Code: Select all
send_drop_pod{
target=surface,
payload=Itemstack,
abort_if_missing_item=bool (default true),
now=bool (wait until destination can receive, default false),
void=bool (default false, destroy items, replaces need for target.)
}
Code: Select all
receive_drop_pod{
payload=itemstack,
force=bool (catch it even if hub is busy, otherwise wait),
delay=int (number of ticks before drop pod spawns on the surface to simulate a rocket launch, default is same as ground launch)
}
Either send_drop_pod could enable this mod on its own, or send_drop_pod{void=true} + receive_drop_pod{}