB
   0.182   Tiled resources: Tier 2
   0.182   Unified Memory Architecture: No
   0.182   BGR 565 Supported: Yes
   0.182   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.213 Desktop composition is active.
   0.213 Graphics settings preset: very-high
   0.213   Dedicated video memory size 11127 MB
   0.213 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.213                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.235 DSound: Starting _dsound_update thread
   0.235 DSound: Enter _dsound_update; tid=8032
   0.312 Logitech LED Controller initialized.
   0.317 Loading mod core 0.0.0 (data.lua)
   0.373 Loading mod base 0.17.4 (data.lua)
   0.525 Loading mod base 0.17.4 (data-updates.lua)
   0.605 Checksum for core: 3928040144
   0.605 Checksum of base: 60305742
   0.994 Loading sounds...
   1.035 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.035 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551699488
   1.138 Initial atlas bitmap size is 16384
   1.160 Created atlas bitmap 16384x16380 [none]
   1.162 Created atlas bitmap 16384x11284 [none]
   1.163 Created atlas bitmap 16384x2116 [decal]
   1.163 Created atlas bitmap 16384x3808 [low-object]
   1.164 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.165 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.165 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.166 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.166 Created atlas bitmap 16384x748 [alpha-mask]
   1.168 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   1.169 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.176 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.835 Parallel Sprite Loader initialized (threads: 11)
   9.220 Sprites loaded
   9.253 Generated mipmaps for atlas of size 16384x3808
   9.275 Generated mipmaps for atlas of size 16384x1888
   9.286 Generated mipmaps for atlas of size 16384x6592
   9.297 Generated mipmaps for atlas of size 16384x480
   9.308 Generated mipmaps for atlas of size 16384x456
   9.319 Generated mipmaps for atlas of size 16384x1264
   9.323 Custom inputs active: 0
   9.377 Factorio initialised
  23.350 Loading map C:\Users\fedis\AppData\Roaming\ModMyFactory\saves\FactorioServer.zip: 38418260 bytes.
  23.377 Loading Level.dat: 117853504 bytes.
  23.382 Info Scenario.cpp:147: Map version 0.17.4-1
  24.568 Warning BlueprintShelf.cpp:813: Record (1, 121) contains an empty blueprint; removing
  26.412 Loading script.dat: 328 bytes.
  26.415 Checksum for script C:/Users/fedis/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2366710471
  50.983 Info BlueprintShelf.cpp:663: Saving blueprint storage.
  51.130 Error CrashHandler.cpp:376: Exception Code: 80000001, Address: 0x00007ff78979ea00
ModuleBase: 0x00007ff789630000, ImageSize: 015ed000, RelativeAddress: 0016ea00
  51.130 Error CrashHandler.cpp:396: Exception Context:
rax=00007ff78a6fa408, rbx=000001889d33d9d0, rcx=0000006d3612d488,
rdx=0000000000000000, rsi=0000000000000008, rdi=000001889d33d9d0,
rip=00007ff78979ea00, rsp=0000006d342f7e90, rbp=0000000000000000,
 r8=000001889d33d9d0,  r9=0000000000008000, r10=0000018807da0cc0,
r11=000001889899ca50, r12=0000000000000000, r13=000001889aeee0d8,
r14=00007ff789b76400, r15=000001889aeee020
  51.130 Crashed in D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff789630000 - 0x00007ff78ac1d000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ocil06\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (405): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\logger.cpp (515): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ocil06\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF8D4BDD0)
00007FFFF8D4BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC253167)
00007FFFFC253167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC23B5E6)
00007FFFFC23B5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC24F7DD)
00007FFFFC24F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC1BD856)
00007FFFFC1BD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC24E70E)
00007FFFFC24E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-ocil06\src\entity\entity.cpp (224): Entity::~Entity
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7898238E9)
00007FF7898238E9 (Factorio): (filename not available): Rail::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-build-ocil06\src\map\advancedtile.cpp (86): AdvancedTile::~AdvancedTile
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF78A48AA46)
00007FF78A48AA46 (Factorio): (filename not available): `eh vector destructor iterator'
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF78969A152)
00007FF78969A152 (Factorio): (filename not available): std::array<AdvancedTile,16>::~array<AdvancedTile,16>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF78A48AA46)
00007FF78A48AA46 (Factorio): (filename not available): `eh vector destructor iterator'
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\chunk.cpp (681): Chunk::~Chunk
c:\cygwin64\tmp\factorio-build-ocil06\src\surface\surface.cpp (817): Surface::~Surface
c:\cygwin64\tmp\factorio-build-ocil06\src\map\map.cpp (1155): Map::~Map
c:\cygwin64\tmp\factorio-build-ocil06\src\scenario\scenario.cpp (938): Scenario::~Scenario
c:\cygwin64\tmp\factorio-build-ocil06\src\appmanager.cpp (310): AppManager::quitGameAndGoToMainMenu
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\functional (15732480): std::_Func_impl_no_alloc<<lambda_51f4f789c1484d38654d9a7e38824251>,void>::_Do_call
c:\cygwin64\tmp\factorio-build-ocil06\src\appmanagerstates.cpp (2386): ConfirmationBoxHelper::executeAndClose
c:\cygwin64\tmp\factorio-build-ocil06\src\appmanagerstates.hpp (931): InConfirmationBoxTemplate<ConfirmationBox>::process
c:\cygwin64\tmp\factorio-build-ocil06\src\appmanager.cpp (214): AppManager::process
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (456): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (544): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-ocil06\src\mainloop.cpp (356): MainLoop::run
c:\cygwin64\tmp\factorio-build-ocil06\src\main.cpp (1244): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFF9943DC4)
00007FFFF9943DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFFC223691)
00007FFFFC223691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  52.541 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  66.198 Uploading log file
  66.204 Error CrashHandler.cpp:221: Heap validation: success.
  66.205 Creating crash dump.
  66.393 CrashDump success
Attachments
factorio-dump-current.dmp
(844.21 KiB) Downloaded 76 times
factorio-current.log
(9.28 KiB) Downloaded 78 times
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.17.4] Game crashes when I connect to the server

Post by kovarex »

Hello, this looks like map loading problems, and since we are 10 updates forward, there is a big chance that it was fixed already. If not, let me see the save please.
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