The problem occurs when you start a new game at the map generation level.
The installed mod does not affect this (tested in different configurations and disabled)
When loading the old save the error does not occur.
[15.6] Crash on load on: "TransferBlueprintData::TransferBlueprintData"
[15.6] Crash on load on: "TransferBlueprintData::TransferBlueprintData"
- Attachments
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- factorio-current.log
- 15.6
- (9.03 KiB) Downloaded 95 times
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- factorio-previous.log
- (3.11 KiB) Downloaded 92 times
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- factorio-current.log
- (4.23 KiB) Downloaded 94 times
Re: [0.15.5] Crash on new game start - map generation
Code: Select all
0.006 2017-05-02 15:13:25; Factorio 0.15.6 (build 29362, win64, steam)
0.006 Operating system: Windows 10 (version 1607)
0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/Slaw/AppData/Roaming/Factorio
0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.043 System info: [CPU: Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz, 4 cores, RAM: 3957MB]
0.046 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 85%] [MultiSampling: OFF] [Screen: 255]
0.047 Available display adapters: 1
0.047 [0]: \\.\DISPLAY1 - AMD Mobility Radeon HD 5000 Series {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.048 Create display on adapter 0. Size 1280x720 at position [33, 6].
0.269 Initialised Direct3D:[0] AMD Mobility Radeon HD 5000 Series; driver: aticfx64.dll 8.17.10.1404
0.281 Video memory size (dedicated video/dedicated system/shared system/available): 1014/0/1792/2803 MB
0.359 DSound: Starting _dsound_update thread
0.360 DSound: Enter _dsound_update; tid=2104
0.360 Device reset internal.
0.368 Desktop composition is active.
0.368 Graphics settings preset: medium
0.369 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.620 Error ModManager.cpp:559: Mod package read error. JSON parser error in package metadata: Duplicate key "dependencies" in property tree at ROOT at C:/Users/Slaw/AppData/Roaming/Factorio/mods/alien-module_0.2.7.zip/info.json:11
0.722 Loading mod settings Factorissimo2 2.1.3 (settings.lua)
0.723 Loading mod settings Nanobots 1.8.1 (settings.lua)
0.763 Loading mod core 0.0.0 (data.lua)
0.950 Loading mod base 0.15.6 (data.lua)
2.098 Loading mod air-filtering 0.5.0 (data.lua)
2.378 Loading mod Factorissimo2 2.1.3 (data.lua)
2.928 Loading mod Nanobots 1.8.1 (data.lua)
3.650 Loading mod UraniumRobots 1.0.1 (data.lua)
4.354 Loading mod base 0.15.6 (data-updates.lua)
5.152 Loading mod Nanobots 1.8.1 (data-updates.lua)
5.835 Loading mod Nanobots 1.8.1 (data-final-fixes.lua)
6.506 Checksum for core: 3409166051
6.506 Checksum of base: 2213884006
6.506 Checksum of air-filtering: 2167261098
6.506 Checksum of Factorissimo2: 3084179858
6.506 Checksum of Nanobots: 3503370212
6.506 Checksum of UraniumRobots: 2727646526
7.487 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493730760
7.487 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493549740
7.933 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
7.936 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
7.958 Crop bitmaps.
56.031 Initial atlas bitmap size is 16384
56.037 Created atlas bitmap 16384x8055
56.038 Created atlas bitmap 4096x1972
56.038 Created atlas bitmap 4096x3648
134.393 Sprites loaded
134.393 Convert atlas 4096x1972 to: trilinear-filtering
134.502 Convert atlas 4096x3648 to: mipmap
135.673 Loading sounds...
162.949 Custom inputs active: 14
163.208 Factorio initialised
187.959 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.1.1.json
187.959 Warning PrototypeMigrationList.cpp:215: "old-air-filter-machine" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
187.959 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.4.2.json
187.959 Warning PrototypeMigrationList.cpp:191: "air-filter" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
188.516 Loading Level.dat: 1016405 bytes.
188.516 Info Scenario.cpp:133: Map version 0.15.6-0
188.700 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.1.1.json
188.700 Warning PrototypeMigrationList.cpp:215: "old-air-filter-machine" mentioned as TO in prototype migration was not found in the map prototype dictionary, ignoring ...
