[0.12.33] [Pending] Server Stops Responding

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
NoBlackThunder
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[0.12.33] [Pending] Server Stops Responding

Post by NoBlackThunder »

So i have been trying to run the dedicated server for a while now. but i always end up with that the server stops responding on random time intervals ( anything between 10 seconds to 30 minutes before this happens)

i receive no errors, or cant find anything in the logs for a reason for this ( both windows logs and factorio logs)
when i then try to do a save shutdown i get that the server recived the shutdown command but nothing happens after that.

so i know its not allot to go after but something must be wrong with the combination i run my headless server on and the game code ( i guess its one of those hard and rare bugs :/ )
When the server drops / stops responding it does it for everyone even for me who is on the same local network( therefor i can rule out that my internet drops, also i never had any issue on other games when it comes to how i run my server)

i also run version 12.33 from steam on my server and client side

anyway here are my specs :
os: Windows 2012R2 Server ( latest updates ) in Active directory domain ( Physical machine not a vm !)
Core i/-5820k
24gb ddr 4 ram
gpu: gf580

content of start bat : Factorio.exe --start-server activeSave.zip


and here is the last log:
0.001 2016-05-07 05:58:30; Factorio 0.12.33 (Build 18092, win64, steam)
0.001 Operating system: Windows 8.1
0.001 Program arguments: "Factorio.exe" "--start-server" "activeSave.zip"
0.001 Read data path: H:/Steam_Games/factorio/data
0.001 Write data path: C:/Users/administrator.NOBLACKTHUNDER/AppData/Roaming/Factorio
0.002 Binaries path: H:/Steam_Games/factorio/bin
0.030 Running in headless mode
0.036 Loading mod core 0.0.0 (data.lua)
0.042 Loading mod base 0.12.33 (data.lua)
0.170 Checksum for core: 3711505753
0.171 Checksum for mod base: 2829195351
0.635 Factorio initialised
0.636 Info Router.cpp:509: Router peerID(65535) shutting down.
0.637 Info Router.cpp:536: Router state -> Disconnected
0.637 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.638 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.639 Loading map C:/Users\administrator.NOBLACKTHUNDER\AppData\Roaming\Factorio\saves\activeSave.zip
0.705 Info Scenario.cpp:124: Map version 0.12.29-0
1.086 Checksum for script C:/Users/administrator.NOBLACKTHUNDER/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
1.104 Info MultiplayerManager.cpp:282: 0000009AB983EA00, 0000000000000000
1.105 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1.105 Info Router.cpp:536: Router state -> Connected
1.106 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
1.107 Hosting game at port 34197, peerID 0, session magic 1456
1.107 Info MultiplayerManager.cpp:304: 0000009AB983EA00, 0000009AB983EA00
1.108 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(396001) changing state from(CreatingGame) to(InGame)
1.109 Info NetworkInputHandler.cpp:45: mapTick(396001) networkTick(0) initialized NetworkInputHandler local peer(0).
1.227 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
1.228 Info MultiplayerManager.cpp:1060: networkTick(6) mapTick(396001) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1.229 Info MultiplayerManager.cpp:1060: networkTick(6) mapTick(396001) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
36.993 Connection request from 192.168.1.50:34197
36.994 Info Router.cpp:609: NetworkTick(2152) replying to connectionRequest for address(192.168.1.50:34197).
37.093 Info Router.cpp:761: networkTick(2158) adding peer(1) address(192.168.1.50:34197) sending connectionAccept(true)
37.093 Info Router.cpp:632: networkTick(2158) sending connectionAccept to address(192.168.1.50:34197) connectionRequestID(37694) newPeerID(1)
37.094 Info Synchronizer.cpp:500: networkTick(2158) adding peer(1) success(true).
37.227 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
37.228 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(0) oldState(InGame) newState(InGame)
37.229 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(NBT).
37.230 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
