request for supports_bar() on entity prototypes

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Honktown
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request for supports_bar() on entity prototypes

Post by Honktown »

There only seems to be at most one inventory per entity type which can support a bar, and it can only be known via the LuaInventory. I'm manipulating a chests bar, and I know 100% of the time the chests I'm manipulating will have the exact same behavior, but I can't cache them in advance. Containers might be the only type which can disable the bar in prototype, and as far as I see, no inventory supports enable/disable bar at runtime.
I have mods! I guess!
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