[0.13.14] - Crash on macOS with dual display setup

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
stjerem
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[0.13.14] - Crash on macOS with dual display setup

Post by stjerem »

I am running dual 1080p displays with macOS Sierra Beta 4 (latest).
It runs perfectly fine if I run it with a single display or mirroring mode.
Attachments
factorio-current_dual_monitors.log
With dual monitors
(6.34 KiB) Downloaded 70 times
factorio-current.log
Without dual monitors
(1.61 KiB) Downloaded 68 times
Loewchen
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Re: [0.13.14] - Crash on macOS with dual display setup

Post by Loewchen »

Code: Select all

   0.000 2016-08-06 11:14:25; Factorio 0.13.14 (build 23840, mac, steam)
   0.000 Operating system: Mac OS X 10.12.0
   0.000 Program arguments: "/Users/jeremy/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/jeremy/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/jeremy/Library/Application Support/factorio
   0.000 Binaries path: /Users/jeremy/Library/Application Support/Steam/steamapps/common
   0.107 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.107 Available display adapters: 2
   0.107  [0]: resolution 1920x1080px at [0,0]
   0.107  [1]: resolution 1920x1080px at [-1920,0]
   0.107 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.207 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 2.1 NVIDIA-10.12.59 355.10.05.05b14
   0.809 Loading mod core 0.0.0 (data.lua)
   0.874 Loading mod base 0.13.14 (data.lua)
   1.471 Checksum for core: 2228900852
   1.471 Checksum for mod base: 2626002353
   1.880 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1470474833
   1.880 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1469870029
   2.119 Initial atlas bitmap size is 16384
   2.124 Created atlas bitmap 16384x6367
   2.124 Created atlas bitmap 4096x968
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x1005b7f12 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1  0x1005b01c9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x1005b015e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:215)
#3  0x7fffd0960d7a in 0x7fffd0960d7a
#4  0x5 in 0x00000005 (in factorio)
#5  0x7fffd07e84c8 in 0x7fffd07e84c8
#6  0x7fffc90110a8 in 0x7fffc90110a8
#7  0x7fffb6d788a0 in 0x7fffb6d788a0
#8  0x7fffc90125fa in 0x7fffc90125fa
#9  0x7fffb6e66997 in 0x7fffb6e66997
#10 0x7fffb6e66813 in 0x7fffb6e66813
#11 0x10e927a0d in 0x10e927a0d
#12 0x10e8f749f in 0x10e8f749f
#13 0x10e7f9dc0 in 0x10e7f9dc0
#14 0x1009f7038 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#15 0x1009a6c55 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#16 0x1002c3a3a in Sprite::~Sprite() (in factorio) (Sprite.cpp:274)
#17 0x10028c827 in AtlasSystem::loadSprites(std::__1::function<void (double)>) (in factorio) (AtlasSystem.cpp:364)
#18 0x10027e607 in AtlasSystem::build(std::__1::function<void (double)>) (in factorio) (functional:1738)
#19 0x10027bed7 in GlobalContext::init(bool, bool) (in factorio) (functional:1738)
#20 0x1004308f6 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:137)
#21 0x10042e963 in _al_mangled_main (in factorio) (Main.cpp:711)
#22 0x100a29727 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#23 0x7fffbcfdb1fd in 0x7fffbcfdb1fd
#24 0x7fffd096aacb in 0x7fffd096aacb
#25 0x7fffd096aa17 in 0x7fffd096aa17
#26 0x7fffd096a241 in 0x7fffd096a241
   7.273 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x1005b7f12 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1  0x1005b01c9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2  0x1005b015e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:215)
#3  0x7fffd0960d7a in 0x7fffd0960d7a
#4  0x102126400 in 0x0000000102126400 (in factorio)
#5  0x7fffd07e84c8 in 0x7fffd07e84c8
#6  0x7fffc90110a8 in 0x7fffc90110a8
#7  0x7fffb6d788a0 in 0x7fffb6d788a0
#8  0x7fffc90125fa in 0x7fffc90125fa
#9  0x7fffb6e66997 in 0x7fffb6e66997
#10 0x7fffb6e66813 in 0x7fffb6e66813
#11 0x10e927a0d in 0x10e927a0d
#12 0x10e8f749f in 0x10e8f749f
#13 0x10e7f9dc0 in 0x10e7f9dc0
#14 0x1009f7038 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#15 0x1009a6c55 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#16 0x1009d7044 in _al_run_destructors (in factorio) (aintuthr.h:60)
#17 0x1009fb2c0 in al_uninstall_system (in factorio) (system.c:314)
#18 0x7fffd07e9227 in 0x7fffd07e9227
#19 0x7fffd07e955a in 0x7fffd07e955a
#20 0x1005b0168 in 0x00000001005b0168 (in factorio)
#21 0x7fffd0960d7a in 0x7fffd0960d7a
#22 0x5 in 0x00000005 (in factorio)
#23 0x7fffd07e84c8 in 0x7fffd07e84c8
#24 0x7fffc90110a8 in 0x7fffc90110a8
#25 0x7fffb6d788a0 in 0x7fffb6d788a0
#26 0x7fffc90125fa in 0x7fffc90125fa
#27 0x7fffb6e66997 in 0x7fffb6e66997
#28 0x7fffb6e66813 in 0x7fffb6e66813
#29 0x10e927a0d in 0x10e927a0d
#30 0x10e8f749f in 0x10e8f749f
#31 0x10e7f9dc0 in 0x10e7f9dc0
#32 0x1009f7038 in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:701)
#33 0x1009a6c55 in al_destroy_bitmap (in factorio) (bitmap.c:234)
#34 0x1002c3a3a in Sprite::~Sprite() (in factorio) (Sprite.cpp:274)
#35 0x10028c827 in AtlasSystem::loadSprites(std::__1::function<void (double)>) (in factorio) (AtlasSystem.cpp:364)
#36 0x10027e607 in AtlasSystem::build(std::__1::function<void (double)>) (in factorio) (functional:1738)
#37 0x10027bed7 in GlobalContext::init(bool, bool) (in factorio) (functional:1738)
#38 0x1004308f6 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:137)
#39 0x10042e963 in _al_mangled_main (in factorio) (Main.cpp:711)
#40 0x100a29727 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#41 0x7fffbcfdb1fd in 0x7fffbcfdb1fd
#42 0x7fffd096aacb in 0x7fffd096aacb
#43 0x7fffd096aa17 in 0x7fffd096aa17
#44 0x7fffd096a241 in 0x7fffd096a241
  10.130 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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HanziQ
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Re: [0.13.14] - Crash on macOS with dual display setup

Post by HanziQ »

Technically speaking, you're running on an unsupported version of OS X/macOS, I don't have any machine running that yet (might put it on my laptop), but I've been running it on 10.11 in dual/triple monitor setups without any problems. Moving to pending until I get Sierra beta or it releases.
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