[0.15.x] Crash while playing (DrawEngine::drawEntities)
-
- Manual Inserter
- Posts: 2
- Joined: Fri Apr 28, 2017 5:30 am
- Contact:
[0.15.x] Crash while playing (DrawEngine::drawEntities)
Wasn't doing anything special really, crafting some conveyor belts and builder bot things. Crash dump attached!
-
- Manual Inserter
- Posts: 2
- Joined: Fri Apr 28, 2017 5:30 am
- Contact:
Re: [0.15.x] Crash while playing
Attaching for real this time
- Attachments
-
- factorio-current.log
- (6.13 KiB) Downloaded 52 times
Re: [0.15.x] Crash while playing
Code: Select all
0.002 2017-04-27 21:20:50; Factorio 0.15.3 (build 29201, win64, steam)
0.002 Operating system: Windows 10 (version 1607)
0.002 Program arguments: "D:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/thomp/AppData/Roaming/Factorio
0.002 Binaries path: D:/steam/steamapps/common/Factorio/bin
0.009 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16341MB]
0.010 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.011 Available display adapters: 2
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x80001, [-1920,0], 1920x1080, 32bit, 60Hz}
0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x80005, [0,0], 2560x1440, 32bit, 59Hz}
0.012 Create display on adapter 1. Size 1280x720 at position [630, 342].
0.584 Initialised Direct3D:[0] NVIDIA GeForce GTX 1070; driver: nvd3dumx.dll 21.21.13.7892
0.587 Video memory size (dedicated video/dedicated system/shared system/available): 8119/0/8170/4092 MB
0.625 DSound: Starting _dsound_update thread
0.625 DSound: Enter _dsound_update; tid=11548
0.625 Device reset internal.
0.628 Desktop composition is active.
0.628 You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.628 Graphics settings preset: very-high
0.628 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.693 Loading mod core 0.0.0 (data.lua)
0.711 Loading mod base 0.15.3 (data.lua)
0.831 Loading mod base 0.15.3 (data-updates.lua)
0.920 Checksum for core: 2926038370
0.920 Checksum of base: 2896593033
1.049 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493353035
1.049 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493269240
1.131 Loaded shader file D:/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.131 Loaded shader file D:/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.132 Crop bitmaps.
6.860 Initial atlas bitmap size is 16384
6.863 Created atlas bitmap 16384x10868
7.185 Created atlas bitmap 4096x1860
7.195 Created atlas bitmap 4096x3648
13.202 Sprites loaded
13.202 Convert atlas 4096x1860 to: trilinear-filtering
13.283 Convert atlas 4096x3648 to: mipmap
14.203 Loading sounds...
16.344 Info GlobalContext.cpp:858: Resetting config.
16.344 Custom inputs active: 0
16.432 Factorio initialised
28.653 Device reset internal.
67.238 Loading Level.dat: 931764 bytes.
67.238 Info Scenario.cpp:133: Map version 0.15.3-0
67.293 Checksum for script C:/Users/thomp/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
972.061 Loading Level.dat: 926786 bytes.
972.061 Info Scenario.cpp:133: Map version 0.15.3-0
972.108 Checksum for script C:/Users/thomp/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
1019.035 Loading Level.dat: 878198 bytes.
1019.035 Info Scenario.cpp:133: Map version 0.15.3-0
1019.079 Checksum for script C:/Users/thomp/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
1101.676 Loading Level.dat: 967364 bytes.
1101.676 Info Scenario.cpp:133: Map version 0.15.3-0
1101.726 Checksum for script C:/Users/thomp/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2433440189
4010.239 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-orhqod\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-orhqod\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-orhqod\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-orhqod\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-orhqod\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7B9AE7E48)
00007FF7B9AE7E48 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB6A1AB9D)
00007FFBB6A1AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB69B9913)
00007FFBB69B9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB6A19CBA)
00007FFBB6A19CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-orhqod\src\graphics\drawengine.cpp (380): DrawEngine::drawEntities
c:\cygwin64\tmp\factorio-orhqod\src\graphics\drawengine.cpp (127): DrawEngine::render
c:\cygwin64\tmp\factorio-orhqod\src\graphics\gamerenderer.cpp (190): GameRenderer::render
c:\cygwin64\tmp\factorio-orhqod\src\gameview.cpp (909): GameView::render
c:\cygwin64\tmp\factorio-orhqod\src\mainloop.cpp (882): MainLoop::render
c:\cygwin64\tmp\factorio-orhqod\src\mainloop.cpp (409): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-orhqod\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-orhqod\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB3EE8364)
00007FFBB3EE8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB69D70D1)
00007FFBB69D70D1 (ntdll): (filename not available): RtlUserThreadStart
4011.637 Error CrashHandler.cpp:106: Map tick at moment of crash: 171243
4011.637 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.15.x] Crash while playing (DrawEngine::drawEntities)
Do you have any way to reproduce this?
If you want to get ahold of me I'm almost always on Discord.