defines.event.on_entity_crafting_complete

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Mylon
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defines.event.on_entity_crafting_complete

Post by Mylon »

event = {entity = "assembler", recipe = "recipe" }

I want this for assemblers, but I might be able to see some use for players too.

Rseding91
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Re: defines.event.on_entity_crafting_complete

Post by Rseding91 »

We specifically don't have such an event because it would be a massive drain on game performance.
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Re: defines.event.on_entity_crafting_complete

Post by Supercheese »

Mylon wrote:event = {entity = "assembler", recipe = "recipe" }

I want this for assemblers, but I might be able to see some use for players too.
Don't we already have this for players?

Rseding91
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Re: defines.event.on_entity_crafting_complete

Post by Rseding91 »

Supercheese wrote:
Mylon wrote:event = {entity = "assembler", recipe = "recipe" }

I want this for assemblers, but I might be able to see some use for players too.
Don't we already have this for players?
Yes, because the player count is not in the 10s of thousands and has a fixed crafting speed.
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Re: defines.event.on_entity_crafting_complete

Post by Supercheese »

Rseding91 wrote:Yes, because the player count is not in the 10s of thousands and has a fixed crafting speed.
Indeed, I was just pointing that event out because it seemed the OP wasn't aware of it.

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