Yesterday we experienced multiple desyncs, playing multiplayer on LAN with my son
- late-stage world (most of the achievements)
- server is Linux, client is macos, on LAN
- have never had desyncs before
- both server & client 0.15.38 (updated at startup from 0.15.38)
- rail world
- no mods
what was new this time:
- first time playing 0.15.38
- world is getting (slowly) bigger
- connecting train signals to circuit network
thanks for investigating! Hoping this isn't the end of factorio for us :-0
Anthony
[0.15.38] desync
-
- Manual Inserter
- Posts: 3
- Joined: Sat Nov 25, 2017 11:36 am
- Contact:
[0.15.38] desync
- Attachments
-
- log.txt
- (86.15 KiB) Downloaded 71 times
Re: [0.15.38] desync
Your upload is not the complete desync-report and therefore of no use, see here on where to find the actual report: 53851.
-
- Manual Inserter
- Posts: 3
- Joined: Sat Nov 25, 2017 11:36 am
- Contact:
Re: [0.15.38] desync
Thanks for the report. I looked at the desync but it's not pointing out anything that's partially suspicious. I tried running your save for a while in 0.16 and it didn't produce any desync.
There's a good chance that we fixed what ever caused the problem in 0.16 already but without a reliable way to reproduce it in 0.15 we can't know for sure. Do you have any ideas what might trigger the desync when you're playing?
There's a good chance that we fixed what ever caused the problem in 0.16 already but without a reliable way to reproduce it in 0.15 we can't know for sure. Do you have any ideas what might trigger the desync when you're playing?
If you want to get ahold of me I'm almost always on Discord.