- Windows 10
Factorio 12.10, set up to run as headless MP server. ZIP file installation, 64 bit version. Installed to D: drive.
Server loads the game just fine, and it autosaves just fine, but it never writes back to the main save game file (MyMPGame.zip). So every time the server is shutdown (via Ctrl+C in the server console window), you have to go dig up the last _autosave-*.zip. This results in a rollback of the game state and is generally inconvenient.
The thread at https://forums.factorio.com/forum/vie ... 33&t=14666 seems to have the same problem.
Edit #1: Connecting to the server and running /c game.server_save() works great to write to the main file. So it's just not triggering the save on Ctrl+C or shutdown.
Edit #2: Added installation details and location of game.
Edit #3: Log file from most recent shutdown:
Code: Select all
91749.375 Info Synchronizer.cpp:438: NetworkTick(5503645) peer(7) drop detection state(200/900).
91751.019 Received SIGINT, shutting down
91751.968 Warning NetworkInputHandler.cpp:723: mapTick(6511695) networkTick(5503645) disconnecting from player but already disconnected.
91752.243 Info MultiplayerManager.cpp:129: NetworkTick(5503645) disconnecting multiplayer connection.
91752.243 Info NetworkInputHandler.cpp:59: expectedMapTick(6511695) sending PlayerLeaveGame
91752.256 Info MultiplayerManager.cpp:156: NetworkTick(5503645) quitting multiplayer connection.
91752.257 Info MultiplayerManager.cpp:865: networkTick(5503645) mapTick(-1) changing state from(InGameSendingMap) to(Disconnected)
91752.282 Info Router.cpp:557: Router peerID(0) shutting down.
91752.283 Info WindowsUDPSocket.cpp:160: Socket closed
91752.283 Info Router.cpp:583: Router state -> Disconnected
91752.284 Goodbye