[14.22] Crash on "Chunk::update"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
KIllertoast
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[14.22] Crash on "Chunk::update"

Post by KIllertoast »

:cry: Can somebody of the mods analyse my log?

Thank you for your help!
Attachments
_autosave1.zip
(7.86 MiB) Downloaded 57 times
_autosave2.zip
(7.9 MiB) Downloaded 56 times
_autosave3.zip
(7.93 MiB) Downloaded 55 times
factorio-current.log
The log
(6.22 KiB) Downloaded 70 times
lUKAS1.zip
My save game 1
(7.81 MiB) Downloaded 52 times
Loewchen
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Re: [14.22] Crash on Chunk::update

Post by Loewchen »

So this happens more often? Always on the same map? What are you doing when it crashes?
Please post some more logs of the other crashes.

Code: Select all

   0.003 2017-04-16 00:03:08; Factorio 0.14.22 (build 25342, win64, steam)
   0.022 Operating system: Windows 7 Service Pack 1
   0.022 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.022 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.022 Write data path: C:/Users/Lukas/AppData/Roaming/Factorio
   0.022 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.394 System info: [CPU: AMD Phenom(tm) II X4 965 Processor, 4 cores, RAM: 8191MB]
   0.453 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.557 Available display adapters: 1
   0.557  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.557 Create display on adapter 0. Size 1280x720 at position [310, 162].
   2.307 Initialised Direct3D:[0] NVIDIA GeForce GTX 660; driver: nvd3dumx.dll 21.21.13.7878
   2.312     Video memory size (dedicated video/dedicated system/shared system/available): 1989/0/3839/1725 MB
   2.441 DSound: Starting _dsound_update thread
   2.441 DSound: Enter _dsound_update; tid=4396
   2.441 Device reset internal.
   2.445 Desktop composition is active.
   2.445 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   2.446 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 52%] [DXT: false]
   2.948 Loading mod core 0.0.0 (data.lua)
   3.006 Loading mod base 0.14.22 (data.lua)
   3.999 Checksum for core: 1291735968
   4.000 Checksum for mod base: 786624017
   4.736 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1492292520
   4.736 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1492029618
   5.099 Initial atlas bitmap size is 16384
   5.106 Created atlas bitmap 16384x8536
   5.652 Created atlas bitmap 4096x968
   5.680 Created atlas bitmap 4096x3652
  33.335 Sprites loaded
  33.335 Convert atlas 4096x968 to: trilinear-filtering 
  33.378 Convert atlas 4096x3652 to: mipmap 
  33.970 Loading sounds...
  38.579 Custom inputs active: 0
  38.752 Factorio initialised
  71.006 Loading map C:\Users\Lukas\AppData\Roaming\Factorio\saves\lUKAS1.zip
  71.055 Info Scenario.cpp:152: Map version 0.14.22-0
  71.977 Checksum for script C:/Users/Lukas/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
 138.297 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x000000013f4bf013
ModuleBase: 0x000000013f380000, ImageSize: 01249000, RelativeAddress: 0013f013
 138.297 Error CrashHandler.cpp:149: Exception Context:
rax=000000004e3af7b8, rbx=000800004e3b01c8, rcx=000800004e3b01c0,
rdx=0000000000000006, rsi=0000000040ab1790, rdi=0000000040ab37f8,
rip=000000013f4bf013, rsp=000000000d25f190, rbp=000000000d25f209,
 r8=000000004e3afc98,  r9=000000000000000a, r10=0000000000000000,
r11=000000000d25f050, r12=00000000002b400e, r13=0000000000000000,
r14=0000000000000000, r15=0000000000000000
 138.297 Crashed in F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f380000 - 0x00000001405c9000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076F2BC10)
0000000076F2BC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077130108)
0000000077130108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770C7958)
00000000770C7958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770D812D)
00000000770D812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770C855F)
00000000770C855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770FBCB8)
00000000770FBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-xcajoo\src\surface\chunk.cpp (505): Chunk::update
c:\cygwin64\tmp\factorio-xcajoo\src\surface\surface.cpp (860): Surface::update
c:\cygwin64\tmp\factorio-xcajoo\src\map\map.cpp (1132): Map::update
c:\cygwin64\tmp\factorio-xcajoo\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-xcajoo\src\scenario\scenario.cpp (842): Scenario::update
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (761): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076EA59CD)
0000000076EA59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770DA561)
00000000770DA561 (ntdll): (filename not available): RtlUserThreadStart
 156.454 Error CrashHandler.cpp:106: Map tick at moment of crash: 2834446
 156.454 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Loewchen
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Re: [14.22] Crash on "Chunk::update"

Post by Loewchen »

See here as well: 33089
KIllertoast
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Re: [14.22] Crash on "Chunk::update"

Post by KIllertoast »

Yes this is more often always on the same save game! I'll new logs when it crashed again.
KIllertoast
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Re: [14.22] Crash on "Chunk::update"

Post by KIllertoast »

And when it crashes I just try to close the game but most of the time i need to shut down the programm via task manager
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Klonan
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Re: [14.22] Crash on "Chunk::update"

Post by Klonan »

Thanks for the report,

Does the issue persist in 0.15?
Can you reproduce the bug reliably with easy to follow steps?
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