ghost_entity.bar

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apriori
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ghost_entity.bar

Post by apriori »

There's no simple way to get bar-value for container ghost. Only by reading a blueprint and finding a BP-part caused this entity ghost using aligns, but it's a real pain. Please add:
bar :: uint [R] - value if exists or nil

EDIT: Hm. I can revive the ghost, get the bar of its inventory, then destroy it and place a new ghost)))) heureka :lol:
Any code or mods posted by me are WTFPL, unless otherwise copyrights are specified.

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