37.231 Info NetworkInputHandler.cpp:520: expectedMapTick(396009) adding peer(1).
37.232 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(NBT).
37.233 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
37.234 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
37.443 Info MultiplayerManager.cpp:1060: networkTick(2177) mapTick(396010) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
37.444 Info MultiplayerManager.cpp:913: networkTick(2177) mapTick(396010) changing state from(InGame) to(InGameAligning)
37.445 Info MultiplayerManager.cpp:1719: networkTick(2177) mapTick(396010) starting mapAlign
37.542 Info MultiplayerManager.cpp:1060: networkTick(2183) mapTick(396010) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
37.543 Info MultiplayerManager.cpp:1653: networkTick(2183) mapTick(396010) sending mapAlignAction
37.643 Info MultiplayerManager.cpp:1307: networkTick(2189) mapTick(396010) received MapAlignAction from peer(0), mapAlignTick(396011) appliedTickClosuresCount(0)
37.644 Info MultiplayerManager.cpp:1735: networkTick(2190) mapTick(396010) mapAlign finished targetTick(396011) updating map and running the tasks ...
37.645 Info MultiplayerManager.cpp:1607: networkTick(2190) mapTick(396010) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(396011))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
37.648 Info MultiplayerManager.cpp:1754: maptick(396011) crc before applying all ticks: 1746114933
37.649 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(396011) lastTickApplied(396002) referenceMapTick(396011) networkTick(2190)
37.650 Info MultiplayerManager.cpp:1762: maptick(396011) crc after applying all ticks: 1746114933
37.651 Info MultiplayerManager.cpp:913: networkTick(2190) mapTick(396011) changing state from(InGameAligning) to(InGameAligned)
37.652 Info MultiplayerManager.cpp:913: networkTick(2190) mapTick(396011) changing state from(InGameAligned) to(InGameSavingMap)
37.759 Info MultiplayerManager.cpp:1060: networkTick(2196) mapTick(396011) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
37.760 Info MultiplayerManager.cpp:1060: networkTick(2196) mapTick(396011) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
38.160 Info MultiplayerManager.cpp:913: networkTick(2221) mapTick(396011) changing state from(InGameSavingMap) to(InGameSendingMap)
38.191 Info MultiplayerManager.cpp:1177: MapTick(396011) Serving map(C) for peer(1) size(2573897) crc(-1088523440)
38.276 Info MultiplayerManager.cpp:1060: networkTick(2227) mapTick(396011) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
38.376 Info MultiplayerManager.cpp:1060: networkTick(2233) mapTick(396011) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
38.476 Info MultiplayerManager.cpp:1060: networkTick(2239) mapTick(396011) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
38.477 Canceling serving for peer 1
38.478 Info MultiplayerManager.cpp:913: networkTick(2239) mapTick(396011) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
38.577 Info MultiplayerManager.cpp:1060: networkTick(2245) mapTick(396011) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
38.843 Info MultiplayerManager.cpp:1060: networkTick(2261) mapTick(396011) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
38.844 Info MultiplayerManager.cpp:1259: networkTick(2261) mapTick(396011) stopping mapAlign
38.845 Info MultiplayerManager.cpp:913: networkTick(2261) mapTick(396011) changing state from(InGameWaitingForOthers) to(InGame)
38.846 Info MultiplayerManager.cpp:1607: networkTick(2261) mapTick(396011) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
38.942 Info MultiplayerManager.cpp:1060: networkTick(2267) mapTick(396017) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
38.943 Info MultiplayerManager.cpp:1060: networkTick(2267) mapTick(396017) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
38.977 Info NetworkInputHandler.cpp:599: assigning playerIndex(1) to peer(1)
38.977 Info GameActionHandler.cpp:1949: MapTick(396020) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
400.073 Received SIGINT, shutting down
NoBlackThunder
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Posts: 15
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Re: Server Stops Responding

Post by NoBlackThunder »

basically i suspect something that does not throw an error fails / causes an exception but is getting handled some how and hangs up the server so it does not respond anymore


edit:: . it actually shutdown after some long time. here is the updatet log:

0.001 2016-05-07 05:58:30; Factorio 0.12.33 (Build 18092, win64, steam)
0.001 Operating system: Windows 8.1
0.001 Program arguments: "Factorio.exe" "--start-server" "activeSave.zip"
0.001 Read data path: H:/Steam_Games/factorio/data
0.001 Write data path: C:/Users/administrator.NOBLACKTHUNDER/AppData/Roaming/Factorio
0.002 Binaries path: H:/Steam_Games/factorio/bin
0.030 Running in headless mode
0.036 Loading mod core 0.0.0 (data.lua)
0.042 Loading mod base 0.12.33 (data.lua)
0.170 Checksum for core: 3711505753
0.171 Checksum for mod base: 2829195351
0.635 Factorio initialised
0.636 Info Router.cpp:509: Router peerID(65535) shutting down.
0.637 Info Router.cpp:536: Router state -> Disconnected
0.637 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.638 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.639 Loading map C:/Users\administrator.NOBLACKTHUNDER\AppData\Roaming\Factorio\saves\activeSave.zip
0.705 Info Scenario.cpp:124: Map version 0.12.29-0
1.086 Checksum for script C:/Users/administrator.NOBLACKTHUNDER/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
1.104 Info MultiplayerManager.cpp:282: 0000009AB983EA00, 0000000000000000
1.105 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1.105 Info Router.cpp:536: Router state -> Connected
1.106 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
1.107 Hosting game at port 34197, peerID 0, session magic 1456
1.107 Info MultiplayerManager.cpp:304: 0000009AB983EA00, 0000009AB983EA00
1.108 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(396001) changing state from(CreatingGame) to(InGame)
1.109 Info NetworkInputHandler.cpp:45: mapTick(396001) networkTick(0) initialized NetworkInputHandler local peer(0).
1.227 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
1.228 Info MultiplayerManager.cpp:1060: networkTick(6) mapTick(396001) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1.229 Info MultiplayerManager.cpp:1060: networkTick(6) mapTick(396001) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
36.993 Connection request from 192.168.1.50:34197
36.994 Info Router.cpp:609: NetworkTick(2152) replying to connectionRequest for address(192.168.1.50:34197).
37.093 Info Router.cpp:761: networkTick(2158) adding peer(1) address(192.168.1.50:34197) sending connectionAccept(true)
37.093 Info Router.cpp:632: networkTick(2158) sending connectionAccept to address(192.168.1.50:34197) connectionRequestID(37694) newPeerID(1)
37.094 Info Synchronizer.cpp:500: networkTick(2158) adding peer(1) success(true).
37.227 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
37.228 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(0) oldState(InGame) newState(InGame)
37.229 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(NBT).
37.230 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
37.231 Info NetworkInputHandler.cpp:520: expectedMapTick(396009) adding peer(1).
37.232 Info MultiplayerManager.cpp:1433: Received peer info for peer(1) username(NBT).
37.233 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
37.234 Info MultiplayerManager.cpp:1060: networkTick(2164) mapTick(396009) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
37.443 Info MultiplayerManager.cpp:1060: networkTick(2177) mapTick(396010) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
37.444 Info MultiplayerManager.cpp:913: networkTick(2177) mapTick(396010) changing state from(InGame) to(InGameAligning)
37.445 Info MultiplayerManager.cpp:1719: networkTick(2177) mapTick(396010) starting mapAlign
37.542 Info MultiplayerManager.cpp:1060: networkTick(2183) mapTick(396010) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
37.543 Info MultiplayerManager.cpp:1653: networkTick(2183) mapTick(396010) sending mapAlignAction
37.643 Info MultiplayerManager.cpp:1307: networkTick(2189) mapTick(396010) received MapAlignAction from peer(0), mapAlignTick(396011) appliedTickClosuresCount(0)
37.644 Info MultiplayerManager.cpp:1735: networkTick(2190) mapTick(396010) mapAlign finished targetTick(396011) updating map and running the tasks ...
37.645 Info MultiplayerManager.cpp:1607: networkTick(2190) mapTick(396010) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(396011))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
37.648 Info MultiplayerManager.cpp:1754: maptick(396011) crc before applying all ticks: 1746114933
37.649 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(396011) lastTickApplied(396002) referenceMapTick(396011) networkTick(2190)
37.650 Info MultiplayerManager.cpp:1762: maptick(396011) crc after applying all ticks: 1746114933
37.651 Info MultiplayerManager.cpp:913: networkTick(2190) mapTick(396011) changing state from(InGameAligning) to(InGameAligned)
37.652 Info MultiplayerManager.cpp:913: networkTick(2190) mapTick(396011) changing state from(InGameAligned) to(InGameSavingMap)
37.759 Info MultiplayerManager.cpp:1060: networkTick(2196) mapTick(396011) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
37.760 Info MultiplayerManager.cpp:1060: networkTick(2196) mapTick(396011) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
38.160 Info MultiplayerManager.cpp:913: networkTick(2221) mapTick(396011) changing state from(InGameSavingMap) to(InGameSendingMap)
38.191 Info MultiplayerManager.cpp:1177: MapTick(396011) Serving map(C) for peer(1) size(2573897) crc(-1088523440)
38.276 Info MultiplayerManager.cpp:1060: networkTick(2227) mapTick(396011) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
38.376 Info MultiplayerManager.cpp:1060: networkTick(2233) mapTick(396011) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
38.476 Info MultiplayerManager.cpp:1060: networkTick(2239) mapTick(396011) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
