Greetings,
I don't know what happened but suddenly I cant join any MP servers.
waiting server save the map > redownladthe map > catching up >
These message keep looping. I have attached the log in this post.
[0.14.2] Can't join any servers
[0.14.2] Can't join any servers
- Attachments
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- factorio-current.log
- (9.8 KiB) Downloaded 69 times
Re: [0.14.2] Can't join any servers
Code: Select all
0.002 2016-08-31 16:05:17; Factorio 0.14.2 (build 24403, win64, steam)
0.002 Operating system: Windows 10
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/shaojie/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.022 Display options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Screen: 0]
0.038 Available display adapters: 2
0.038 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.038 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
0.039 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.093 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 10.18.13.5891
0.098 Video memory size (dedicated video/dedicated system/shared system/available): 1969/0/8149/4092 MB
0.133 Device reset internal.
0.135 Desktop composition is active.
0.135 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 100%] [DXT: false]
0.691 Loading mod core 0.0.0 (data.lua)
0.696 Loading mod base 0.14.2 (data.lua)
0.793 Checksum for core: 1620335853
0.793 Checksum for mod base: 3867985917
1.365 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472683439
1.365 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1472669060
1.476 Initial atlas bitmap size is 8192
1.485 Created atlas bitmap 8192x8189
1.662 Created atlas bitmap 8192x8192
1.770 Created atlas bitmap 8192x2547
6.236 Sprites loaded
6.449 Loading sounds...
7.723 Custom inputs active: 0
7.759 Factorio initialised
20.314 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
28.963 Info WindowsUDPSocket.cpp:161: Socket closed
28.963 Joining game 13.81.5.84:34197
28.963 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
28.964 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Ready) to(Connecting)
30.126 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
30.127 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
30.127 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
30.128 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
31.102 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
31.103 Connection refused
31.103 Info ClientMultiplayerManager.cpp:159: Quitting multiplayer connection.
31.103 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Connecting) to(Disconnected)
31.105 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
31.546 Info HttpSharedState.cpp:108: Status code: 200
31.546 Info AuthServerConnector.cpp:132: Received key(lN8PSi0c4QujZBGn9Xo4kw==) for username(robotdong) from auth server.
31.546 Info WindowsUDPSocket.cpp:161: Socket closed
31.546 Joining game 13.81.5.84:34197
31.546 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
31.546 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Ready) to(Connecting)
32.056 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
32.056 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
33.052 Warning ClientRouter.cpp:115: Received NatPunch from 13.81.5.84:34197 as a client
33.053 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
33.053 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
33.053 Info ClientRouter.cpp:216: ConnectionAccepted
38.104 Info ClientMultiplayerManager.cpp:640: Received mapReadyForDownload
38.104 Downloading file C:\Users\shaojie\AppData\Roaming\Factorio\temp\mp-download.zip (16120069 B, 32048 blocks)
38.106 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
44.353 Info TransferTarget.cpp:280: TIMEOUT!
46.420 Info TransferTarget.cpp:280: TIMEOUT!
47.311 Finished download (9 s, 16 MB, 1.7 MB/s)
47.399 Info ClientMultiplayerManager.cpp:621: mapTick(-1) map download finished creating scenario
47.399 Loading map C:\Users\shaojie\AppData\Roaming\Factorio\temp\mp-download.zip
47.399 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
47.442 Info Scenario.cpp:148: Map version 0.14.2-2
48.795 Checksum for script C:/Users/shaojie/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
48.820 Info ClientMultiplayerManager.cpp:514: MapTick(1465155) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
49.911 Info ClientMultiplayerManager.cpp:514: MapTick(1465868) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
50.120 Info ClientMultiplayerManager.cpp:514: MapTick(1465868) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
50.319 Info GameActionHandler.cpp:2550: MapTick(1465880) processed PlayerJoinGame peerID(61) playerIndex(21) mode(connect)
