Deconstructing roboports caused massive lag

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
mooklepticon
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Deconstructing roboports caused massive lag

Post by mooklepticon »

Dunno if this is a bug or just a natural consequence of deconstructing so many things. Arumba decon'd ~10 roboports and his FPS tanks: https://www.youtube.com/watch?v=MfIovDy ... e&t=23m57s

Edit: Even roboports that aren't plugged in and have no bots will cause lag: https://www.youtube.com/watch?v=MfIovDy ... e&t=25m59s
Rseding91
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Re: Deconstructing roboports caused massive lag

Post by Rseding91 »

I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do.
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mooklepticon
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Re: Deconstructing roboports caused massive lag

Post by mooklepticon »

Rseding91 wrote:I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do.
He decons them later and has no slowdown.
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