LuaSpacePlatform.send_drop_pod(), receive_drop_pod()

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Mylon
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LuaSpacePlatform.send_drop_pod(), receive_drop_pod()

Post by Mylon »

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send_drop_pod{
  target=surface,
  payload=Itemstack,
  abort_if_missing_item=bool (default true),
  now=bool (wait until destination can receive, default false),
  void=bool (default false, destroy items, replaces need for target.)
}
Returns true if successful, or false if aborted. It might be helpful to document that platform.space_location and target.space_location do not have to match.

Code: Select all

receive_drop_pod{
  payload=itemstack,
  force=bool (catch it even if hub is busy, otherwise wait),
  delay=int (number of ticks before drop pod spawns on the surface to simulate a rocket launch, default is same as ground launch)
}
Use case, I want space platforms to be able to send items to each other and do this in a way that triggers the pretty animations, keeps the behavior synced with the animations, and uses other mechanics like limited needing additional cargo bays to support higher throughput.

Either send_drop_pod could enable this mod on its own, or send_drop_pod{void=true} + receive_drop_pod{}
redplasticstraw
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Re: LuaSpacePlatform.send_drop_pod(), receive_drop_pod()

Post by redplasticstraw »

+1 to this.

would be interesting as well if this could also send items between space platforms in some way, which could enable more interesting space platform exclusive processing.
waterwheels
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Re: LuaSpacePlatform.send_drop_pod(), receive_drop_pod()

Post by waterwheels »

I think inter-platform logistics could be very fun, so I also support this!
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