50.798 Device reset external.
56.016 Info ClientMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
56.016 Info ClientMultiplayerManager.cpp:514: MapTick(1466221) changing state from(InGame) to(DisconnectScheduled)
56.036 Info ClientMultiplayerManager.cpp:514: MapTick(1466221) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
56.253 Info ClientMultiplayerManager.cpp:514: MapTick(1466221) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
56.253 Info ClientMultiplayerManager.cpp:734: Disconnect notification for peer (61)
56.691 Info WindowsUDPSocket.cpp:161: Socket closed
73.396 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
77.159 Info WindowsUDPSocket.cpp:161: Socket closed
77.159 Joining game 13.89.40.158:34197
77.159 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
77.160 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Ready) to(Connecting)
77.367 Warning ClientRouter.cpp:115: Received NatPunch from 13.89.40.158:34197 as a client
77.370 Connection refused
77.370 Info ClientMultiplayerManager.cpp:159: Quitting multiplayer connection.
77.370 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Connecting) to(Disconnected)
77.372 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
77.480 Info HttpSharedState.cpp:108: Status code: 200
77.480 Info AuthServerConnector.cpp:132: Received key(nXpABlgQQDa0PxzcXp0TTg==) for username(robotdong) from auth server.
77.481 Info WindowsUDPSocket.cpp:161: Socket closed
77.481 Joining game 13.89.40.158:34197
77.481 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
77.481 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Ready) to(Connecting)
77.693 Warning ClientRouter.cpp:115: Received NatPunch from 13.89.40.158:34197 as a client
77.720 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
77.720 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
77.720 Info ClientRouter.cpp:216: ConnectionAccepted
82.603 Info ClientMultiplayerManager.cpp:640: Received mapReadyForDownload
82.603 Downloading file C:\Users\shaojie\AppData\Roaming\Factorio\temp\mp-download.zip (28145408 B, 55956 blocks)
82.606 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
91.053 Info TransferTarget.cpp:280: TIMEOUT!
92.554 Info TransferTarget.cpp:280: TIMEOUT!
92.673 Finished download (10 s, 28 MB, 2.7 MB/s)
92.822 Info ClientMultiplayerManager.cpp:621: mapTick(-1) map download finished creating scenario
92.823 Loading map C:\Users\shaojie\AppData\Roaming\Factorio\temp\mp-download.zip
92.823 Info ClientMultiplayerManager.cpp:514: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
92.853 Info Scenario.cpp:148: Map version 0.14.2-2
95.326 Checksum for script C:/Users/shaojie/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
95.353 Info ClientMultiplayerManager.cpp:514: MapTick(4736452) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
95.398 Info ClientMultiplayerManager.cpp:734: Disconnect notification for peer (58)
103.677 Info ClientMultiplayerManager.cpp:514: MapTick(4737723) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
103.852 Info ClientMultiplayerManager.cpp:514: MapTick(4737723) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
103.987 Info GameActionHandler.cpp:2550: MapTick(4737731) processed PlayerJoinGame peerID(71) playerIndex(33) mode(connect)
110.015 Device reset internal.
121.637 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 24 (nextTickToSend: 4738817, ticksToJumpOver: 0 {})
126.653 Info ClientSynchronizer.cpp:255: Changing local latency from 24 to 20 (nextTickToSend: 4739115, ticksToJumpOver: 0 {})
131.636 Info ClientSynchronizer.cpp:255: Changing local latency from 20 to 19 (nextTickToSend: 4739415, ticksToJumpOver: 0 {})
136.636 Info ClientSynchronizer.cpp:255: Changing local latency from 19 to 14 (nextTickToSend: 4739715, ticksToJumpOver: 0 {})
141.654 Info ClientSynchronizer.cpp:255: Changing local latency from 14 to 13 (nextTickToSend: 4740011, ticksToJumpOver: 0 {})
231.636 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 12 (nextTickToSend: 4745410, ticksToJumpOver: 0 {})
Re: [0.14.2] Can't join any servers
But what message you get?