[0.16.20] Unable to host

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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SchwererKonigstiger
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[0.16.20] Unable to host

Post by SchwererKonigstiger »

Hello,

Currently having issues hosting a vanilla server on our Windows Server 2016 machine. At client side, attempting to connect says `Network Connection Failed`. Below in the spoiler is the log for the server, which upon attempting to connect spams about Fragment failures.

Would much appreciate some help!

Code: Select all

0.000 2018-01-27 14:14:49; Factorio 0.16.20 (build 35245, win64, alpha)
   0.001 Operating system: Windows 10 (version 1607) 
   0.001 Program arguments: "C:\Gameroot\factorio\bin\x64\factorio.exe" "--start-server" "C:\Gameroot\factorio\saves\save.zip" "--server-settings" "C:\Gameroot\factorio\data\server-settings.json" 
   0.002 Read data path: C:/Gameroot/factorio/data
   0.002 Write data path: C:/Gameroot/factorio [1454700/1905233MB]
   0.002 Binaries path: C:/Gameroot/factorio/bin
   0.007 System info: [CPU: Intel(R) Xeon(R) CPU E3-1270 v6 @ 3.80GHz, 8 cores, RAM: 32447MB]
   0.008 Running in headless mode
   0.011 Loading mod core 0.0.0 (data.lua)
   0.020 Loading mod base 0.16.20 (data.lua)
   0.119 Loading mod base 0.16.20 (data-updates.lua)
   0.154 Checksum for core: 1372761519
   0.154 Checksum of base: 3706582573
   0.222 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1517080489
   0.222 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   0.224 Custom inputs active: 0
   0.225 Factorio initialised
   0.225 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.225 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   0.226 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   0.226 Loading map C:\Gameroot\factorio\saves\save.zip: 904072 bytes.
   0.246 Loading Level.dat: 1157621 bytes.
   0.251 Info Scenario.cpp:135: Map version 0.16.20-0
   0.284 Loading script.dat: 175 bytes.
   0.286 Checksum for script C:/Gameroot/factorio/temp/currently-playing/control.lua: 3989547216
   0.286 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
   0.287 Hosting game at 0.0.0.0:34197
   0.287 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(CreatingGame) to(InGame)
   0.288 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
   0.328 Info UDPSocket.cpp:39: Opening socket for broadcast
   0.416 Info ServerRouter.cpp:475: Own address is -PURGED FROM LOG-
  14.197 Warning TransmissionControlHelper.cpp:172: Fragment 0000 failed too many times
  14.433 Warning TransmissionControlHelper.cpp:172: Fragment 0001 failed too many times
  14.704 Warning TransmissionControlHelper.cpp:172: Fragment 0002 failed too many times
  14.958 Warning TransmissionControlHelper.cpp:172: Fragment 0003 failed too many times
  15.213 Warning TransmissionControlHelper.cpp:172: Fragment 0004 failed too many times
  15.483 Warning TransmissionControlHelper.cpp:172: Fragment 0005 failed too many times
  15.738 Warning TransmissionControlHelper.cpp:172: Fragment 0006 failed too many times
  16.008 Warning TransmissionControlHelper.cpp:172: Fragment 0007 failed too many times
  16.263 Warning TransmissionControlHelper.cpp:172: Fragment 0008 failed too many times
  16.532 Warning TransmissionControlHelper.cpp:172: Fragment 0009 failed too many times
  19.268 Warning TransmissionControlHelper.cpp:172: Fragment 000a failed too many times
  19.519 Warning TransmissionControlHelper.cpp:172: Fragment 000b failed too many times
  19.788 Warning TransmissionControlHelper.cpp:172: Fragment 000c failed too many times
  20.060 Warning TransmissionControlHelper.cpp:172: Fragment 000d failed too many times
  20.331 Warning TransmissionControlHelper.cpp:172: Fragment 000e failed too many times
  20.585 Warning TransmissionControlHelper.cpp:172: Fragment 000f failed too many times
  20.822 Warning TransmissionControlHelper.cpp:172: Fragment 0010 failed too many times
  21.093 Warning TransmissionControlHelper.cpp:172: Fragment 0011 failed too many times
  21.379 Warning TransmissionControlHelper.cpp:172: Fragment 0012 failed too many times
  21.632 Warning TransmissionControlHelper.cpp:172: Fragment 0013 failed too many times
  27.260 Received SIGINT, shutting down
  27.275 Info MainLoop.cpp:350: Saving map as C:\Gameroot\factorio\saves\save.zip
  27.360 Info MainLoop.cpp:361: Saving progress: 0.277008%
  27.367 Info MainLoop.cpp:361: Saving progress: 100.000000%
  27.427 Info ServerMultiplayerManager.cpp:117: Disconnecting multiplayer connection.
  27.427 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(InGame) to(DisconnectingScheduled)
  27.462 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(DisconnectingScheduled) to(Disconnecting)
  27.497 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(Disconnecting) to(Disconnected)
  27.497 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
  27.497 Info ServerMultiplayerManager.cpp:696: mapTick(0) changing state from(Disconnected) to(Closed)
  27.511 Info UDPSocket.cpp:206: Closing socket
  27.511 Info UDPSocket.cpp:236: Socket closed
  27.511 Info UDPSocket.cpp:206: Closing socket
  27.555 Info UDPSocket.cpp:206: Closing socket
  27.555 Info UDPSocket.cpp:236: Socket closed
  27.570 Goodbye

AreYouScared
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Re: [0.16.20] Unable to host

Post by AreYouScared »

The Fragment failures are normal as I host multiple servers on a Server 2008 R2 server.

Have you tried connecting from the server list and manually?

If possible try to force it to a port, something random I use 5330, then try to manually connect to the server with IP:PORT on the "Connect to Server" Tab

If this doesn't help then I'm at a loss
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Oxyd
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Re: [0.16.20] Unable to host

Post by Oxyd »

Fragment failures means the server sent a message but didn't receive a confirmation for the message. If it can receive the connection request then it probably means it can't send any replies. But this looks more like a network setup problem than a bug.

So check your network settings. Is the firewall open for Factorio? Can you connect from LAN? Can you connect from the same machine?

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