[15.18] Crash while auto-saving with deconstruction planning
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- Manual Inserter
- Posts: 2
- Joined: Sun Jun 04, 2017 6:13 pm
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[15.18] Crash while auto-saving with deconstruction planning
Game started to auto save while I was dragging the deconstruction planner over basic power poles and stone brick.
- Attachments
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- bill11.zip
- working save file most recent.
- (12.11 MiB) Downloaded 74 times
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- _autosave3.zip
- seems this one is corrupted as well.
- (11.81 MiB) Downloaded 72 times
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- _autosave1.tmp.zip
- corrupted the auto save.
- (1.58 MiB) Downloaded 82 times
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- factorio-current.log
- (2.08 KiB) Downloaded 85 times
Re: [15.18] Crash while auto-saving with deconstruction planning
The log file doesn't show any crash. Are you sure you uploaded the correct log?
If you want to get ahold of me I'm almost always on Discord.
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- Manual Inserter
- Posts: 2
- Joined: Sun Jun 04, 2017 6:13 pm
- Contact:
Re: [15.18] Crash while auto-saving with deconstruction planning
there is previous log as well. Ill upload as well but that was the one the game told me to upload.
- Attachments
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- factorio-previous.log
- (6.69 KiB) Downloaded 82 times
- TruePikachu
- Filter Inserter
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- Joined: Sat Apr 09, 2016 8:39 pm
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Re: [15.18] Crash while auto-saving with deconstruction planning
Code: Select all
0.002 2017-06-04 09:32:40; Factorio 0.15.18 (build 30150, win64, steam)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/William/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.025 System info: [CPU: AMD Phenom(tm) II X4 960T Processor, 4 cores, RAM: 16346MB]
0.025 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.027 Available display adapters: 1
0.027 [0]: \\.\DISPLAY1 - Radeon (TM) RX 470 Graphics {0x8080005, [0,0], 1600x900, 32bit, 60Hz}
0.027 Create display on adapter 0. Size 1280x720 at position [150, 72].
0.319 Initialised OpenGL:[0] Radeon (TM) RX 470 Graphics; driver: 4.5.13467 Compatibility Profile Context 21.19.413.0
0.376 DSound: Starting _dsound_update thread
0.376 DSound: Enter _dsound_update; tid=4664
0.376 Graphics settings preset: medium
0.377 Graphics options: [Graphics quality: high] [Video memory usage: low] [Light scale: 100%] [DXT: false]
1.793 Loading mod core 0.0.0 (data.lua)
1.849 Loading mod base 0.15.18 (data.lua)
2.633 Loading mod base 0.15.18 (data-updates.lua)
2.687 Checksum for core: 368996287
2.687 Checksum of base: 3838408653
3.234 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496548060
3.234 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1493186381
3.749 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
3.759 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
3.780 Initial atlas bitmap size is 16384
3.806 Created atlas bitmap 16384x16378
3.808 Created atlas bitmap 16384x10684
44.930 Sprites loaded
44.930 Loading sounds...
54.311 Custom inputs active: 0
54.389 Factorio initialised
89.517 Loading map C:\Users\William\AppData\Roaming\Factorio\saves\bill11.zip: 12684752 bytes.
89.700 Loading Level.dat: 24569875 bytes.
89.706 Info Scenario.cpp:134: Map version 0.15.18-0
90.764 Info BlueprintLibrary.cpp:190: Loaded library shelves:
90.764 Info BlueprintLibrary.cpp:679: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1495929516; records:
90.764 Info BlueprintLibrary.cpp:681: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1496543475; records:
90.859 Info BlueprintLibrary.cpp:47: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1495072855; records:
90.859 Loading script.dat: 190 bytes.
90.870 Checksum for script C:/Users/William/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
5858.530 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x000000013f79846d
ModuleBase: 0x000000013f280000, ImageSize: 011ea000, RelativeAddress: 0051846d
5858.530 Error CrashHandler.cpp:151: Exception Context:
rax=000000006dd4d460, rbx=0004000000000000, rcx=00000000664649f0,
rdx=000000005d40f170, rsi=000000005d40f170, rdi=000000005fe3f248,
rip=000000013f79846d, rsp=000000005d40ee70, rbp=0000000000000008,
r8=000000006dd4d460, r9=000000006dd4d700, r10=0000000000000000,
r11=0000000000000008, r12=0000000000000000, r13=000000005d40f170,
r14=000000000000000d, r15=ffffffffffffffff
5858.530 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f280000 - 0x000000014046a000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vzvxto\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vzvxto\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vzvxto\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vzvxto\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vzvxto\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007700BC10)
000000007700BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077210108)
0000000077210108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771A7958)
00000000771A7958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771B812D)
00000000771B812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771A855F)
00000000771A855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771DBCB8)
00000000771DBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vzvxto\src\surface\chunk.cpp (125): Chunk::preSaveHook
c:\cygwin64\tmp\factorio-vzvxto\src\surface\surface.cpp (568): Surface::preSaveHook
c:\cygwin64\tmp\factorio-vzvxto\src\map\map.cpp (1128): Map::save
c:\cygwin64\tmp\factorio-vzvxto\src\scenario\scenario.cpp (616): Scenario::saveMap
c:\cygwin64\tmp\factorio-vzvxto\src\scenario\scenario.cpp (548): Scenario::saveAs
c:\cygwin64\tmp\factorio-vzvxto\src\scenario\parallelscenariosaver.cpp (84): ParallelScenarioSaver::doSave
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F859CD)
0000000076F859CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000771BA561)
00000000771BA561 (ntdll): (filename not available): RtlUserThreadStart
5863.777 Error CrashHandler.cpp:106: Map tick at moment of crash: 3780001
5863.777 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [15.18] Crash while auto-saving with deconstruction planning
I can't reproduce the crash in 0.15.21: