[0.12.35][Pending] error when no valid tile could be found

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
matjojo
Filter Inserter
Filter Inserter
Posts: 337
Joined: Wed Jun 17, 2015 6:08 pm
Contact:

[0.12.35][Pending] error when no valid tile could be found

Post by matjojo »

Specs:
  • Cpu: I3-4005U
  • Gpu: Intel HD 4400
  • Factorio: 0.12.35
  • OS: Windows 10
My game crashed when I made a world 10*10 large(for mod testing purposes) and it couldn't find a spot to place the player. I had seen the error before, and it definitely does not always crash when this happens.

steps to reproduce:
  • Make a new world, set the size to 10 * 10
  • Do this for a lot of times, till you the error message that there is no spot to place you within 200 tiles(could be less, can't remember the exact message)
  • You might not get crash the first time, I know I didn't
EDIT: The game did not respond to any inputs, no esc, no enter, and no mouse-over events or clicks.


Log:

Code: Select all

   0.007 2016-06-07 18:14:35; Factorio 0.12.35 (Build 18124, win64, steam)
   0.007 Operating system: Windows 10 
   0.007 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.007 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.007 Write data path: C:/Users/matth/AppData/Roaming/Factorio
   0.007 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.046 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 80%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: medium] [Light scale: 5%] [Screen: 255]
   0.049 Available display adapters: 2
   0.049  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
   0.049  [1]: \\.\DISPLAY2 - Intel(R) HD Graphics Family {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.050 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.117 Initialised Direct3D:[0] Intel(R) HD Graphics Family; driver: igdumdim64.dll 20.19.15.4331
   0.178 Desktop composition is active.
   0.266 Loading mod core 0.0.0 (data.lua)
   0.273 Loading mod base 0.12.35 (data.lua)
   0.431 Loading mod Equivalent-Exchange 2.0.0 (data.lua)
   0.516 Loading mod test-mode 0.12.12 (data.lua)
   0.611 Loading mod test-mode 0.12.12 (data-updates.lua)
   0.689 Loading mod test-mode 0.12.12 (data-final-fixes.lua)
   0.786 Checksum for core: 3711505753
   0.786 Checksum for mod base: 2829195351
   0.786 Checksum for mod Equivalent-Exchange: 1129645681
   0.786 Checksum for mod test-mode: 1932267528
   1.537 Initial atlas bitmap size is 8192
   1.538 Created atlas bitmap 8192x2655
  23.209 Sprites loaded
  23.285 Loading sounds...
  26.229 Factorio initialised
  34.473 Info Scenario.cpp:124: Map version 0.12.35-0
  34.502 Checksum for script C:/Users/matth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
  34.505 Checksum for script __Equivalent-Exchange__/control.lua: 3687306862
  34.515 Checksum for script __test-mode__/control.lua: 1129427892
  76.707 Info Scenario.cpp:124: Map version 0.12.35-0
  76.735 Checksum for script C:/Users/matth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
  76.738 Checksum for script __Equivalent-Exchange__/control.lua: 2527059601
  76.749 Checksum for script __test-mode__/control.lua: 1129427892
  84.093 Info Scenario.cpp:124: Map version 0.12.35-0
  84.120 Checksum for script C:/Users/matth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
  84.124 Checksum for script __Equivalent-Exchange__/control.lua: 2527059601
  84.133 Checksum for script __test-mode__/control.lua: 1129427892
3220.910 Info Scenario.cpp:124: Map version 0.12.35-0
3220.949 Checksum for script C:/Users/matth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
3220.953 Checksum for script __Equivalent-Exchange__/control.lua: 1040592913
3220.965 Checksum for script __test-mode__/control.lua: 1129427892
3324.962 Info Scenario.cpp:124: Map version 0.12.35-0
3324.990 Checksum for script C:/Users/matth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
3324.993 Checksum for script __Equivalent-Exchange__/control.lua: 4222214523
3325.003 Checksum for script __test-mode__/control.lua: 1129427892
3428.664 Info Scenario.cpp:124: Map version 0.12.35-0
3428.692 Checksum for script C:/Users/matth/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
3428.695 Checksum for script __Equivalent-Exchange__/control.lua: 2181025879
3428.704 Checksum for script __test-mode__/control.lua: 1129427892
3430.218 Error InputHandlerAllegro.cpp:1173: Cannot deduce player for input action.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-4o6qmj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (174): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-4o6qmj\src\input\inputhandlerallegro.cpp (1173): InputHandlerAllegro::sendToListeners
c:\cygwin64\tmp\factorio-4o6qmj\src\gameactionhandler.cpp (281): GameActionHandler::updateCrcCheck
c:\cygwin64\tmp\factorio-4o6qmj\src\gameactionhandler.cpp (248): GameActionHandler::update
c:\cygwin64\tmp\factorio-4o6qmj\src\mainloop.cpp (257): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-4o6qmj\src\mainloop.cpp (378): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-4o6qmj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7AD344403)
00007FF7AD344403 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE2F562D92)
00007FFE2F562D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE31CE9F64)
00007FFE31CE9F64 (ntdll): (filename not available): RtlUserThreadStart
3443.162 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
mods in the attachments.
Attachments
mods.zip
with mod-list.json
(276.36 KiB) Downloaded 73 times
Last edited by matjojo on Thu Jun 09, 2016 1:02 pm, edited 2 times in total.
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5311
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.12.35] error when no valid tile could be found to spawn

Post by Klonan »

Thanks for the report,

I get this error typically:
Image

And i havent been able to make it crash,
Do you have any more specific ways to reproduce the crash?
matjojo
Filter Inserter
Filter Inserter
Posts: 337
Joined: Wed Jun 17, 2015 6:08 pm
Contact:

Re: [0.12.35] error when no valid tile could be found to spawn

Post by matjojo »

Klonan wrote:Thanks for the report,

I get this error typically:
Image

And i havent been able to make it crash,
Do you have any more specific ways to reproduce the crash?

No, I do not remember doing anything special. I just remembered the game did not react to the mouse pointer when I hovered over the ok button. And also did not register clicks. I'll update the OP when I'm home again.
Post Reply

Return to “Pending”