[0.15.0] No labels & crashes

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
neomasterr
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[0.15.0] No labels & crashes

Post by neomasterr »

Hi. I have no labels in menu, and crash with directX mode.
https://youtu.be/NY4q5f7bw7Y
(sorry for bad quality)
Current log

Code: Select all

   0.002 2017-04-24 22:40:56; Factorio 0.15.0 (build 29027, win64, steam)
   0.002 Operating system: Windows 10 (build 15063) 
   0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl" 
   0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/NEoMA/AppData/Roaming/Factorio
   0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: AMD FX(tm)-8150 Eight-Core Processor           , 8 cores, RAM: 8156MB]
   0.022 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.024 Available display adapters: 1
   0.024  [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.025 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.541 Initialised OpenGL:[0] Radeon (TM) RX 480 Graphics; driver: 4.5.13456 Compatibility Profile Context 21.19.164.1
   0.592 DSound: Starting _dsound_update thread
   0.592 DSound: Enter _dsound_update; tid=12932
   0.592 Desktop composition is active.
   0.593 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.690 Loading mod core 0.0.0 (data.lua)
   0.704 Loading mod base 0.15.0 (data.lua)
   0.908 Loading mod base 0.15.0 (data-updates.lua)
   1.025 Checksum for core: 3378387764
   1.025 Checksum of base: 2731413614
   1.300 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493059196
   1.300 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.478 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   1.479 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.506 Initial atlas bitmap size is 16384
   1.513 Created atlas bitmap 16384x7696
   1.514 Created atlas bitmap 4096x1860
   1.516 Created atlas bitmap 4096x3648
  24.922 Sprites loaded
  24.923 Convert atlas 4096x1860 to: trilinear-filtering 
  25.062 Convert atlas 4096x3648 to: mipmap 
  25.351 Loading sounds...
  28.448 Custom inputs active: 0
  28.503 Factorio initialised
  28.503 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  38.599 DSound: Stopping voice
  38.599 DSound: Joining thread
  38.602 DSound: Exit _dsound_update; tid=12932
  38.602 DSound: Waiting for voice to stop ... signaled
  38.602 DSound: Joined thread
  38.602 DSound: Destroying thread
  38.602 DSound: Thread destroyed
  38.602 DSound: Releasing buffer
  38.603 DSound: Voice stopped
  38.603 DSound: Deallocating voice
  38.603 DSound: Deallocated voice
  39.693 Steam API shutdown.
  39.697 Goodbye
Previous log

Code: Select all

   0.002 2017-04-24 22:40:45; Factorio 0.15.0 (build 29027, win64, steam)
   0.002 Operating system: Windows 10 (build 15063) 
   0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/NEoMA/AppData/Roaming/Factorio
   0.003 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.022 System info: [CPU: AMD FX(tm)-8150 Eight-Core Processor           , 8 cores, RAM: 8156MB]
   0.022 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.024 Available display adapters: 1
   0.025  [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.025 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.159 Initialised Direct3D:[0] Radeon (TM) RX 480 Graphics; driver: aticfx64.dll 21.19.164.1
   0.165     Video memory size (dedicated video/dedicated system/shared system/available): 8140/0/4078/4092 MB
   0.221 DSound: Starting _dsound_update thread
   0.221 DSound: Enter _dsound_update; tid=10724
   0.221 Device reset internal.
   0.236 Desktop composition is active.
   0.236 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.343 Loading mod core 0.0.0 (data.lua)
   0.358 Loading mod base 0.15.0 (data.lua)
   0.555 Loading mod base 0.15.0 (data-updates.lua)
   0.673 Checksum for core: 3378387764
   0.673 Checksum of base: 2731413614
   0.922 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493059196
   0.922 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.104 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.105 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.134 Initial atlas bitmap size is 16384
   1.139 Created atlas bitmap 16384x7696
   1.139 Created atlas bitmap 4096x1860
   1.140 Created atlas bitmap 4096x3648
   3.303 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yf78ap\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF639560508)
00007FF639560508 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAF10A08D)
00007FFBAF10A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAF079C58)
00007FFBAF079C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAF10910E)
00007FFBAF10910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xhash (657): std::_Hash<std::_Umap_traits<LogisticCell * __ptr64,int,std::_Uhash_compare<LogisticCell * __ptr64,std::hash<LogisticCell * __ptr64>,std::equal_to<LogisticCell * __ptr64> >,std::allocator<std::pair<LogisticCell * __ptr64 const,int> >,0> >::equal_range
c:\program files (x86)\microsoft visual studio 14.0\vc\include\xhash (564): std::_Hash<std::_Umap_traits<IDConnectorBase const * __ptr64,std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Uhash_compare<IDConnectorBase const * __ptr64,std::hash<IDConnectorBase const * __ptr64>,std::equal_to<IDConnectorBase const * __ptr64> >,std::allocator<std::pair<IDConnectorBase const * __ptr64 const,std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > > > >,0> >::erase
c:\cygwin64\tmp\factorio-yf78ap\src\id\idindexedvectorconnector.cpp (52): IDIndexedVectorConnector<ID<DamageType,unsigned char>,Resistance>::~IDIndexedVectorConnector<ID<DamageType,unsigned char>,Resistance>
c:\cygwin64\tmp\factorio-yf78ap\src\entity\entitywithhealthprototype.cpp (43): EntityWithHealthPrototype::~EntityWithHealthPrototype
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF638BE3983)
00007FF638BE3983 (Factorio): (filename not available): SimpleEntityWithForcePrototype::`scalar deleting destructor'
c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector (1640): std::vector<std::unique_ptr<EntityPrototype,std::default_delete<EntityPrototype> >,std::allocator<std::unique_ptr<EntityPrototype,std::default_delete<EntityPrototype> > > >::_Tidy
d:\th\minkernel\crts\ucrt\devdiv\vcruntime\inc\internal_shared.h (199): __crt_seh_guarded_call<int>::operator()<<lambda_e24bbb7b643b32fcea6fa61b31d4c984>,<lambda_275893d493268fdec8709772e3fcec0e> & __ptr64,<lambda_9d71df4d7cf3f480f8d633942495c3b0> >
d:\th\minkernel\crts\ucrt\src\appcrt\startup\onexit.cpp (222): _execute_onexit_table
d:\th\minkernel\crts\ucrt\src\appcrt\startup\exit.cpp (215): common_exit
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\loadingsplashscreen.cpp (88): LoadingSplashScreen::processAllegroEvents
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\loadingsplashscreen.cpp (78): LoadingSplashScreen::render
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\atlassystem.cpp (415): AtlasSystem::loadSprites
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\atlassystem.cpp (882): AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode
c:\cygwin64\tmp\factorio-yf78ap\src\graphics\atlassystem.cpp (934): AtlasSystem::build
c:\cygwin64\tmp\factorio-yf78ap\src\globalcontext.cpp (450): GlobalContext::init
c:\cygwin64\tmp\factorio-yf78ap\src\mainloop.cpp (166): MainLoop::run
c:\cygwin64\tmp\factorio-yf78ap\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAEA42774)
00007FFBAEA42774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAF0D0D61)
00007FFBAF0D0D61 (ntdll): (filename not available): RtlUserThreadStart
   5.721 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Factorio crashed. Generating symbolized stacktrace, please wait ...
And have other random crashes at load
Loewchen
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Re: [0.15.0] No labels & crashes

