[0.15.38] desync

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
anthonykirby
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Nov 25, 2017 11:36 am
Contact:

[0.15.38] desync

Post by anthonykirby »

Yesterday we experienced multiple desyncs, playing multiplayer on LAN with my son
- late-stage world (most of the achievements)
- server is Linux, client is macos, on LAN
- have never had desyncs before
- both server & client 0.15.38 (updated at startup from 0.15.38)
- rail world
- no mods
what was new this time:
- first time playing 0.15.38
- world is getting (slowly) bigger
- connecting train signals to circuit network

thanks for investigating! Hoping this isn't the end of factorio for us :-0
Anthony
Attachments
log.txt
(86.15 KiB) Downloaded 72 times
Loewchen
Global Moderator
Global Moderator
Posts: 9238
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.15.38] desync

Post by Loewchen »

Your upload is not the complete desync-report and therefore of no use, see here on where to find the actual report: 53851.
anthonykirby
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Nov 25, 2017 11:36 am
Contact:

Re: [0.15.38] desync

Post by anthonykirby »

sorry about that; here's the correct file

https://www.dropbox.com/s/mmxkal6fppsbf ... -54-31.zip
Rseding91
Factorio Staff
Factorio Staff
Posts: 14311
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.38] desync

Post by Rseding91 »

Thanks for the report. I looked at the desync but it's not pointing out anything that's partially suspicious. I tried running your save for a while in 0.16 and it didn't produce any desync.

There's a good chance that we fixed what ever caused the problem in 0.16 already but without a reliable way to reproduce it in 0.15 we can't know for sure. Do you have any ideas what might trigger the desync when you're playing?
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Pending”