Productivity, speed, powe-cost, pollution, health, bonus categories for upgrades
- Ranakastrasz
- Smart Inserter
- Posts: 2124
- Joined: Thu Jun 12, 2014 3:05 am
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Productivity, speed, powe-cost, pollution, health, bonus categories for upgrades
I would like a set of Bonus categories for entities like Weapon categories for damage, for entities. You can define categories like ammo prototypes, and then use research and/or scripts to alter the bonus.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16