Post by Loewchen »

Post the log of other crashes as well if possible.
daniel34
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Re: [0.15.0] No labels & crashes

Post by daniel34 »

The issues with Russian text not displaying should be solved in 0.15.1: viewtopic.php?f=30&t=44518

Your crashes seem to be caused by third-party graphics tools (MSI Afterburner, EVGA PrecisionX, ...), read the message at 2:06 in your video.
quick links: log file | graphical issues | wiki
neomasterr
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Re: [0.15.0] No labels & crashes

Post by neomasterr »

Okay,
Also i have no labels ingame
Image
Image
Image
neomasterr
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Re: [0.15.0] No labels & crashes

Post by neomasterr »

daniel34 wrote:The issues with Russian text not displaying should be solved in 0.15.1: viewtopic.php?f=30&t=44518

Your crashes seem to be caused by third-party graphics tools (MSI Afterburner, EVGA PrecisionX, ...), read the message at 2:06 in your video.
Sure, first launch (not in video) with opengl parameter crash my game, and second at resize. But I lost these logs
neomasterr
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Re: [0.15.0] No labels & crashes

Post by neomasterr »

Crash with --force-opengl

Code: Select all

   0.002 2017-04-24 23:01:25; Factorio 0.15.0 (build 29027, win64, steam)
   0.003 Operating system: Windows 10 (build 15063) 
   0.003 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl" 
   0.003 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/NEoMA/AppData/Roaming/Factorio
   0.003 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: AMD FX(tm)-8150 Eight-Core Processor           , 8 cores, RAM: 8156MB]
   0.021 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.023 Available display adapters: 1
   0.023  [0]: \\.\DISPLAY1 - Radeon (TM) RX 480 Graphics {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.024 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.523 Initialised OpenGL:[0] Radeon (TM) RX 480 Graphics; driver: 4.5.13456 Compatibility Profile Context 21.19.164.1
   0.566 DSound: Starting _dsound_update thread
   0.566 DSound: Enter _dsound_update; tid=9064
   0.566 Desktop composition is active.
   0.567 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.658 Loading mod core 0.0.0 (data.lua)
   0.671 Loading mod base 0.15.0 (data.lua)
   0.854 Loading mod base 0.15.0 (data-updates.lua)
   0.958 Checksum for core: 3378387764
   0.958 Checksum of base: 2731413614
   1.205 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493060481
   1.205 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.390 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   1.391 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.419 Initial atlas bitmap size is 16384
   1.426 Created atlas bitmap 16384x7696
   1.427 Created atlas bitmap 4096x1860
   1.429 Created atlas bitmap 4096x3648
  24.305 Sprites loaded
  24.305 Convert atlas 4096x1860 to: trilinear-filtering 
  24.454 Convert atlas 4096x3648 to: mipmap 
  24.739 Loading sounds...
  27.723 Custom inputs active: 0
  27.787 Factorio initialised
  27.787 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  59.982 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-yf78ap\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-yf78ap\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF639560508)
00007FF639560508 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAF10A08D)
00007FFBAF10A08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAF079C58)
00007FFBAF079C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBAF10910E)
00007FFBAF10910E (ntdll): (filename not available): KiUserExceptionDispatcher
  62.253 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
I launch the game, wait until load, and have no reaction in menu, all just freeze. When i click game crashed.
No mods installed, clean setup. Bought the game an hour ago
Loewchen
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Re: [0.15.0] No labels & crashes

Post by Loewchen »

Code: Select all

  27.787 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
posila
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Re: [0.15.0] No labels & crashes

Post by posila »

Hi, thanks for the report.
No labels in main menu should be resolved in 0.15.1.
The first crash (the one on DirectX) was caused by closing Factorio window while it was still loading, which should be fixed in 0.15.2
The crash with OpenGL enabled doesn't have Factorio stacktrace (except for crash handling functions), so I don't know what causes it.

Does stable version work for you (if you opt-out of beta on Steam)?
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