What
I've been staring at the doc for too long now and i don't see any methods to:
- Given a LuaPlayer -> putting a LuaItemStack into their cursor_stack and properly marking the source slot as "hand slot".
- Given a LuaPlayer -> get the index of the "hand slot" of their main inventory.
- Given a LuaItemStack -> determine if it currently is the hand slot. (Most important to me - i want to know if a given slot is empty)