What do you think about disabling the player's achievement.
Sometimes we have to write/use mods that unlawfully open the research or illegally get any items. I would like to turn off achievements at such moments. You can also add inclusion of achievements.
Disable achievements
-
_npo6ka_
- Fast Inserter

- Posts: 102
- Joined: Mon Sep 26, 2016 10:29 pm
- Contact:
-
Rseding91
- Factorio Staff

- Posts: 17331
- Joined: Wed Jun 11, 2014 5:23 am
- Contact:
Re: Disable achievements
The game currently has no such system to disable achievements outside of the "console command used" flag. So, it's currently not possible to do that. I might look into adding support but it will be a while.
If you want to get ahold of me I'm almost always on Discord.
-
quyxkh
- Smart Inserter

- Posts: 1075
- Joined: Sun May 08, 2016 9:01 am
- Contact:
Re: Disable achievements
Mod-supplied console commands don't disable achievements, is this intentional?
-
Rseding91
- Factorio Staff

- Posts: 17331
- Joined: Wed Jun 11, 2014 5:23 am
- Contact:
Re: Disable achievements
Yes. Normal game console commands don't disable achievements either. When you do lua console commands is the only time it does.quyxkh wrote:Mod-supplied console commands don't disable achievements, is this intentional?
If you want to get ahold of me I'm almost always on Discord.
-
quyxkh
- Smart Inserter

- Posts: 1075
- Joined: Sun May 08, 2016 9:01 am
- Contact:
Re: Disable achievements
... and if I want something to disable achievements on use I can expose it as a remote call so the player has to e.g. `/c remote.call('mycheats','reseed_iron',true)`. Right.
-
mrvn
- Smart Inserter

- Posts: 6002
- Joined: Mon Sep 05, 2016 9:10 am
- Contact:
Re: Disable achievements
Shouldn't it be simple to set that "console command used" flag from within LUA? Sounds like a trivial API call to add.
-
_npo6ka_
- Fast Inserter

- Posts: 102
- Joined: Mon Sep 26, 2016 10:29 pm
- Contact:
Re: Disable achievements
Do you add this feature to the game?Rseding91 wrote:The game currently has no such system to disable achievements outside of the "console command used" flag. So, it's currently not possible to do that. I might look into adding support but it will be a while.
-
Rseding91
- Factorio Staff

- Posts: 17331
- Joined: Wed Jun 11, 2014 5:23 am
- Contact:
Re: Disable achievements
No._npo6ka_ wrote:Do you add this feature to the game?Rseding91 wrote:The game currently has no such system to disable achievements outside of the "console command used" flag. So, it's currently not possible to do that. I might look into adding support but it will be a while.
If you want to get ahold of me I'm almost always on Discord.
-
Serenity
- Smart Inserter

- Posts: 1017
- Joined: Fri Apr 15, 2016 6:16 am
- Contact:
Re: Disable achievements
I think it would be useful. I have a creative mode test map where I try out stuff, but that immediately unlocks production achievements. Just having another mod that disables achievement tracking would be great
- jamiechi1
- Filter Inserter

- Posts: 293
- Joined: Wed Jan 03, 2018 10:12 pm
Re: Disable achievements
I really hate Achievement popups. I only play in Singleplayer, and have no use for Achievements in any case.
I can disable Achievements by deleting the contents of achievements.lua in Base when playing offline;
but when playing on Steam, Steam insists on correcting the file everytime I play the game.
Maybe the only answer is to only play offline. Or can this be Modded.
I can disable Achievements by deleting the contents of achievements.lua in Base when playing offline;
but when playing on Steam, Steam insists on correcting the file everytime I play the game.
Maybe the only answer is to only play offline. Or can this be Modded.