188.700 Info PrototypeMigrationList.cpp:51: Activating migration air-filtering/0.4.2.json
188.700 Warning PrototypeMigrationList.cpp:191: "air-filter" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
188.863 Checksum for script C:/Users/Slaw/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 76911248
188.916 Checksum for script __Factorissimo2__/control.lua: 987832882
189.002 Checksum for script __Nanobots__/control.lua: 808458403
192.020 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff61ef5bf00
ModuleBase: 0x00007ff61eef0000, ImageSize: 0118f000, RelativeAddress: 0006bf00
192.021 Error CrashHandler.cpp:151: Exception Context:
rax=000000b2310ff1c0, rbx=000001c391e87468, rcx=0000000000000000,
rdx=000000b2310ff1b8, rsi=0000000000000000, rdi=000001c391e87450,
rip=00007ff61ef5bf00, rsp=000000b2310ff1a0, rbp=000000b2310ff239,
r8=0000000000000002, r9=00007ff61eef0000, r10=000000b2310ff1b8,
r11=000001c391e8769e, r12=000000b2310ff2d8, r13=0000000000000000,
r14=000001c39d2f1570, r15=000001c391e87698
192.027 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff61eef0000 - 0x00007ff62007f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-0ypl8d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-0ypl8d\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D9754F77)
00007FF8D9754F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD07ED1B)
00007FF8DD07ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD066BD6)
00007FF8DD066BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD07AB9D)
00007FF8DD07AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD019913)
00007FF8DD019913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD079CBA)
00007FF8DD079CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\transferblueprintdata.cpp (19): TransferBlueprintData::TransferBlueprintData
c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\blueprintlibrary.cpp (527): <lambda_a5f76377cbca4ea5ec143d7f94af77e2>::operator()<std::unique_ptr<SingleBlueprintRecord,std::default_delete<SingleBlueprintRecord> > >
c:\cygwin64\tmp\factorio-0ypl8d\src\blueprint\blueprintlibrary.cpp (539): BlueprintLibrary::syncStorageToGame
c:\cygwin64\tmp\factorio-0ypl8d\src\gameactionhandler.cpp (3144): GameActionHandler::updateBlueprintShelf
c:\cygwin64\tmp\factorio-0ypl8d\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-0ypl8d\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-0ypl8d\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-0ypl8d\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-0ypl8d\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-0ypl8d\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioSaver * __ptr64),ParallelScenarioSaver * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DAF78364)
00007FF8DAF78364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8DD0370D1)
00007FF8DD0370D1 (ntdll): (filename not available): RtlUserThreadStart
231.211 Error CrashHandler.cpp:106: Map tick at moment of crash: 1
231.211 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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- Burner Inserter
- Posts: 9
- Joined: Mon May 01, 2017 3:02 pm
- Contact:
[15.6] Crash on start on: "TransferBlueprintData::TransferBlueprintData"
With the newest update it is not possible for me to start a complete new or load an old game (tried 0.14 and 0.15 savegames).
Sometimes i see the loaded game but it crashes immediately without any chance of doing something. But mostly the game is crashing on the loading screen on 100%.
I deactivated and uninstalled every mod but the result is the same. I even trief several reinstallation's - no effect.
I have the same problem with the non steam version.
0.14 works fine.
If the game is crashing i get an unexpected error. I will upload the logfile.
Sometimes i see the loaded game but it crashes immediately without any chance of doing something. But mostly the game is crashing on the loading screen on 100%.
I deactivated and uninstalled every mod but the result is the same. I even trief several reinstallation's - no effect.
I have the same problem with the non steam version.
0.14 works fine.
If the game is crashing i get an unexpected error. I will upload the logfile.
- Attachments
-
- factorio-current.log
- (7.09 KiB) Downloaded 93 times
Re: [15.6] Crash on load on: "TransferBlueprintData::TransferBlueprintData"
Hi, could you post your blueprint-storage.dat? It should be in your appdata directory, next to the log file.