38.477 Canceling serving for peer 1
38.478 Info MultiplayerManager.cpp:913: networkTick(2239) mapTick(396011) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
38.577 Info MultiplayerManager.cpp:1060: networkTick(2245) mapTick(396011) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
38.843 Info MultiplayerManager.cpp:1060: networkTick(2261) mapTick(396011) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
38.844 Info MultiplayerManager.cpp:1259: networkTick(2261) mapTick(396011) stopping mapAlign
38.845 Info MultiplayerManager.cpp:913: networkTick(2261) mapTick(396011) changing state from(InGameWaitingForOthers) to(InGame)
38.846 Info MultiplayerManager.cpp:1607: networkTick(2261) mapTick(396011) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
38.942 Info MultiplayerManager.cpp:1060: networkTick(2267) mapTick(396017) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
38.943 Info MultiplayerManager.cpp:1060: networkTick(2267) mapTick(396017) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
38.977 Info NetworkInputHandler.cpp:599: assigning playerIndex(1) to peer(1)
38.977 Info GameActionHandler.cpp:1949: MapTick(396020) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
400.073 Received SIGINT, shutting down
646.219 Info MainLoop.cpp:589: Saving map as C
646.663 Info MultiplayerManager.cpp:134: NetworkTick(6839) disconnecting multiplayer connection.
646.663 Info NetworkInputHandler.cpp:64: expectedMapTick(400580) sending PlayerLeaveGame
646.666 Info MultiplayerManager.cpp:1477: Disconnect notification for peer (0)
646.667 Info MultiplayerManager.cpp:1010: networkTick(6845) mapTick(400580) removing peer(0) dropout(false)
646.668 Info MultiplayerManager.cpp:913: networkTick(6845) mapTick(400580) changing state from(InGame) to(InGameAligning)
646.668 Info MultiplayerManager.cpp:1719: networkTick(6845) mapTick(400580) starting mapAlign
646.669 Info MultiplayerManager.cpp:1633: networkTick(6845) mapTick(400580) adding mapAlignTask(RemovePlayerAlignTask)
646.671 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(100/900).
646.673 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(200/900).
646.674 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(300/900).
646.676 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(400/900).
646.677 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(500/900).
646.679 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(600/900).
646.680 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(700/900).
646.681 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(800/900).
646.683 Info Synchronizer.cpp:444: NetworkTick(6850) peer(1) drop detection state(900/900).
646.684 Info Synchronizer.cpp:590: NetworkTick(6850) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
646.685 Info MultiplayerManager.cpp:1060: networkTick(6851) mapTick(400580) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
646.685 Info MultiplayerManager.cpp:1495: Peer dropout for peer (1) by peer (0) -- removing now
646.686 Info MultiplayerManager.cpp:1010: networkTick(6856) mapTick(400580) removing peer(1) dropout(true)
646.687 Info Synchronizer.cpp:516: networkTick(6856) removing peer(1) success(false).
646.688 Info MultiplayerManager.cpp:1633: networkTick(6856) mapTick(400580) adding mapAlignTask(RemovePlayerAlignTask)
646.689 Info MultiplayerManager.cpp:1653: networkTick(6857) mapTick(400580) sending mapAlignAction
646.690 Info MultiplayerManager.cpp:1307: networkTick(6863) mapTick(400580) received MapAlignAction from peer(0), mapAlignTick(400581) appliedTickClosuresCount(0)
646.691 Info MultiplayerManager.cpp:1735: networkTick(6864) mapTick(400580) mapAlign finished targetTick(400581) updating map and running the tasks ...
646.692 Info MultiplayerManager.cpp:1607: networkTick(6864) mapTick(400580) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(400581))
)
646.695 Info MultiplayerManager.cpp:1754: maptick(400581) crc before applying all ticks: -1969942245
646.695 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(400581) lastTickApplied(400572) referenceMapTick(400581) networkTick(6864)
646.696 Info MultiplayerManager.cpp:1762: maptick(400581) crc after applying all ticks: -1969942245
646.697 Info MultiplayerManager.cpp:913: networkTick(6864) mapTick(400581) changing state from(InGameAligning) to(InGameAligned)
646.698 Info MultiplayerManager.cpp:1060: networkTick(6870) mapTick(400581) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
646.699 Info MultiplayerManager.cpp:913: networkTick(6870) mapTick(400581) changing state from(InGameAligned) to(InGameWaitingForOthers)
646.700 Info MultiplayerManager.cpp:1060: networkTick(6876) mapTick(400581) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
646.701 Info MultiplayerManager.cpp:1259: networkTick(6876) mapTick(400581) stopping mapAlign
646.702 Info MultiplayerManager.cpp:1785: performing map align task (RemovePlayerAlignTask)
646.703 Info MultiplayerManager.cpp:913: networkTick(6876) mapTick(400581) changing state from(InGameWaitingForOthers) to(Disconnecting)
646.704 Info MultiplayerManager.cpp:1607: networkTick(6876) mapTick(400581) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
646.706 Info MultiplayerManager.cpp:913: networkTick(6895) mapTick(400581) changing state from(Disconnecting) to(QuitScheduled)
646.707 Info MultiplayerManager.cpp:161: NetworkTick(6895) quitting multiplayer connection.
646.708 Info MultiplayerManager.cpp:913: networkTick(6895) mapTick(400581) changing state from(QuitScheduled) to(Disconnected)
646.709 Warning NetworkInputHandler.cpp:756: mapTick(400581) networkTick(6895) disconnecting from player but already disconnected.
646.799 Info Router.cpp:509: Router peerID(0) shutting down.
646.800 Info WindowsUDPSocket.cpp:160: Socket closed
646.801 Info Router.cpp:536: Router state -> Disconnected
646.817 Goodbye
NoBlackThunder
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Re: Server Stops Responding

Post by NoBlackThunder »

so any update from some people with contact to devs or devs here on this ? way i can gather more info to pinpoint the issue or if its being looked in to ? since it seems very related also to this issue here ( at least same issue it seems) viewtopic.php?f=49&t=25015
daniel34
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Re: [0.12.33] Server Stops Responding

Post by daniel34 »

Moved to Bug Reports.

Does it only happen with this save or also with other save games?
If it only happens with the activeSave.zip then please upload it.
quick links: log file | graphical issues | wiki
NoBlackThunder
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Re: [0.12.33] Server Stops Responding

Post by NoBlackThunder »

I have tried several saves from different people same result
NoBlackThunder
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Re: [0.12.33] Server Stops Responding

Post by NoBlackThunder »

so any news here? i am somewhat concern about the lack of feedback if the issue got accepted and someone will look in to it or if its getting ignored.

Its in general always good to give always feedback to users that report issues with the game software you are providing.
Rseding91
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Re: [0.12.33] Server Stops Responding

Post by Rseding91 »

NoBlackThunder wrote:so any news here? i am somewhat concern about the lack of feedback if the issue got accepted and someone will look in to it or if its getting ignored.

Its in general always good to give always feedback to users that report issues with the game software you are providing.
If something is in bug reports we're going to work on it eventually.

As for this issue: without some way to reproduce the issue it's incredibly difficult to even know where to begin to look for possible issues so progress will be slow if any is made.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.12.33] Server Stops Responding

Post by NoBlackThunder »

well that was my point, and the reason i wanted a response. i can locally reproduce it with easy, the question is how i can gather data for you since i am sure you cant reproduce that exact issue. The question is how you want to proceed since this takes some more advanced debugging. and i am open for any suggestions. the computer that has the issue is here.
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Re: [0.12.33] Server Stops Responding

Post by Klonan »

NoBlackThunder wrote:well that was my point, and the reason i wanted a response. i can locally reproduce it with easy, the question is how i can gather data for you since i am sure you cant reproduce that exact issue. The question is how you want to proceed since this takes some more advanced debugging. and i am open for any suggestions. the computer that has the issue is here.
Theres not really anyway you can help us, other than providing steps for us to reproduce the crash on our own systems
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Re: [0.12.33] [Pending] Server Stops Responding

Post by NoBlackThunder »

well i have not seen any reproduction possibility beside that time just makes it crash. therefor i was even willing to give you guys access to the server that has the issues so you can run your own test on it.

i am suspecting it could be a memory issue or something like that since my server uses ddr4 ram, what i also could do is create a app dumb on the state when the server hangs with the full in memory details, something that could help if you have capable programmers that can use debugging memory dumbs.
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Re: [0.12.33] [Pending] Server Stops Responding

Post by Klonan »

NoBlackThunder wrote:well i have not seen any reproduction possibility beside that time just makes it crash. therefor i was even willing to give you guys access to the server that has the issues so you can run your own test on it.

i am suspecting it could be a memory issue or something like that since my server uses ddr4 ram, what i also could do is create a app dumb on the state when the server hangs with the full in memory details, something that could help if you have capable programmers that can use debugging memory dumbs.
That might help, but if its a RAM issue then we can't really do anything
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Re: [0.12.33] [Pending] Server Stops Responding

Post by NoBlackThunder »

well i just suspect this, could be many things, the easiest is to have access to the machine that has the issue so you can debug it right on there. just pm me when you want me to set you up with access and i create an access account for you guys and connection information.
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Re: [0.12.33] [Pending] Server Stops Responding

Post by Klonan »

NoBlackThunder wrote:well i just suspect this, could be many things, the easiest is to have access to the machine that has the issue so you can debug it right on there. just pm me when you want me to set you up with access and i create an access account for you guys and connection information.
We don't really have the spare time to check out your server specifically, and with 0.13 a lot of stuff has changed,
So if the issue presists in 0.13 please make a new bug report
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