tile.to_be_deconstructed(force) → boolean

Place to ask discuss and request the modding support of Factorio. Don't request mods here.
Post Reply
User avatar
L0771
Filter Inserter
Filter Inserter
Posts: 516
Joined: Tue Jan 14, 2014 1:51 pm
Contact:

tile.to_be_deconstructed(force) → boolean

Post by L0771 »

I request tile.to_be_deconstructed(force)
Should work similar to entity.to_be_deconstructed(force), with a tile.

Thanks.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: tile.to_be_deconstructed(force) → boolean

Post by Rseding91 »

You can just use find entities filtered to find any deconstruction tile proxy entities and that will tell you if it's to be deconstructed. That's exactly what the game does.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Modding interface requests”