Dunno if this is a bug or just a natural consequence of deconstructing so many things. Arumba decon'd ~10 roboports and his FPS tanks: https://www.youtube.com/watch?v=MfIovDy ... e&t=23m57s
Edit: Even roboports that aren't plugged in and have no bots will cause lag: https://www.youtube.com/watch?v=MfIovDy ... e&t=25m59s
Deconstructing roboports caused massive lag
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Re: Deconstructing roboports caused massive lag
I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do.
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Re: Deconstructing roboports caused massive lag
He decons them later and has no slowdown.Rseding91 wrote:I experience no such slowdown when deconstructing/removing roboports on my game with 400+ roboports and 30,000 + robots. If I had to guess, some mod is the culprit in that slowdown but without the map and the mods to reproduce the issue there's not much we can do.